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Misucat

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Everything posted by Misucat

  1. Hey - Download KSPRC, extract the archive on C: and delete folders RealSolarSystem, DDSLoader and KSP_Data. - Download PlanetShine, DistantObject et TextureReplacer in their last version. - Copy/Past plugin (file .dll) in the KSPCR folder KSPRC. Just the plugins! - Finally, copy KSPRC in your KSP folder/Gamedata - Enjoy! Do not forget this config file for OPM
  2. Hello! I started new carrer with SETI but I have a problem when I use RemoteTech (last version 1.6.4). When I Launch a probe, there isn't connection with KSC (probably because Tracking Station no upgrade: no problem with sandbox mod). I can put a Communotron 16 but it breaks during atmospheric flight Any idea to start with SETI and RemoteTech please?
  3. I have this error wit ATM Pre4-0 (aggressive), the clouds disappear. But no problem with the ATM 3.8 I use EvE 7.4 and Astronomer's Visual Pack Interstellar.
  4. Hi! I notice that FMRS desactivate contract when he is armed during flight. If I disarm FMRS, these contracts are validated at the end of the mission, otherwise they are not. I always finish my mission by pressing "Recover Vessel". Tested on KSP 0.25 32 bits OpenGL modded and stock. I love this very great mod, thank you for help! No problem on my game (KCT + StageRecovery).
  5. Hi! Thanks you for the update! The LVT-30 engine doesn't have sound in game. In seeking the update folder, I noticed that the sound names doesn't match with his cfg. part.cfg code: sound_eng = engage sound_lvt30 = running sound_dis = disengage sound_flo = flameout Name sounds in the Sounds folder: sound_dis_bullettarp_v0100.ogg sound_eng_bullettarp_v0100.ogg sound_flo_bullettarp_v0100.ogg sound_lvt-30_bullettarp_v0100.ogg
  6. Sorry it's my fault. During my test, I haven't use aerodynamics on the boosters (nosecone). With this feature, the boosters works perfectly with FAR I love NovaPunch, thanks you for this great work
  7. KSP 0.24.2 32bits: Yes I have a similar issue. And the booster (KMX Minibooster) do not rest on the launcher with FAR.
  8. Hi xEvilReeperx I have a similar issue with KSP 64bits on the launchpad. It doesn't appear in my output_log because the game doesn't have time to load the mod. My tests were done with and without the mod, on KSP 0.24.2 (fresh install for the test) 32bits and 64bits. In 32bits, the mod works perfectly Sorry for my bad english.
  9. Wonderful it works perfectly! Thanks you very much and malkuth for this great mod
  10. Hi I have a similar issue. After a lot of tests on fresh KSP installation (0.24.2), the problem comes from Texture Replacer 1.6.1 (nothing in, just Texture Replacer) for me. If I desinstall it, MCE work correctly... But I found nothing in KSP debug tool and I haven't managed to crash the game for generate a output_log Sorry for my bad english...
  11. Very good job! Thanks you Can't wait play with this mod!
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