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Curveball Anders

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Everything posted by Curveball Anders

  1. Inspired by Space-X announcement that they'll bring 2 "tourists" on a moon flyby I decided to try to emulate it. Had 2 tourists that had 'mun flyby' on their list so I decided to take them with me. 32.265 kesos up front. 7.423 recovered so 24.842 or 12.421 per head. A bit cheaper than Space-X
  2. Swedish and English (could possibly ask for directions to a bar and order a beer in German)
  3. I assume that a more relevant figure would be launcher cost divided by payload tonnage.
  4. I got a chance to show KSP to some real (astro-)tech nerds and managed to bodge up an Apollo style lunar mission from scratch (sandbox, new install (and MJ), hosts' computer). And despite the beers before and during the demo it actually worked Good becuse I probably hooked some new addicts, but bad because I might have caused a delay to proper research ...
  5. Often with some desperate idea to remember what I intended the craft for when I designed it. But it never works, I end up reinventing crafts or re-using the wrong ones all the time
  6. Your CPU is dual-core (and HT, so 4 virtual), and the CPU utilization reported is for both cores. KSP isn't fully multi-threaded so it will not be able to use all cores/threads equally.
  7. I'll see if I can find time to replicate it with only MJ. And again, it's not MJ that is acting up, it's in the core game.
  8. None of the options are valid for me. I know that Dres exists since I've been there (because I could), but I'm still open for any scientific argument to prove me wrong
  9. The problem is very hard to reproduce and I don't know what relation to root, control point or distance that causes it. But approaching a docking port way out on an 'arm' on a larger station creates a situation where MJ (and stock hold target) is aiming 3-4 meters off the actual center of the port. I've gotten used to it so I kill the autodock 5-10 meters out and complete it manually. My question to WuphonsReach was just out of curiosity if he had found some more data.
  10. Well, in my experience it does matter. Never had any issues with the port in the classic in line position, often issues when out on the edges (like on larger space stations). That why I asked where the docking port was located. (But it's not an MJ issue, hold target has the same issues).
  11. Was the docking port mounted in line with the ship's axis or was it mounted sideways or in an otherwise 'odd' place or rotation?
  12. I use an Xbox360 controller for docking and rovers (and the very rare times I fly air crafts).
  13. Ah, correct. I always leave mine at default when I build, and roll them during launch (which almost always leads to no rolling at all).
  14. I think the issue is one of reference. When I launch with MJ I always roll 90 to get my boosters right, with GT it's 270 to get the same.
  15. I try to land (or splash) as close to KSC as possible, mainly out of personal pride With my standard Up-Down vehicle I set a 72x72 orbit, lock retrograde and then I eyeball 165E and retro burn to a pe at 32. Then I just stay retro, drop the retro stage when it's heat is hitting 3/4, and pop chutes at 10k. Best so far has been splash down 350m off KSC
  16. My largest is 3.49 MB and KSP is running nice FPS limited to 30 fps.
  17. DMagic's EVA Transfer, no need for KAS. Edit: Just realised that it's almost magic
  18. Correct, I should have stated "without having to dock".
  19. There's nothing I want to do that I can't do in stock. But there's a number of things I don't want to do, at least not over and over again, like calculating dV, rendezvous, adjust and execute nodes. Edit: Oh, there's one thing I can't do in stock, transfer fuel between vehicles. I need EVA Transfer for that.
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