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JPLRepo

KSP2 Alumni
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Everything posted by JPLRepo

  1. Perhaps. But in the testing I did for the supported languages with my own mods (which sadly are all still IMGUI) it seemed to work fine. (looking for volunteers with the oodles of hours of free time to convert my mods away from IMGUI... listens to the chirping of crickets). It may be a different case if people are trying to do languages not in 1.3. But if they install their own sub-font, etc - should work. If anyone has any cases where it does not work give me a shout.
  2. V6.7 release for KSP 1.3 Localization/language ready for anyone willing to volunteer to translate it drop me a PM. Changelog in the OP.
  3. Nope you didn't miss anything... A Mod must be written to work with this mod... otherwise it won't do anything. Onn..the other hand. My TAC LS - DOES..... There ya go.
  4. For those reporting terrain floating away issues. does anyone have completely reliable reproducible (IE: with a save file) results of this occurring without ANY mods installed? (as I note a few of the examples, or all?, seem to be modded).
  5. V1.4 released for KSP 1.3. Supports Localization/languages - see OP for instructions and details.
  6. Version 0.13.2 fixes he Null Reference errors for probe vessels.
  7. I just realized I made a dumb mistake. and TAC LS creates NullReference log spam for probe vessels. Fix coming up very shortly.
  8. I forgot to mention. You can get backgroundprocessing mod here that will handle EC and Heat for unloaded vessels.
  9. I also forgot to mention. As TAC LS v0.13.1 now consumes resources on unloaded vessels (you can turn it off via the settings), it may be wise to use backgroundprocessing mod which also produces EC for unloaded vessels (I'll be look at including similar support into TAC LS).
  10. You can change the settings for a save game via the settings - difficulty options button at the KSC. You don't have to edit the files.
  11. V0.23.5.0 published for KSP 1.3. It supports languages but currently all languages are in English. If you want to volunteer to translate this mod to a supported language drop me a PM. Change log: V0.23.5.0 Compile for KSP 1.3.0 Localization ready (but all in English) - Translation volunteers welcome. ;) If Infinite EC is turned on DeepFreeze will not consume EC. If in IVA/Internal camera view when you freeze the last kerbal will autmatically change the camera to flight view to avoid invalid camera reference.
  12. V0.13.1 Published for KSP 1.3. It is language ready (but currently all languages contain English). If you wish to volunteer to translate TAC LS please send me a PM. Thanks. Here is the final change log: v0.13.1 Update for KSP 1.3. Localization support added. All languages in English for now. Other Language contributions welcome! :) Unloaded Vessel Resource processing. TAC LS now processes Life Support resources for unloaded vessels. Fix Issue with Electric Charge not being calculated and reported correctly. Now checks if vessel is on or above a body that has an atmosphere that contains oxygen and allows the windows to be opened, or vents opened (if enough EC) to use the air from the atmosphere instead of on-board Oxygen. Fix Issue with Electric Charge - Opening the Windows in Atmosphere option and show this in the UI. Include Electricity readout for PreLaunch vessels (as they still consume EC for non TAC-LS reasons. Fix App Launcher Icon colour showing correct overall status of vessels. More performance tweaks and improvements under the hood. Removed pop-up at KSC for new games advising where Settings are. (People should know where they are by now). Fix Settings being reset when clicking Custom difficulty option. Fix Life Support Parts showing in Utilities category when Community Category Kit is installed. Update to latest Community Category Kit and Community Resource Kit.
  13. Here is a link to version that works for KSP 1.3 until @jamespicone can update it. Source also available here
  14. V1.4.7.0 published for KSP 1.3 I have not made this mod Localization/Language ready. But I will for next version. If you want to provide any translations for it drop me a PM.
  15. The first entry adds the default values for AmpYear. The second one should modify those if RealismOverhaul is installed. (edit) - OR, you could leave the first entry to run if AmpYear and NOT RealismOverhaul. Have the second one run if Ampyear AND RealismOverhaul but change it so it's not modifying (removing the @'s). But as that was tried, I don't understand why that didn't work. (2nd edit) - I figured it out. will fix in new version of AmpYear.
  16. Hard to say... Your log contains errors for a number of mods (Kopernicus, Contrcat Configurator, Scaterrer, kerbCam?) But no errors from AmpYear.
  17. That would be incorrect. The problem is not in the entry for RO. The problem is in the first LINE in that file I believe. But I don't have any Free time to test it right now. @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebAR202],!MODULE[MechJebPod]]:NEEDS[AmpYear!RealismOverhaul] should be: @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebAR202],!MODULE[MechJebPod]]:NEEDS[AmpYear]
  18. The steam client sets the default language initially based on region of your Steam account settings. So that could be how. But if you change it for a game then it remembers that setting for each game.
  19. Putting finishing touches on TAC LS now. Changelog so far: v0.13.1 Update for KSP 1.3. Localization support added. All languages in English for now. Other Language contributions welcome! :) Unloaded Vessel Resource processing. TAC LS now processes Life Support resources for unloaded vessels. Fix Issue with Electric Charge not being calculated and reported correctly. Fix Issue with Electric Charge - Opening the Windows in Atmosphere option and show this in the UI. Include Electricity readout for PreLaunch vessels (as they still consume EC for non TAC-LS reasons. Fix App Launcher Icon colour showing correct overall status of vessels. More performance tweaks and improvements under the hood. Removed pop-up at KSC for new games advising where Settings are. (People should know where they are by now). Fix Settings being reset when clicking Custom difficulty option.
  20. You can change the language. Perhaps you should rephrase you original question or clarify. (edit) You are able to change the language in steam to any of the supported languages. that includes English. for KSP Store purchases you are able to download the different languages as patches that you can apply to the game.
  21. V0.1.14.0 release for KSP 1.3. Is localization ready for anyone willing to translate the 11 strings it needs for the other supported languages.
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