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Everything posted by njmksr
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[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
njmksr replied to njmksr's topic in KSP1 Mod Development
Update: Interceptors Update Part 1: Operation Symphony Eagle, is now released! http://spacedock.info/mod/529/XKOM -
◥BDArmory Jets Thread◤
njmksr replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
Bad news @Adelaar, a faceoff may not be possible. The ACV-270 gives my computer too much lag. If you have a good rig you might have to run it if you want a faceoff at all -
I have a group of my favorite Kerbals. I call them the Krakenslayers. Colonel Neilbro Kerman [Pilot], flying ace and pilot extraordinaire, both in combat and peacetime, endoatmospheric or exoatmospheric. Living legend in the KSAF. Joecott Kerman [Engineer], engineering whiz. Replaced a critical part of his mission's spaceplane with "a roll of duct tape and a hammer" (and some KIS parts), saving the mission and the six Kerbals onboard. Nicholas Kerman [Engineer], founder, CCO, and CEO of Aquila Aerospace. An intrepid Kerbal who decided to start an ambitious aerospace startup after leaving KASA's Kerbonaut Corps. Dr. Will Kerman [Scientist], brilliant materials scientist for Aquila Aerospace. After leaving Aquila, he now works for KASA. He still helps out occasionally. None of them have died once. I always spawn them into my games now. They are Aquila Aerospace's premier test pilots and XKOM's most daring and successful operatives. They have stared down the Kraken and survived. They don't fear death. They don't fear the Kraken. They don't fear RUD. They are certified badasses.
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Pfft... I usually do skycranes or parachutes, but when I'm feeling fun I drop them out the back of a (heavily armed) spaceplane.
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◥BDArmory Jets Thread◤
njmksr replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
Yeah, they're from OPT. -
◥BDArmory Jets Thread◤
njmksr replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
Alright, the ACV-270 'Freedomizer' is complete! I will post the DL later. Full album: http://imgur.com/a/80Cdw -
Thank you Kasper, and Fly Safe, Fly Fast, Fly Well. Godspeed.
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Can't wait for Cities to come out! looks awesome!
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Thanks for bringing QuizTech back! Longtime fan of the mod, and I am just wondering whether the aerospike could get some gimbling/vectoring?
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K, will do. Any other suggestions?
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[Plugin][See active fork] B9 Procedural Parts Modified
njmksr replied to 01010101lzy's topic in KSP1 Mod Development
Has anybody updated this mod to 1.1.3 x64? -
◥BDArmory Jets Thread◤
njmksr replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
It's actually so heavy I might have to make a custom engine or rebalance the OPT engines to get it to fly. Update: I am actually building a custom lifter jet engine with crazy power to lift behemoths like this. I'll reuse a model from B9. These are from V1, which had a naval railgun on the bottom as opposed to a tank cannon, I'm considering putting it back on. It's also got a massive cargo hold. -
New game mode:creator
njmksr replied to nascarlaser1's topic in KSP1 Suggestions & Development Discussion
Learn Kopernicus and get Kittopia Tech. Boom. Basically the same thing, just substantially harder. -
Rocket Part Revamp Discussion Thread
njmksr replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
Enough arguing over them, I'm just wondering about using the mounting brackets for my ATLAS mod that I am working on! -
I ran out of likes, but this is a great idea. Seconded.
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◥BDArmory Jets Thread◤
njmksr replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
That's frickin awesome. Do you still have it? -
◥BDArmory Jets Thread◤
njmksr replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
@Adelaar, your bold new vision for the future of military aircraft has inspired me to build an 'Airborne Weapons Platform' of my own, the Aquila Aerospace AVC-270 'Freedomizer', or as it (was briefly) known to its enemies, the 'Doombringer' The VTOL system is giving me a little trouble though, it's so large and heavily armed I can't get it off the ground (yet) It's gonna likely be slow as hell though. Here's the armaments list (likely to change as the VTOL engines can't lift it) 14 Hydra-70 Rocket turrets 2 Howitzer Cannons 6 Vulcan Turrets 2 30mm Chainguns 4 Orkon Millennium Flak Cannons 2 GAU-8 Cannons 4 50 Caliber Cannons (likely to increase in number) 4 ABL systems 4 Jerneas Missile Turrets (up to 32 Sidewinders or AIM-120s) 1 Abrams Cannon I know that you went mostly stock, but I'm a modaholic so it's mostly designed with OPT. Pictures soon to come, and a video of it facing off against the Liberator will soon follow. -
Banned for vevo
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Banned for prying into classified material
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Y'all are wrong @GregroxMun is next
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NOTICE: NWP is being discontinued and merged into the Collaborative Weapons Pack, due to a new partnership between me and @TMasterson5 (and due to the revelation of crazy bugs in a new BDAc version). A fixed version will appear in the new CWP, which is coming soon. Soon: Aquila Aerospace, Addy Industries, and SM Solutions present: the Collaborative Weapons Pack, consisting of 100% original weapons. EDIT: NVM, none of us had time. I'm probably going to revisit this sometime.
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OSIRIS-REx Asteroid Sample Return
njmksr replied to IonStorm's topic in KSP1 Challenges & Mission ideas
Woah @IonStorm... I'm watching a video of you discussing the mission on NASA TV after the launch... Go OREx! BTW CONGRATS ON A SUCCESSFUL LAUNCH! -
Whoops! Forgot we had a member of the OSIRIS-REx team on the forums! I doubt that he'll be paying attention to this. He's either got pre-launch coverage to watch, or, ya know, he's actually there << (More likely)
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While it is highly unlikely now possible (thanks to @Dman979) that a member of the OSIRIS-REx mission team will read this, I would like to wish @IonStorm and all of the people on the team good luck and a safe flight to Bennu. We're rooting for you guys! UPDATE: CONGRATS @IonStorm, now, onto Bennu!
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[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
njmksr replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Holy [expletive] That's amazing. Naval battles here I come