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Everything posted by Curveball Anders
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Inspired by Space-X announcement that they'll bring 2 "tourists" on a moon flyby I decided to try to emulate it. Had 2 tourists that had 'mun flyby' on their list so I decided to take them with me. 32.265 kesos up front. 7.423 recovered so 24.842 or 12.421 per head. A bit cheaper than Space-X
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Swedish and English (could possibly ask for directions to a bar and order a beer in German)
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12 currently
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Theoretical optimum of cost efficiency to orbit (1.2)
Curveball Anders replied to Reusables's topic in KSP1 Discussion
Yeah, that's what I meant. -
Theoretical optimum of cost efficiency to orbit (1.2)
Curveball Anders replied to Reusables's topic in KSP1 Discussion
I assume that a more relevant figure would be launcher cost divided by payload tonnage. -
I got a chance to show KSP to some real (astro-)tech nerds and managed to bodge up an Apollo style lunar mission from scratch (sandbox, new install (and MJ), hosts' computer). And despite the beers before and during the demo it actually worked Good becuse I probably hooked some new addicts, but bad because I might have caused a delay to proper research ...
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Often with some desperate idea to remember what I intended the craft for when I designed it. But it never works, I end up reinventing crafts or re-using the wrong ones all the time
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Tips for max CPU/GPU utilization?
Curveball Anders replied to NightshineRecorralis's topic in KSP1 Discussion
Your CPU is dual-core (and HT, so 4 virtual), and the CPU utilization reported is for both cores. KSP isn't fully multi-threaded so it will not be able to use all cores/threads equally. -
Dres - A Demographic Study of the User Base
Curveball Anders replied to something's topic in KSP1 Discussion
None of the options are valid for me. I know that Dres exists since I've been there (because I could), but I'm still open for any scientific argument to prove me wrong -
The problem is very hard to reproduce and I don't know what relation to root, control point or distance that causes it. But approaching a docking port way out on an 'arm' on a larger station creates a situation where MJ (and stock hold target) is aiming 3-4 meters off the actual center of the port. I've gotten used to it so I kill the autodock 5-10 meters out and complete it manually. My question to WuphonsReach was just out of curiosity if he had found some more data.
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Managed to get an hour of quick testing, no issues what I could find.
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I use an Xbox360 controller for docking and rovers (and the very rare times I fly air crafts).
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I try to land (or splash) as close to KSC as possible, mainly out of personal pride With my standard Up-Down vehicle I set a 72x72 orbit, lock retrograde and then I eyeball 165E and retro burn to a pe at 32. Then I just stay retro, drop the retro stage when it's heat is hitting 3/4, and pop chutes at 10k. Best so far has been splash down 350m off KSC
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My largest is 3.49 MB and KSP is running nice FPS limited to 30 fps.
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What can`t you do in stock KSP or with mods?
Curveball Anders replied to John FX's topic in KSP1 Discussion
DMagic's EVA Transfer, no need for KAS. Edit: Just realised that it's almost magic -
What can`t you do in stock KSP or with mods?
Curveball Anders replied to John FX's topic in KSP1 Discussion
Correct, I should have stated "without having to dock". -
What can`t you do in stock KSP or with mods?
Curveball Anders replied to John FX's topic in KSP1 Discussion
There's nothing I want to do that I can't do in stock. But there's a number of things I don't want to do, at least not over and over again, like calculating dV, rendezvous, adjust and execute nodes. Edit: Oh, there's one thing I can't do in stock, transfer fuel between vehicles. I need EVA Transfer for that.