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Everything posted by theJesuit
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I'm having this problem too on the forum, like layout is non existent on default theme. Android, Mobile, Firefox or Chrome as the browser. its okay with on the dark theme.
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Interesting. I think with Kerbalism Simplex I get around this by giving probes 50 EC. I'll add this in though rather as @PART[batteryPack]:NEEDS[KerbalismConfig]:FINAL { @TechRequired = start } -
More antennas of the same part will help methinks. but data rate will also drop off over distance as well. Another option is to increase the size of the harddrive in the probe, or put an external one on. Peace.
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What a great idea! I'm looking forward to seeing how this develops. Peace.
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In terms of shielding, that could be configured in an MM patch config. it would need to be AFTER[Kerbalism] as I think it is part of the base code rather than the Profile, but I could be wrong. the reason it wasn't put at 100% to start with as it increases the mass off a part significantly. With unlicence you could take the code, profiles and anuthibg else and use them how you would like. best bet would be to make your own fork and release it as a new mod.
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How far down the rabbit hold do you want to go? Do yiu want to reposition on an existing tree, add some nodes to a tree, or build your own one? If you are keen to really do your thing have a look at cfg files in my SIMPLEX TechTree. Also have a look at this mod: https://spacedock.info/mod/1526/YongeTech: Tech Trees Plugin Re-Revived Peace.
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This is what Rasterprop and through the Eyes of a Kerbal always promosed to be. Thanks!
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Not in Simplex. However, in the options for the save game if you make lifetime radiation is switched off I think that recovering them at the KSC their radiation is reset.
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There is no TV RDU in Simplex Kerbalism sorry.
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I like the new banner at the top of the forum.
theJesuit replied to theJesuit's topic in Kerbal Network
Indeed! Now I can't unread this. Any who... it was better than the previous advertising of KSP2! Peace -
One community, two games.
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Yip. My games I do the same as i also limit my rocket architecture to a size 2 launchpad
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
theJesuit replied to Gotmachine's topic in KSP1 Mod Releases
Interesting observation! I wonder if this mod would also solve the issue -
[1.12.5] Modular Kerbalism - Science Only Profiles
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
The science requires EC currently so background it is. It might be possible to do a rewrite of them but i dont currently have the time. In the kerbalsim gui for your craft you can turn off EC messaging which will help. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Sure. In tetrix there are extra hidden nodes for KSPIE (interstellar expanded) i could add these in for blueshift. Sterling Systems seems appropriate. Give me a chance to get back at my PC which is more difficult in the christmas period. -
Yup!
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Not Currently - there is an updated being released right now, but I'll look into it for next time. -
Hi everyone, I've been working through my latest playthrough and discovered that the Crew Exit part for the launch tower is missing the encloser with ReStock. I'll put out an update with this in the next couple of days . Another thing which I have found increasingly frustrating is how with fairings, the interstage sections that appear when you use interstage nodes on craft cant be used as a scaffold for surface attaching things. So, I'm going to make a round section that keeps nodes and has a couple of plates to hang down that will allow the interstage fairings to be more useful. This will take a couple of days to work through. Peace.
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[1.12.5] Modular Kerbalism - Science Only Profiles
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
A couple of things to try. Only use a stock antenna - perhaps the Communotron 16-S. Also, What is in the Repsofttech folder? -
[1.12.5] Modular Kerbalism - Science Only Profiles
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
If you could upload somewhere for download, or put them in a Google Drive or dropbox, put a link to them here (they are usually too big and it is poor form to paste them into the Forum!) I'll try and see what is happening. -
[1.12.5] Modular Kerbalism - Science Only Profiles
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Hi, can you paste a log. Also, i assume you have a connection to the ksc? Not wanting to suggest that you aren't a power user, but are you using a large sized planet pack and need to adjust the DSN range? -
I have so many feelings at the moment. The last 24 hours have been a rollercoaster. This just adds to that - but competing franchises may not be too bad a thing between a possible KSP2 and a KSA. KSP2 should have the IP spread wide - surely netflix or amazon could spin up a small tv series right?
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Recovering Wrecks From The Munar Surface
theJesuit replied to The Flying Kerbal's topic in KSP1 Discussion
It depends on the state of the wreak and what you have. EVA construction mode is your friend. You'll need to take along an engineer, a spare (full) fuel tank and engine like the terrier, then rip off what you don't need and put your spares on, hopefully in such a way to keep your refurbished craft balanced enough to control and fly. In EVA construction mode you can't manipulate root parts or (IIRC) parts with kerbals in them. Good luck! Peace.