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Everything posted by Enceos
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At first I was giving functional names to my vessels, but that started to look very boring. Searched the net to help me boost my naming creativity and found a cool site: http://fantasynamegenerators.com/ It helped me name many of my crafts and missions. I still use functional names, but they always go after a creative name in single quotes: 'Aquilla' Starbus, 'Oculus' Minmus SpySat, 'Providence' Heavy Freighter etc. In my current save I went with mythological creatures: Phoenix, Gryphon etc plus some latin naming. The best and the most kerbal name of my Kerbin station I consider "Daydream Terminal". It's what I use in my every save now instead of the boring KSS/ISS.
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I watched one too many vids about space on Youtube and some tutorial vids on EVE online while I was digging it. So Youtube decided to recommend me the Scott Manley's channel. At first I thought it was a game for kids because of the cute little green aliens, but was curious why such a grown man was playing the game. After three vids I fell in love with the lego-like building of space ships, bought the game and subscribed to Scott's channel.
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Some ideas for KSP 2
Enceos replied to RocketBlam's topic in KSP1 Suggestions & Development Discussion
I believe KSP 2 is possible only if it will be a separate game, which we will have to buy for another $40. That's how business works. -
@SmashingKirby148 The Heisenberg Airships is a pack with gorgeous cockpits I donated a windowed walkway model today, it is probably the essence of all sci-fi ships.
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@Marcelo Silveira @SmashBrown @JOHNMKNIGHT Thank you guys! It was my pleasure making this, and a bigger pleasure seeing pople having fun with these toys :3
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This buddy took me 3 days to make. Had to model 3 custom parts to get the design I wanted. Dis is a little teaser picture, next time I will actually fly it
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Enceos replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125 Meanwhile in my universe... Your Gondola parts are one of a kind! )) Wanted to sculpt a big cockpit for my ships myself, but your mod exceeded all my expectations. -
I must say that windows will look flat if you don't use the specular color. Specular maps are a technique for advanced designers, for most parts you can just separate the shiny mesh and apply a specular material to it.
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About mirror symmetry,who can help me?
Enceos replied to 单人的旅行's topic in KSP1 Modelling and Texturing Discussion
The game should do it by default. Looks like the default position of your model and the attachment node orientation are not going well together. You'll need to check the model orientation before compiling the part. Be aware that either Left & Right sides of your part or the Up & Down sides should look the same for a mirror symmetry. And try playing with this line in your part config: mirrorRefAxis = 0, 0, 1 -
Modelling a Character/Kerbal - not a part
Enceos replied to Comet Tail's topic in KSP1 Modelling and Texturing Discussion
Veon didn't animate the pony heads, he just replaced the Kerbal head with them. That's actually not very hard. The hard thing is animating the heads, inducing all ranges of emotions and eye movements. KSP has at least 15 animations for kerbals: walking, flag planting, jumping, falling, jetpack etc. Replacing the whole model will require redoing all those animations. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Enceos replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125 It's yours, I donate Crossing fingers for simple internals :3 -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Enceos replied to Angelo Kerman's topic in KSP1 Mod Releases
Hey @Angel-125 ! It's been a while. I hope you have time to enjoy KSP yourself :3 I've been tinkering with the Heiseberg parts to make a sci-fi looking ship. And I almost succeeded, but discovered an urgent need for a single row of windows in the same style as your Gondola parts. I made a Windowed Walkway part from your models. It has two toggleable caps, but as I found out your WBIMeshToggle module doesn't support two mesh switches at a time... I hope you will find a way around. I didn't do the internal, you're more proficient in this than I am. https://www.dropbox.com/s/o6sf5exs98icr09/WBI_WindowedWalkway.zip?dl=0 -
Since ProceduralParts mod is almost dead, this module could become the next big thing! ♥ ♥ ♥
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@allista Hey dude! Is there any info or wiki on how to use the AnisotropicPartResizer module in other parts?
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@Jett_Quasar I really admire your craft designs, they're awesome, you're inspiring me to build bigger! Would be so cool if we could view your gallery any time instead of hunting the dropbox links here and there. Do you have a KerbalX account?
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Do you have a screenshot that makes you laugh every time?
Enceos replied to Randazzo's topic in KSP1 Discussion
@dboi88 Hahaha, I know this situation I bet you were screaming inside: "No, no, no, no! Stand still! Aaah! .... Phew" -
If anyone's interested here are my musings on the topic of how MultiPlayer could work in KSP: Following discussion contains many details.
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Easily Moddable Kerbal Model
Enceos replied to NobodyImportant's topic in KSP1 Suggestions & Development Discussion
@NobodyImportant We've had a word that kerbal models are now replaceable, but there's no proficient animator on the horizon to make a new one. If one takes on the task we can poke the devs to get the names of the hooks and code API. Relevant post: