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Dominiquini

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Everything posted by Dominiquini

  1. I change the file 'Add_LF_to_LFO_tanks.cfg' to "fix" this issue: // For all parts that have LFO on them, add the option to switch to LF-only. @PART[*]:HAS[@RESOURCE[LiquidFuel],@RESOURCE[Oxidizer],!MODULE[ModuleEngines],!MODULE[ModuleEnginesFX],!MODULE[ModuleSimpleFuelSwitch]]:FOR[SimpleFuelSwitch] { MODULE { name = ModuleSimpleFuelSwitch } MODULE { name = ModuleSwitchableResources resourcesId = liquid_fuel_oxidizer displayName = #SimpleFuelSwitch_LiquidFuelAndOxidizer selectorFieldName = #SimpleFuelSwitch_fuelTypeLabel isDefault = true RESOURCE { name = LiquidFuel amount = #$/RESOURCE[LiquidFuel]/amount$ maxAmount = #$/RESOURCE[LiquidFuel]/maxAmount$ } RESOURCE { name = Oxidizer amount = #$/RESOURCE[Oxidizer]/amount$ maxAmount = #$/RESOURCE[Oxidizer]/maxAmount$ } } MODULE { name = ModuleSwitchableResources resourcesId = liquid_fuel_only displayName = #SimpleFuelSwitch_LiquidFuel selectorFieldName = #SimpleFuelSwitch_fuelTypeLabel RESOURCE { name = LiquidFuel amount = #$/RESOURCE[LiquidFuel]/amount$ @amount += #$/RESOURCE[Oxidizer]/amount$ maxAmount = #$/RESOURCE[LiquidFuel]/maxAmount$ @maxAmount += #$/RESOURCE[Oxidizer]/maxAmount$ } } -RESOURCE[LiquidFuel] {} -RESOURCE[Oxidizer] {} }
  2. As the Size2LFB tank has built-in engines, I don't think this mod should add fuel switching functionality to it!
  3. 1.27.2 (I installed the mod via CKAN). The game version is: 1.11.2.3077
  4. The selector slider for snacks is flickering when I switch to crew selection mode! https://gifyu.com/image/1SMk https://gifyu.com/image/1SMv
  5. I saw in my game and in some screenshots here in the forum that the mod icon is not being displayed properly, being shown a white square only. I've seen that this problem has been mentioned previously... Does anyone know how to fix this? Thank you
  6. After installing this mod, I can no longer search for "parachute" in the search area within the VAB. No items appear in the list with this filter. However, the items usually appear in the list without the filter in the parachute category. Does anyone else have this problem? Thank you.
  7. Firstly, congratulations for the initiative! I do not know exactly what state is the development , but I would find it cool if this project were divided and resulted in several mods: 1) N-Body solar system: The orbits of celestial bodies would be adjusted to operate stably in this more realistic universe ( planets could be preset and placed " on-rails " inside the game, but I do not know if it is feasible if you need to change the way the game controls the motion of planets ). 2) N-Body vessels: The calculation of the gravitational forces on the ships ( and perhaps asteroids ) would be changed to simulate a realistic universe , which I believe is the main focus of your project. 3) StationKeeping: Mechanism to maintain the orbit of the spacecraft , which will become more unstable in this "new universe". It would be nice if this were done with a new part that could be attached to a ship with the control module and configured by the user (altitude , inclination and direction that should be kept; amounts of fuel and energy reserved for it, etc... ), acting as an autopilot that works "on-rails" or "off-rails" , and even when the ship is not loaded. 4) Timewarp thrust: Allow apply some acceleration on the ship while in timewarp. Also keep rotating the ship in this case... Of course this makes much more sense if these features can be independent of each other! Excuse me for my bad english...
  8. Is there any plans for an update?
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