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Tahib

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Everything posted by Tahib

  1. Is this the same as http://jenkins.mumech.com/job/MechJeb2/? I think so. Latest version (2.3.1.0-337) works with 0.25. One thing, please change Time Input @ Warp Helper back to the method used before (my last version: #253). I guess it got changed to be more noob-friendly, because it wasn't much documented. In #253 i just typed in 1h23m and everything was fine. When i try that now, i get everything but not what i want (this case: 1d 2s), i need to click x times in that field to get the time i want to warp for.
  2. Wow, geile Mod. Erst dachte ich, ok das funktioniert sicher nur für Englisch. Dann hab ich die Videos gesehen... O.O
  3. ​when trying to eva/dump data: just tried to redo this, seems i tried to keep more than one crew report Cancel button is ok, Load not. Not much of a problem here, since a new craft will get loaded immeditaly, i'm just expecting performance hits when doing this on very complex crafts. Got a new one: contract window in-flight does not save its state of maximized/minimized contracts. Gets very annoying if cluttered with lots of contracts, and i'm trying to do just 2 of them. It's possible to close some of them, but they dont stay closed. Each time i go back to Launchpad, they are all open again. I needed to go back often and change something, to reach the desired speed at that altitude. Closing them in VAB doesn't help either. http://i.imgur.com/U3nEC8b.png
  4. It is, but i don't think its intended just because it's in for some time.
  5. Ok, so i just have installed 0.25 and want to write down which bugs show up. Maybe we can make squad to fix some of these Obviously, its work in progress. If you know more, write below. - click-through in VAB still not fixed for some menus: "load" @ load vessel dialog (annoying sound maybe performance hit), and "unable to launch" when trying to launch stock vessel in career mode (vanilla@win32) - throttle raises itself when physics hit on launchpad - when trying to eva over 2 biomes, it says there's no more space, need to dump data. after recovery, i got science for both - contract window (vab/inflight) does not save its state which contracts are minimized
  6. hi, right now i'm looking into which mods i should use for my next career. Why should i take this over KSP Interstellar? (didn't played with kspi yet)
  7. Always smells like cheating, but now i'm about to launch my first vessel with hyperedit. I have launched 1300 part rockets before, but its no fun.
  8. I like your idea. I have 396 .craft files in my folder.
  9. Never found a list of incompatibilities. You have one?
  10. Not using FAR, but BTSM. Looked into the cfg, its the same as default DRC: @REENTRY_EFFECTS[Default]:Final{ @shockwaveExponent = 1.09 @shockwaveMultiplier = 1 @heatMultiplier = 25 @startThermal = 250 @fullThermal = 1150 @temperatureExponent = 1.03 @densityExponent = 0.85 @gToleranceMult = 2.5 @crewGClamp = 30 @crewGPower = 4 @crewGMin = 5 @crewGWarn = 300000 @crewGLimit = 600000 @crewGKillChance = 0.75 } // Command Pod MK1 @PART[mk1pod]:Final { @MODULE[ModuleHeatShield] { @dissipation { @key, 1 = 800 480 } } } // 1.25m Heatshield @PART[1.25_Heatshield]:Final { @MODULE[ModuleHeatShield] { @dissipation { @key, 1 = 800 480 } } } // Heat Shield for Mk 1-2 Pod @PART[2.5_Heatshield]:Final { @MODULE[ModuleHeatShield] { @dissipation { @key, 1 = 800 240 } } } @PART[0625_Heatshield]:Final { @MODULE[ModuleHeatShield] { @dissipation { @key, 1 = 800 640 } } } @PART[3.75_Heatshield]:Final { @MODULE[ModuleHeatShield] { @dissipation { @key, 1 = 800 60 } } } Your calculator suggests to aerobrake at 30.132 km, which is not possible without exploding :/
  11. Which speed is safe for aerobrake at Kerbin? My 2.5Heatshield just got exploded, while Gee's ok, Periapsis 36.492m, Temperature 1515C, ablative shielding 986/1000.
  12. Have a problem here. AutoAsparagus is great for even numbers of stages, but not for odd numbers. I need the ability to do 3x Asparagus. Using Editor Extensions, its possible to add a decoupler every 40 degree, resulting in a ring of 9. 9 is the maximum number of standard FL-T800's around Rockomax X200's with decouplers. I go for more Rockomax after.
  13. Tahib

    Krise...

    Super, danke! Das hat sehr geholfen. Ladevorgänge dauern etwas länger, aber habe deutlich weniger Abstürze, und im VAB kein Absturz seitdem. Außerdem packt mein Computer jetzt auch Starts mit über 500 Parts wenn es sein muss. Schaue jetzt auch ab und zu bei einer langen Session nach dem Speicherverbrauch in den Taskmanager, übersteigt dieser 3 GB, wird es Zeit für einen KSP Neustart.
  14. my loading times were really good - before. now they are like 10 times, but i have a lot less problems with high part rockets. i guess i have to go with one of two evils xD
  15. ah lol, didnt know that. spend hours to build and send some 500 part vessels for biome scanning to the planets.
  16. have another problem now. biome scanner doesnt work while altimetry does in duna orbit. got 7.0 rc2.2 installed. 'Lo' and 'bio anom' are blinking orange, both running. reset window positions didnt help.
  17. I looked for a second bug in his screen, but didnt find it. Is it in my screen too? I have only a small number of mods installed.I'll try 7.0 and/or edit that line now. edit: where to put the Kethane_Scanners.cfg file? edit2: 7.0 rc2.2 solved the map problem
  18. Same problem here, // button just above "Rectangular" and not clickable anymore.
  19. hi, how to make sure my solar panels are always pointing at the sun in mechjeb?
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