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Kartoffelkuchen

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Everything posted by Kartoffelkuchen

  1. Like the thing just doing barrel rolls in 35km altitude? Soooo incredibly Kerbal, yeah. Not enough gimbal authority and too much lift in the front obviously, we all know it. /s
  2. Holy sh*t it actually flies. Looks like multiple engines out though, maybe intentional?
  3. so basically another Falcon 9, when speaking of payload numbers and architecture. Interesting bet on that design.
  4. Doesn't it work any more in 1.12.? I don't really know if there has been any impact on part mods which would prevent this from working between KSP 1.7 and KSP 1.12.
  5. Excuse me, but "he"? Rocket looks very cool though
  6. Also, having the option to copy and paste a certain colour set from a part, onto another part would be great! It's very tiring to paint a certain number of parts this way, then paint some other parts in a different colour only to see that you forgot to paint some parts with the first colour. Then you have to go back and try to get that first colour again, which mostly results in having to repaint everything because you can't 100% get the previous colour again with the sliders.
  7. A list of bugs I noted when building and flying around in my first built airliners, jet aircraft. Control Surfaces on Angled Wings rotate off-axis in flight How to reproduce: Attach any Wing to a craft, e.g. HPW-1000 "Evolution" Rotate the wing using the translation tool, for example upwards as seen on this image Launch craft and play with the controls Wings don't change mass when adjusting its size I mean...seriously? This was a feature in KSP 1 with the procedural fairings, so it shouldn't bee to hard to implement to make a wings mass depend on its span, thickness, width etc. How to reproduce: Build any wing and watch the vessels total mass when changing its dimensions Reverse thrust animation is broken when using action groups When Action Group is toggled, the reverse animation of the J-90 "Goliath" Jet engine plays, then goes back to its base state (showing that the engine is not reversing), while the engines deliver reverse thrust. I'd need to check if this happens with the other jet engines too. When using the right-click menu to toggle the reverse thrust, everything works. How to reproduce: Attach J-90 "Goliath" Jet engine to aircraft Assign an action group to the action "Cycle Mode" Launch craft, activate engines, throttle up Enable the assigned action group and watch the animation play, then go backto its first frame Another bug, related to this: While the reverse animation is playing, the thrust produced by the jet engine is not updated. Check right-click menu to see the thrust value.
  8. Oh that's a nice gesture! I'm excited for the new modding opportunities, and for some reason: Clouds! They look so fluffy.
  9. If only this could be implemented to work without Ferram Aerospace for the Stock atmosphere....
  10. So shiny I like that they actually sticked to the design they marketed it with in the beginning, looks very cool.
  11. Yeah sure, I don't know exactly how it works but there's probably a Partmodule which you can simply copy from a stock command pod part config and paste at the end of the Dragon cfg file.
  12. Well well well. Call me surprised, I honestly did not expect they'd actually manage to light it today. Cool Stuff
  13. @pmborg Is doing a great job with the RO Configs, you can find them in his post: I'll update the link in the OP, thanks!
  14. It does look pretty awesome, not gonna lie. I especially like the worm on the SRB's, nice touch
  15. I think there was a mod which allowed you to create and export float curves in Unity. For simple atmosphereCurves, with only two keys like you have you don't really need it though. Key 0 is the specific impulse at 0 atmospheric pressure (so in Space), key 1 at full atmospheric pressure (at ground level). The higher the number you choose, the better is the ratio of thrust generated / fuel consumed.
  16. This is awesome! You should definetely add some more in-flight screenshots, she's a beauty! And give the thread a better name, "YnoT1300" won't catch many users, "Star Wars Millenium Falcon" however will. Two things: Would you mind including a .craft file? That'd be very convenient for all the users who just want to enjoy flying the Millenium Falcon, without having to actually put it together. And, maybe you could add a part which acts as a vertical stabilizer? It doesn't actually have to be one, you could add that to the engines if you wish, or make it an invisible part or so. Just so it feels a bit more natural to fly at higher speeds through the atmosphere. Nice job! I love the IVA too with that funny game.
  17. I certainly believe SpaceX engineers have a rough understanding of what they are doing, know the effects of bolting engines straight to the skirt of Starship, know what impact cutouts in stiffener rings have on strength of their structures, and while it is entertaining to read these discussions, I think certain users here are more interested in making their senseless points over and over again instead of actually supporting an open discussion and maintaining an interesting debate, some arguments might better be ignored from now on.
  18. Don't know which scale Tundra uses. I modelled it all at 1:1 scale, so 3.66m trunk size in the game. The rescale config scales my parts down to 2.5m. And if you look at the real thing, you'll notice that the capsule is in fact wider than the Trunk at the heatshield. So if Tundra is at 2.5m scale, use my rescale config if you need to use both mods interchangeably. Any size differences at that point will be due to inaccuracies from Tundra.
  19. I'm annoyed by the lack of aircraft, especially airliner parts and many mods are discontinued or don't have the parts I want. So I will make my own! (Click on the images for full-size) Boeing 737, 727 and 787 View inside the 737 cockpit Taking a look at the 737-800 engine Parts Boeing 737 (Max) inspired Cockpit with detailed IVA Boeing 737-800 Engine Boeing 787 Dreamliner Cockpit with detailed IVA Note that I will probably not add complete airliners, this is supposed to improve your creations with custom-built, specific parts, which drastically improve the visuals of your aircraft! I will add parts as I desire, and do not have any specific roadmap in mind. I'm open to suggestions though. Download coming soon!
  20. Is there still no support for axis-controlled robotics interaction from the Serenity Expansion?
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