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KSP2 Release Notes
Everything posted by JPLRepo
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mono.dll causing crash at startup
JPLRepo replied to jklier's topic in KSP1 Technical Support (PC, unmodded installs)
I'm assuming you are using steam. I would recommend: a) Going into Steam Properties for KSP and verifying your files. To do this: right click KSP in the steam client application and select "Properties". Then Select the "LOCAL FILES" tab and then click "VERIFY INTEGRITY OF GAME FILES...." b) Ensure you don't have any mods installed in your steam directory for KSP. Or if you do, ensure those mods are updated for KSP 1.3. -
Here are the instructions for reporting bugs: I'm assuming you are using steam. I would recommend: a) Going into Steam Properties for KSP and verifying your files. To do this: right click KSP in the steam client application and select "Properties". Then Select the "LOCAL FILES" tab and then click "VERIFY INTEGRITY OF GAME FILES...." b) Ensure you don't have any mods installed in your steam directory for KSP. Or if you do, ensure those mods are updated for KSP 1.3.
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"default" language for mod localization
JPLRepo replied to Morse's topic in KSP1 C# Plugin Development Help and Support
No. it was always en-us. and yes. you can only do one language if you prefer. I'd recommend just repeating your English Localization cfg node for all the other languages and put the language codes in them. Then when everyone volunteers to translate it for you you can just drop their translation in. you also don't have to localize your mod at all. and just leave it as before in English. -
You can use whatever you want as the tag. However, it is suggested you use something unique. for example for my mods I'm using "#autoLOC_<modabbreviation>_xxxxxxxx" .. and yes of course you can use the stock tags if you have parity with any. Be aware though - you need to consider things like context, gender, etc when reusing tags. So a word - eg "Extend" or "Retract" may have completely different meanings in different languages or even in the same language for different "Types" or "Genders" of parts. As an example.
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game wont start 1.3
JPLRepo replied to PGTART's topic in KSP1 Technical Support (PC, unmodded installs)
Sorry but you mentioned CKAN? Are you running a modded install? This is the un-modded support sub-forum. Be aware if you are running via CKAN and modded your install, you may have mods installed that are not compatible with KSP 1.3 and that will break the game. -
game wont start 1.3
JPLRepo replied to PGTART's topic in KSP1 Technical Support (PC, unmodded installs)
One of the files that comes with KSP has not updated. I would suggest you go into Steam App, right click KSP and select properties.The select "LOCAL FILES" tab and click "VERIFY INTEGRITY OF GAME FILES...". Once that is finished try to start the game again. -
Kerbal Space Program update 1.3 Grand Discussion thread.
JPLRepo replied to UomoCapra's topic in KSP1 Discussion
Assuming you are using Steam. Right click KSP in the steam client - select the languages tab and then English.- 465 replies
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- kerbal space program 1.3
- disscussion thread
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Does anybody else think Jeb and Val should hook up?
JPLRepo replied to imkrazy's topic in KSP1 Discussion
They are fist pumping. Not holding hands. -
Kerbal Space Program update 1.3 Grand Discussion thread.
JPLRepo replied to UomoCapra's topic in KSP1 Discussion
Random comments without evidence. Evidence via bug report and pictures please. I see none. I just tried all the runways in the release and there are no bumps or cracks.- 465 replies
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- kerbal space program 1.3
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Kerbal Space Program update 1.3 Grand Discussion thread.
JPLRepo replied to UomoCapra's topic in KSP1 Discussion
We had to deal with that for the languages in 1.3 and we have made allowances where we can for possible future languages.- 465 replies
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- kerbal space program 1.3
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How much effort is needed to update mods to 1.3?
JPLRepo replied to Montag's topic in KSP1 Mod Development
I would guess more if you want to use any of the new API features. -
Kerbal Space Program update 1.3 Grand Discussion thread.
JPLRepo replied to UomoCapra's topic in KSP1 Discussion
- 465 replies
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- kerbal space program 1.3
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Kerbal Space Program update 1.3 Grand Discussion thread.
JPLRepo replied to UomoCapra's topic in KSP1 Discussion
Mods will work even if not localized - once they've had other necessary changes mad to them to align to the API changes.- 465 replies
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- kerbal space program 1.3
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Kerbal Space Program update 1.3 Grand Discussion thread.
JPLRepo replied to UomoCapra's topic in KSP1 Discussion
Crashes are mostly related to upgrading over a modded install with mods that are not updated for the new version.- 465 replies
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Kerbal Space Program update 1.3 Grand Discussion thread.
JPLRepo replied to UomoCapra's topic in KSP1 Discussion
Unfortunately not this time.- 465 replies
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API Documentation KSP 1.2
JPLRepo replied to NathanKell's topic in KSP1 C# Plugin Development Help and Support
The API documentation has been updated for KSP 1.3 and moved to this thread. Locking this thread. -
Yes they are in the zip. I just checked. Did you import the unity package as a custom package and ensure they are selected?
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API Documentation KSP 1.2
JPLRepo replied to NathanKell's topic in KSP1 C# Plugin Development Help and Support
Yes it is. We are investigating. -
What config file did you change? you have to change it in your save file for an already started game.
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
It means I won't be updating this (or any of my mods) for KSP 1.2.* but they will all be updated when 1.3 comes out. I've also prepped TAC LS for Localization. So anyone interested in translating it to the supported languages (or any of my other mods for that matter) then drop me a PM