Jump to content

klesh

Members
  • Posts

    2,351
  • Joined

  • Last visited

Everything posted by klesh

  1. I landing a manned mission on Gilly yesterday. First time being there in ~1,000+ hours of playing KSP. What a floaty joint that place is!
  2. Mine is with the highest terrain detail setting. *shrug*
  3. It's a bug, here is the fix: http://forum.kerbalspaceprogram.com/threads/124383-Rescued-kerbals-are-all-female?p=2241103&viewfull=1#post2241103
  4. Apparently I took this sceenie on my 3rd day of playing the game, back in '13.
  5. Beep boop beep. Rock anomaly detected!
  6. Anywhere bewteen 15-30 should work depending on the mass of your vessel.
  7. Indeed, its hard to see. I hope you radially attacked a docking jr to the mothership, then connected the one attached to your small craft to the one on the mothership so they face each other...!
  8. Wait a minute, is this the Mmm, Mmm, Mmm band... Crash Test Dummies? I didnt know they had another song! I recognized that voice a mile away!
  9. Wait a minute, "B" is the slanted one, yeah? Hrmpf, thats the only one I use.
  10. There was a whole lot of folks struggling with their first take on the new aerodynamics when they first came out. The old methods hurt you more than help under these new conditions. Nothing that a little re-learning can't fix! Glad you're feeling good about it again. Enjoy!
  11. A less agressive starting tilt got my apoapsis up to 70+km just as I ran out of fuel. This is on a ballistic trajectory as if you were going to try to orbit. Just shooting straight up should get you all kinds of altitude records! The AV-R8 Winglet is my fav. That new one is also sort of just a fin too in that it doesn't move, iirc.
  12. Okay, so you're not getting like ANY control of the ship here. The basic fins will only stabilize, the LTV-30 has no gimbal, and the SAS on the HECS probe doesn't have enough torque to really steer well. If you're looking to break altitude records, just fly straight up. If you're looking to orbit, try tilting the rocket in the VAB. 1st attempt with a tilt had me blazing past that atmospheric mark with the red aero indicators inside the rocket following the thrust, no problem. The tilt you see here is too much, maybe use half of this:
  13. Firing up KSP to take a look, in the meatime watch the video I posted, it explains whats going on.
  14. The way the atmosphere is simulated and all the effects that has on your craft (drag, lift etc). This results in requiring flying a completely different approach to get orbital. Check Scott Manley's tutorial on the new aerodynamics and how to get to orbit: In fact, within the fist 1min 20 sec, he shows his craft flipping at just about the same point in the atmosphere bar that you indicate. Watch the vid!
  15. Thats another thing that has changed. At about 100m/s, tilt you rocket to the East (pressing D), and allow it to fall via gravity as its being pushed upwards by the engine. By 10k altitude, you should be almost 45 degrees. This wont stop your flipping though. MOAR FINZ!
  16. The aerodynamics changed with patch 1.0, then again with 1.2 and probably again, I lost count. Things are different than they used to be with the old aerodynamics. What height & speed does your rocket flip at? My guess is after you drop the 1st stage. At that point your 2nd stage engine is probably the heaviest thing on the vessel. Also, the stayputnik no longer has SAS, so thats not helping to hold your orientation. Try adding a 2nd set of fins to the bottom of the 2nd stage. Also, if you're going too fast (~+300m/s) when you drop that first stage, then adjust the thrust of the solid booster so when you drop it you aren't going so fast.
  17. Thanks BlackHat, with a slight adjustment (the skybox is in the TR/Default directory) that seems to work just right! Its amazing how much better the sky looks. Damerell, you presume I know what a non-DDS texture is, or a DDS texture for that matter. I looked into the mods you linked and they explicitly say "you better know what you're doing", which I don't. ATM seems to work okay for me, without needing a crash course in computer graphics imaging technology. Works for me!
  18. Oooh, I think I see some things I was going stupidly wrong! I really am not savvy in this department, but I have a brain. Off to test, thanks a lot BlackHat!
  19. Just discovered this. Really going to appreciate some new 0.625m parts! Thank you.
  20. That's what I thought fellas. I was all giddy for a sec that I might be missing some funky Alt+J command that would make that kind of VAB camera movement a reality. Hopes dashed!
  21. I guess I can be thoroughly satisfied that my first ISRU attempt is at a 9.72% spot on Minmus! Thats the highest I could find after a bunch of roving about.
  22. I can't get the camera in the VAB to slide side to side like it will in the SPH. It always seems centered on the middle of the room whether my rocket is at the center or not. Am I missing some controls?
  23. What "advice above"? Your last post about using some other mod to attack the last holdouts that aren't being compressed? Because it seemed to have nothing to do with me trying to avoid compression on certain files or folders. I found in the ATM configuration file some parts about exceptions, and I attempted to get it to work by adding my own lines targeting the directory in question, but I must've not done it right because my skybox is still blurry.
  24. Hey folks. Is there a way to exclude certain textures from being compressed? I use the aggressive one, and it makes some parts look quite poor, but that is fine because I'm usually far away. What I would not like to compress is the Skybox texture, as the compressed stars just look blurry. Is there a way to get select files from undergoing the compression?
×
×
  • Create New...