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Rocketeer
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Eva PArachute Visual Bug HELP
Misucat replied to RickyOri's topic in KSP1 Technical Support (PC, modded installs)
After looking this problem on my KSP 1.6.1 with a lot of mods, this bug is not related to the mods but to the Breaking Ground DLC. Delete this folder (GameData/SquadExpansion/Serenity) solves the problem -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Misucat replied to Theysen's topic in KSP1 Mod Releases
Hello rocketers Someone can me explain how to Drogue chutes works please (with Real Chute mod)? I want launch sounding rocket in suborbital flight but without desintegration in the reentry. I want break the velocity in the upper atmosphere. After multi testing, the chutes break or overheat even in kevlar I used deployment with atmospheric pressure (0.01), altitude (70km) but these solutions not works. Thanks you very much for your help! (Sorry for my bad english) Edit: I use FAR and DeadlyReentry.- 2,149 replies
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- realism overhaul
- rss
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Misucat replied to Angelo Kerman's topic in KSP1 Mod Releases
Thank you very much for your help!- 571 replies
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- oops
- part failures
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Misucat replied to Angelo Kerman's topic in KSP1 Mod Releases
Which version of KCT/MagiCore please. I"m using the last beta 43, "compatible" with KSP 1.3.1 and BARIS UI's seem to be bugging. If I not use KCT, BARIS works fine If I click on the BARIS Button in VAB/SPH, the windows isn't complete: And here with a screen take in Space Center. The windows "Vehicle Integration" tell me "no vessels in under construction". Also, impossible to change number of worker's/Astronaut's:- 571 replies
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- oops
- part failures
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[1.8+] Custom Barn Kit 1.1.20 (19 October 2019) - Parachute Included
Misucat replied to sarbian's topic in KSP1 Mod Releases
Thank you very much Sarbian, the new update solve the problem with building upgrade -
After tests, yes, this update solve the problem
- 2,515 replies
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- greenhouse
- unmanned before manned
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[1.8+] Custom Barn Kit 1.1.20 (19 October 2019) - Parachute Included
Misucat replied to sarbian's topic in KSP1 Mod Releases
Hello Sarbian! Issue reproduced on a fresh install of KSP 1.3 64 bits, "just" SETI Metamodpack (ckan installation with all recommended and suggested mods), here my output log. Bonjour Sarbian! La description du problème en français parce que c'est plus facile J'ai constaté le problème sur mon installation principale de KSP très très moddée. J'ai donc reproduit le bug sur une installation fraîche de KSP 1.3 64 bits avec le pack SETI installé via CKAN (l'installation avec mods recommandés et suggérés, la totale). Le output log ci dessus vient de cette version. Voici comment j'ai reproduit le bug avec un test sur la Runeway (c'est la même chose pour le launchpad): - Mise à jour de celle ci, l'argent est bien décompté, le visuel de la piste change. - Je vais dans le SPH, aucune mise à jour n'est faite, je suis toujours bloqué sur 9t (au lieu de 18t avec l'upgrade). - Si je revient sur la scène du KSC, la piste est revenue au tiers 1 et l'argent n'est pas rendu. Par contre, pas de problème si j'upgrade les bâtiments jusqu'au tiers implémentés par Squad, juste ceux rajoutés par SETI, ce qui pose évidemment des soucis d'évolution. Je joue à KSP depuis le début, j'ai une dizaine d'heures de jeu en vanilla, au moins 2990 autres en moddées. Je peux donc dire que sans ton travail, jamais j'aurais pris autant de plaisir dessus. Pour moi, c'est un comble de lire les reproches de certains et j'en suis navré, d'autant plus quand ils proviennent d'autres moddeurs. Merci pour tout ce que tu fais -
Hello all I have a problem with the facilities upgrade. In carrer mod, If I upgrade the runway (for exemple Tech 2: 9t to 18t), I change the KSC scene (SPH for exemple) and I return to KSC scene, the runway not upgrade and I lose my money invests... And the problem is apparently for all third upgrade added. My configuration is: KSP 1.3 64 bits on Windows 10. SETI metamod pack, CKAN installation and all mods (recommended and suggested). Any fix exist please? Thank you and sorry for my english!
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Very great work, I love it. Let's go for STS missions
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Very good job Skalou
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Craft exploding while passing over poles
Misucat replied to rudi1291's topic in KSP1 Technical Support (PC, modded installs)
Same problem: -With mod or vanilla, -Linux or Windows, -With or without OpenGL. -
[0.25] Astronomer's Visual Pack - Interstellar V2
Misucat replied to Astronomer's topic in KSP1 Mod Releases
Astronomer's Interstellar V2 for KSP 1.0.4 (OpenGL recommended if you running this on Windows). Picture here. Step 1: Download Astronomer's Interstellar V2 Download and install Eve, Planet Shine, Texture Replacer (for good sky box) and Distant Object latest versions. Step 2: Install the folder "Volumetric Clouds" Step 3: Install the folder "Core Mod" except "Chatterer" (not tested with last version of this mod). Step 4: (optional but recommended) In the folder "Essential Features": install all without Lens Flare. In the folder "Extra Features": install Lightings. You can use this file (edited by myself) if you want frequency more realistic according to me. Step 5: (very optional): You can install a Sky box more realistic than vanilla (I love Oinker's sky box). Also, you can install Endraxial Planet Conversions. Step 6: Enjoy! And sorry if my english is not perfect. -
[1.1.0] Flight Manager for Reusable Stages (FMRS x1.1.0 [Experimental])
Misucat replied to SIT89's topic in KSP1 Mod Releases
Yes and no issue for me