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KSP2 Release Notes
Everything posted by theJesuit
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
No plans but that can be remedied. It wont be before Easter at least. Happy to include it sooner if someone wants to chip in. -
Simplex Suite and other AngleCanMods
theJesuit replied to theJesuit's topic in KSP1 Mods Discussions
So the patch does work, but currently the B9 patching does add CyroFuel to the NF Exploration tanks. That should be easy enough to do, then release I think -
Simplex Suite and other AngleCanMods
theJesuit replied to theJesuit's topic in KSP1 Mods Discussions
@Lach_01298 I haven't been able to replicate issues. I think it was definitly having CRP installed. @leonardfactory yes NF Exploration has cryotank boiloff patches. Nice find as it makes much faster to patch. In my linited time this morning i made a patch the deletes the boiloff config which resolves the issue. What i haven't had time for today is to see what the NF Exploration tanks are for, both Methane and Hydrogen? If so they need to be patched for CryoFuel and nothing else and have the boiloff for CryoFuel added back in. Should be straight forward and I'll hopefully do so tomorrow. I think release 3.12 after this. -
Nice find. Yes Minmus should only have HydrateOre in the various Flats and Rare Ore everywhere else, with both possible on the slopes. I'll need to look at what EL is doing.
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Simplex Suite and other AngleCanMods
theJesuit replied to theJesuit's topic in KSP1 Mods Discussions
@Lach_01298, the B9 Part Switch issue will be as Keridan Dynamics is probably asking FOR something which makes MM patch B9 without heright tanks in place, so its the combination of mods at issue. Sorry this has taken a while to get to - it is the next thing to do. @leonardfactory FFT isn't supported (yet). Not having it will probably make things work. -
Updated to SIMPLEX Kerbalism 3.7
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I think so.
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Update nearly ready with the localisation with english and italian :). Upto what you have done to 2 days ago. Ive also localised the name of the configurs for the simplex ore isrus. 125 mini, 250 standard, 375 heavy and 500 quantum. When im back at my pc I'll post the additon to en-us
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Thnak you @leonardfactory for the work that you have done on this! Also picking up the Transmission EC in the settings which I am so sure i have fixed before. I started looking at it this morning as I do have some 3.7 unreleased changes from November that have been waiting for me to have time (my haphazard 30min ish a day) I'm just working my way through and updating my master copy and making some tweaks to your suggestions... not on Github sorry. I'm about half way through though. Hopefully a new release by the weekend then. Then I need to work out the issues some people are having with B9 and multiple combinations of mods with Simplex Resources.
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@SkyFall2489For brevity here I'll PM you the craft file.
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Yup. I didnt have the DLCs installed with my working one so that may be it.
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Can't remember. There were a few. The red writing in the open menu was different i think and thwre qas a pop up that I don't remember seeing before. Is it only with stock parts?
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I meant i couldnt load the ship file he sent without his mods
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I asked on the CKAN thread. Because MoarKerbals is a requirement and is not in a stable release currently CKAN won't index it so they can't put on this one.
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Unfortunately it won't let me load it! So, instructions for what I do for welding, I use a separate install. I've gone and had a look at my downloads, with some Googling... For whatever reason (I have no idea) I don't use the most recent versions. https://github.com/UbioWeldingLtd/UbioWeldContinued/releases UbioWeldContinued-2.5.3 ModuleManager-4.1.4.7 https://github.com/net-lisias-ksp/ModuleManager/releases No parts made with MM patching can be used it is whatever is loaded in a part CFG file as the altered MM doesn't load the patches? But for welding all you actually want is the models.
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Hi! I've had a request to have SIMPLEX Colonies added CKAN, and I'm happy for it to happen if this able. https://spacedock.info/mod/2868 Apart of Module Manager, there is a dependency for functionality. This is MoarKerbals, currently only available in its Beta version (1.12.99) https://www.curseforge.com/kerbal/ksp-mods/moarkerbals Is this on CKAN as well? If it isn't should it be as a dependency?
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Updated with new dependency
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Hi! Sorry for taking a while to get back to you. Preserve tourist contracts by using a text editor the file that removes them. Or look for Simplex Colonies updating soon If you arent using too many part mods then Simplex TechTree. Simplex Kerbalism plus ReStock Plus and you fill all the Simplex Tech Tree nodes
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Awesome thanks! This was the confirmation I needed. KSP and MM is a beautiful mess. Ordered chaos.
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A benefit of AngleCanMods started with 'A' means that I'll get in before the KerbthulhuKineticsProgram with the Localization file. This is important to me because Localization files seem to not able to be patched. @zer0Kerbalvery helpfully has localized many of the PAW things so that I can implement my own I'll just have to watch any updates carefully! So instead of KloningBay or Klone Kerbal it will be Recruitment Area and Recruit Civilian. So... almost, almost ready to go. Hurrah! Peace.