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KSP2 Release Notes
Everything posted by blowfish
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
B9 will be broken on 1.2 due to plugin dependencies that need updating.- 4,460 replies
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Right click KSP in Steam, go to Properties, got the Betas tab, and in the dropdown select 1.1.3 And then copy your KSP folder out of Steam, do a fresh install of KSP, and never mod your Steam install again
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I think the double density liquid hydrogen might be messing with things a bit here. The tanks will be proportionally much smaller than they would be on the real thing.
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What's your liftoff TWR? How long are the boosters? You should have more than enough fuel, especially in the tiny stock solar system.
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
blowfish replied to NecroBones's topic in KSP1 Mod Releases
Well then, @Pappystein probably just needs to update then. -
If all else fails, I'd say not being able to add crew to inflatables in the editor is fine. When would you want to do that, anyway?
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
blowfish replied to NecroBones's topic in KSP1 Mod Releases
@Pappystein The switching relies on plugins, IIRC either Interstellar Fuel Switch or B9 Part Switch being present and working. Neither has been update for 1.2 yet. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
FAR revoxelizes when parts are added to or removed from the ship. This can be caused by any number of events, including staging, docking, part explosions, aerodynamic failure, etc. Far also revoxelizes when certain animations update, however this can be overridden. There is an event that other mods can call to force revoxelization. Fortunately, it doesn't require compiling against FAR.- 14,073 replies
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@Northstar1989 I think it has to do more with fuel choice and cycle than fuel vs oxidizer rich. The Russians developed a lot of kerolox staged combustion engines - you can't do fuel rich staged combustion with kerosene. If you look at hydrolox staged combustion engines, they are all (AFAIK) fuel rich regardless of who built them.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
The only thing I'm immediately aware of is that it looks like cockpits and probes need ModuleDataTransmitter in order to enable built-in antennas. If you have time, feel free to take a look at it but I don't think it's a huge amount of work.- 4,460 replies
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
blowfish replied to Nertea's topic in KSP1 Mod Releases
An open (propellant) cycle nuclear engine. That's an interesting concept. Is the tradeoff higher thrust for lower specific impulse? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
Welcome to the forums! If you are on KSP 1.1.3, you should only use the latest version of B9 (6.1.2). Start with just the core package for now (ignore legacy and HX). The package contains a GameData folder, everything in there needs to be placed into KSP's GameData folder. If things aren't working currently I would recommend starting with a clean KSP install. If it's still not working, please read "how to get support" in my signature - it will give you helpful tips on how to debug you install and finally instructions on how to find and upload KSP's log - if I can see this I can probably tell you what's installed incorrectly.- 4,460 replies
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https://en.m.wikipedia.org/wiki/Arcjet_rocket
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
Slight technicality, by default it voxelizes the collider (since that's usually simpler), however if need be you can force it to voxelize the visual mesh.- 14,073 replies
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Does mk1 structural fuelsage work as a cargo bay
blowfish replied to rdem's topic in KSP1 Discussion
The Mk1 Fuselage does not have ModuleCargoBay, so it will not shield anything from the airstream. @HalcyonSon KSP only tries to detect if a part is shielded by another part if something tells it to specifically. Stock aero is not smart enough to know that just because something is "inside" another part, it shouldn't have aero forces applied. -
That's because many modern launchers are optimized for sending payloads to geostationary transfer orbit, not low earth orbit. The Falcon 9's delta-v distribution is really nothing new, if you look at e.g. the boosterless Titans or the Saturn I/IB, you will see something very similar.
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Actually, I think 1.2 has an alternate solution for emissive animations. You can use FXModuleThrottleEffects in conjunction with ModuleColorChanger to do it without an animation. It does require re-defining the animation curve in a config file, however.
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The densities of methane and oxygen are close enough that you can do them on a single shaft (see: BE-4). Then again, it's not impossible to do hydrogen and oxygen on the same shaft either (see: RD-0120), just a lot harder.
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
blowfish replied to Nertea's topic in KSP1 Mod Releases
@Jimbodiah What sort of delta-v are we talking about? Nukes will probably only provide an advantage for very large delta-v.