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KSP2 Release Notes
Everything posted by Dominiquini
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I'm excited to see what kinds of monstrous contraptions I'll be able to put in orbit in KSP2!
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[1.12.x] Cacteye 2 Refocused Full Release
Dominiquini replied to linuxgurugamer's topic in KSP1 Mod Releases
Any plans to publish this mod on CKAN? Thanks. -
Yes, I know that. I was only talking about the phase! I think that the phase should indicate that 80.71 is more than 12 for a safe landing! * English is not my native language and I'm not entirely fluent. Sorry if I was wrong! Even if it is low priority, if is wrong, is not it a bug? Anyway, I don't know if is wrong or not. Thanks.
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KSP.log: https://www.dropbox.com/s/kv6esqzg5et4hfg/KSP(TSE).log?dl=0 Player.log: https://www.dropbox.com/s/7xrpzhp8jwc9oua/Player(TSE).log?dl=0 I load the game, opened my saved game and enter Tracking Station. Then I toggle some filters (toggle all filters off, that should hide the entire list, but has a bug). And I also double clicked in the tab "Tracked Objects:" and the list scroll stop working! Thanks.
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@jimmymcgoochie In addition to this, another bug is that the layout breaks when I deselected all the stock filter. Other bug happens when I double click on "Tracked Objects:" tab and the list stop scrolling! I listed in a comment above: https://forum.kerbalspaceprogram.com/index.php?/topic/172162-19x-dmagics-evolved-mods-tracking-station-evolved-60-5-4-2018/&do=findComment&comment=4011238 I can try to provide the logs later, but it looks like this mod has been abandoned unfortunately!
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[1.12.5] Restock - Revamping KSP's art (August 28)
Dominiquini replied to Nertea's topic in KSP1 Mod Releases
I already do that in my game... I was only suggesting something that I think would improve the mod! Thanks. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Dominiquini replied to Nertea's topic in KSP1 Mod Releases
Isn't it better to launch a version that used stock solar panels then? At least until this is fixed! Or forever, if you are no longer interested in working on this mod... Thanks -
I was starting to think you were adopting another mod!
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[1.12.5] Restock - Revamping KSP's art (August 28)
Dominiquini replied to Nertea's topic in KSP1 Mod Releases
I ended up simply deleting the patch and then removing the original asset from 'Restock.restockblacklist'. I had forgotten that this mod prevents loading of original assets! Thanks. You need to delete the portion of the file (MM patch) that change the original part. After that, you need to remove the line of the original asset from the file 'Restock.restockblacklist'! -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Dominiquini replied to Gameslinx's topic in KSP1 Mod Releases
But this is dependency for Kopernicus! Works fine without it? And if I also have installed OPM?- 3,131 replies
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[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
Dominiquini replied to maja's topic in KSP1 Mod Releases
@Mirti Try installing this mod: -
[1.12.x] Part Commander Continued
Dominiquini replied to linuxgurugamer's topic in KSP1 Mod Releases
Unfortunately it seems to be some conflict with another mod. When I tested it using only this mod, part highlight worked! KSP.log: https://www.dropbox.com/s/5vajpuevfe0qggo/KSP(PC).log?dl=0 Player.log: https://www.dropbox.com/s/w5c75hbb6cjzowy/Player(PC).log?dl=0 I sent the logs if you have any idea which mod might be causing a conflict. But that's a very low priority. Thank you in advance for the answer. And sorry to bother you with that! -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Dominiquini replied to Gotmachine's topic in KSP1 Mod Releases
I upvoted it! I opened a bug that I thing is serious, but doesn't have been picked is this: https://bugs.kerbalspaceprogram.com/issues/28185. It's been confirmed, but it doesn't look like anyone is working on it... I didn't suggest it because I don't think it's part of the scope of this mod, but if you want to check it out! Thanks. -
[1.12.x] Part Commander Continued
Dominiquini replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm not sure if it should happen or not, but when I select a part using this mod's window, nothing is highlighted on the ship I'm controlling. If this is a bug, I can share my logs. But if this is the expected behavior, it is a suggestion to highlight the part in the ship! Thanks. -
[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
Dominiquini replied to Boris-Barboris's topic in KSP1 Mod Releases
I tested here and don't see any error messages with this engine anymore! About other possible bug discussed some posts above (I'm not sure if is this mod's problem), you take a look? Is about the game not able to load some old stock vessels (version prior to 1.8). Thanks. If you are taking suggestions: Use the hotkey for "master switch" to also open the "Autopilot module manager" window! Also, in the "Autopilot manager windows", hide the options if the "Master switch" is off! Thanks. -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Dominiquini replied to Gotmachine's topic in KSP1 Mod Releases
Just to be clearer, what bothers is that the order keeps changing. Any order, as long as static, would be fine. Anyway, thanks for considering this! -
[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
Dominiquini replied to Boris-Barboris's topic in KSP1 Mod Releases
LiquidEngineRE-J10.cfg: https://www.dropbox.com/s/4w0jieryuk41ijx/LiquidEngineRE-J10.cfg?dl=0 Is there any thing more that I could help? Thanks.