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tg626

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Everything posted by tg626

  1. Not so obvious to me. I have female kerbals via Texture Replacer. Not the over the top 60's eyeliner and lipstick variety, they are from another texture set (which I don't remember where I got it, of course) where the texturing of the head is more subtle. Personally I find that adequate, the absence of breasts doesn't breech it being believable - after all they are short green bipeds with the proportions of an orangutan...
  2. Seems the latest version still has issues with stock chutes. Switch away from the vessel and switch back, only the command pod appears visually, tho the center of the cam clearly indicates the center of mass of a larger vessel. Quick look at the Alt-F12 debug shows "NullReferenceException" (I think that's what it said) - previous posts seems to indicate this is a problem only with modded STOCK chutes. Guess I'll try and dig into that cfg file later to see if I can tell what's up - if it's in there I stand a chance. If it's in the code of RealChute I have no hope now.
  3. I'll post a vote of support for Stupid_Chris - who is obviously anything but... Man... we NEED this mod. Hell, this mod should be STOCK - it's 1000% better then the simple stock chutes. My .25 MOD list MechJeb (Dev ver) Engineer RealChute [x]Science (Fairly new, lets you do and in flight review what science you have and have not collected) That's it. I may add HGR's Pods and KW Rocketry's parts when they are up to date but I may not.
  4. I'm predicting this will be my first locked or deleted thread, but I've never let a rule (Things not to suggest: Female Kerbals) stop me. In the apocryphal words of Delegate Stephen Hopkins "I've never heard, seen, nor smelled ANYTHING so dangerous that it couldn't be TALKED ABOUT!" We've all read about the official, if somewhat non committal, position of Squad on Female Kerbal Astronauts. We have Jeb, Bill, and Bob, then an endless hoard of androgynous named recruits - ok. We have Gene and Wernher, who represent historical figures. That's fine. Even Walt of the new 4 admins can be given a pass since he's an homage to Breaking Bad. But why are none of the remaining 3 female? Full disclosure, I am a male both by biology and gender identity. I labeled this as [Discussion] and placed it here because I'd like to get a feel for the community's thoughts on this - and to place it before Squad's eyes. All I ask is that any misogyny be left at the door, and if someone does make such a post please just ignore it and speak your own mind without flaming them. Such people are not to be convinced by logic or bombastic condemnation so lets not waist the electrons. TIA.
  5. I got it drunkenly to orbit by reducing thrust when it tried to flip. When it got to the point that any thrust wanted to cause it to flip I set the thrust of the planes engines up to 100%. Landing was a disaster however, even with the jet engine full on it sank like_ a stone.
  6. Multiple parts was caused by using the patcher. It left old "part.cfg" files in every part folder. Seems all the parts now have "part name". Cfg. The cure was to delete all the old " part.cfg" files. Make backups!! Before attempting this fix! YMMV
  7. Mine too this time... I had a problem after "updating", in each part folder I had both partname.cfg (new) and part.cfg (old) making duplicate parts. I deleted all the old "part.cfg" files from each folder and that seemed to fix that problem. I'd bet that was causing the stability problem too.
  8. Anyone able to actually fly either? Steerwing wobbles and crashes on acceleration on the runway Learstar (like all shuttles in this game) becomes unstable and is a BEAST to try and control before it becomes impossible....
  9. I got thru finally. Just 10 short hours for my NEW PURCHASE to arrive... (OMGETF?) I had KSP via steam, but decided to re-buy via Squad since it was on sale and I'd be free of Steam... Maybe I made a mistake...?
  10. Multiples of various parts, Mk1 pod for example, one available the other "greyed out" claiming I need to make a purchase in the tech tree, multiples show in the "Start" box of the tech tree, all "purchased". Can't select/deselect categories of objects in map view (self hiding bar at the top-center of screen) preventing showing debris or flags. KSPx32 Win7 Nomods
  11. KW Rocketry has some R7 style strap on tanks, I use that and HGR's "SoyJuice" and Block I to "roll my own" Soyuz launches (use Procedural Fairings for the Soyuz fairing rather then the HGR one).
  12. Based on the RM-1 created by Von Braun for Disney's "Man in Space" I give you, the KM-1
  13. Anyone else have this problem? Stack one "Interstage Fairing Adapter" on top of another and the top one becomes locked in place, unable to be moved? I'm asking before I start digging further. This caused "Rapid unplanned disassembly" on launch. Admittedly, I'm using IFA #1 to give me a node above a "Claw" (yes I tried removing the claw) so I can place another IFA upside down to form a Boost Protective Cover - but I tried all sorts of things and I've tracked it down to having the two IFAs on top of one another. Even with something in between, like a Modular Girder Segment, the top one still freezes in place and is unmovable.
  14. Can you post a link? YouTube seems to have broken their html5 player, I can see the video but I can't play it.
  15. Touhoutorpedo made several mk3 parts inc docking port, cargo bay, bomb bay, dronecore, and even a mk3 Iva. I think they are on Kerbal stuff.
  16. Trouble would be that either the actual periscope or a "camera on an antenna" would suffer from parallax and wouldn't work for docking alignment - as I recall there's a target on the ISS that is aligned with the periscope so that when it appears aligned in that view the docking ports are aligned. So for it to really work, there would need to be a docking port part for a station which had that target built into it... Seems like a bit much... Too bad you can't spec the "eyepoint" for that cam and make it just ahead of the port - I've run across other docking ports with the same problem. Something like "A point named a.camview0 (took that naming convention from Trainz which I have made models for) will be the eye point viewed along the Y axis" or maybe being able to spec the view point coordinates in the config file. Anywho - I'm grateful for whatever you can do, this is a great mod. I've been practicing my landing precision - landing on land I want to be near the KSC as opposed to "somewhere in the water" with the USA style vessels. I like your R-7, very Kerbal, but I prefer a combo of your Soyuz with KW Rocketry parts for what I call "Kemyorka 7" [TABLE=width: 100%, align: center] [TR] [TD] [/TD] [TD] [/TD] [/TR] [TR] [TD] Fully Assembled Soyjuice with KW Rocketry tanks [/TD] [TD] Exploded View [/TD] [/TR] [/TABLE] I have since swapped those Stage 1/2 engines for your 4 Nozzle engine.
  17. My "SoyJuice A" I used an Infernal Robotics Hinge, a few cubic struts, and the Telemecus Antenna to make a "proximity Radar" antenna as seen on the Soyuz A.
  18. Bill Kerman ... KIA Bob Kerman ... KIA Jebediah Kerman ... Active Duty - KM-1 in orbit around Mun. Bill and Bob were piloting one of the prototypes of our ill-fated Spaceplane program when disaster struck off the coast of KSC. A Munar spacedock was named in their honor. After an extensive 5 minute investigation, TPTB elected to cancel the project noting that while collateral damage was often extensive, no malfunctioning rocket had ever claimed a life. Doodory is also deceased, having decided to step back and admire her work after cleaning her CM's viewports.
  19. I'm having a lot of fun with soyjuice! One little thing I noticed though, it seems like you docking port is blocking the dockingport cam in rpm. Also, is the docking probe anything other then aesthetic?
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