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Everything posted by theJesuit
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[WIP][1.9.x?–1.12.x] OSE Workshop continuation (name TBD)
theJesuit replied to Alphathon's topic in KSP1 Mod Development
OSE Workshop Restocking would be great as you are filling stock inventories with parts but the name is already taken. Rebuilt maybe, reconstructed?- 82 replies
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85. Too many I suggest. Go for bridge crew with a couple of observers, shuttlecraft tourists to sit on the bridge. captain (pilot) Helm (pilot) Comms (sci) Science (sci) Engineering (eng) Logistics (eng) Two observers (red shirt tourists) That's a compliment of 8 which is kinda 1/10 'RL' which is great for a stock sized replica! How many does the shuttlecraft hold? I'm away from home currently so can't just download and check Can you make the engines only run with a minimum compliment, say 3 engineering, helm and one other?
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Shuttle craft yes... but make the panelling all LCARS TNG style, not Enterprise... save yourself the real hassel of props... IMHO all kerbal crew should have stations but I'd not worry. An IVA for the shuttle bay to watch incoming craft and the bridge is enough. Hpw many kerbals does it hold?
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You can specify your own hotkeys i meant.
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You can do that now in the mod.
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The great functionality that I use is the snap yes, but also being able to assign keys to functions, such as circularise - I assign as * on the keypad, and finally the keypad to fine tune. Peace.
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Oh... i so need to think about this.
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You can use CRP and Rational Resources and Spacedust i think. Should be fine unless they want Ore. I don't think it removes LH2 completely, but if you want LH2 then the cryotanks won't store it. Looking at spacedust, at some point I'll work it in to Simplex Resources but not yet. Also Kerbalism Simplex doesnt have the CryoFuel integration yet. Next update.
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I'm starting a new Career. What solar system mods should I use?
theJesuit replied to TRAPPIST-1E's topic in KSP1 Discussion
If your computer can handle it, JNSQ. Make sure you have enough RAM through. I personally recommend Kerbalism, but it changes Science somewhat and makes a much more complex playthrough. Both together is a massive challenge! -
Update done.
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Solved @killbotvii and @Daelkyr It was an issue with putting a profile in for JNSQ. An update coming very soon. With the JNSQ being renamed out as an optional manual profile. Give me 20 minutes to check as I've noticed strange placement of the consumable containers with the simplex techtree.
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Yup, when i added the upgrade then to the Simplex tree I redid the naming system and made it more user friendly... or more friendly to me. I haven't got round to sorting out Tetrix in the same way, which I'd like to for Simplex Propulsion too. But i need to fix KSPIE which has upgrade issues. Probably another month away. -
I'm working on the issue currently.
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
That's awesome! I have limited data rge next week and a half so can't download to look further to really check it out. Would you be happy for me to incorporate it? I have an upgrade node system that ise for tge pwrt upgrades but it needs redoing for TETRIX. Thanks for sharing your hard work! Peace -
Okay. Strange. Did you install from ckan as well? And did you also install Harmony 2? https://github.com/KSPModdingLibs/HarmonyKSP
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Updated this now. CryoEngines now better supported in TETRIX . Updated for ksp 1.12.1 -
KISS is great. Adding the functionality as a Module means other might create parts or add to other parts throught MM patching. SimplexResources gets rid of Ore and replaces it with NaturalOre (aka MetalOre) and RareOre (more precious metal ore). So with that mod this one would work if it is only Ore->Parts. In saying that, I applaud the simplesty you have gone with and wonder why I didn't make my EPL patch go from Ore to rockets. Maybe I'll change my mind and do that, I'llneed to think about it. Full credit to you! What I'm suggesting is having a settings somewhere to specifiy which resources could be used. If someone decided they wanted say RocketParts (from CRP) or a combination of NaturalOre 90% and RareOre 10% they could. Peace.
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I love that you have made this simple... no extra parts or anything. I'd personally have put the converter in the MPL (lab), or, the largest probe core, or, even as part of a cargo container but it looks like this would be a patch away. I would love to support this with some additional complexity with Simplex Resources. Would you allow for the specifying resource types for cost, even two resources for a craftpart?
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Harmony installed?
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Now updated to 1.6 CyroTanks, CyroEngines support, Kerbal Atomics Support. Additional patches added for LH2 removal from NearFutureConstruction and SSPX. LH2 removed. CyroFuel added. Tanks for Air and BadAir sorted with ReStock CyroFuel be produced via ISRU with HydrateOre/Saturate and BadAir. This also produces Air. Peace.
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Can you please join the Kerbalism Discord , ping me post the KSP.log file in there? https://discord.gg/3JAE2JE
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@killbotvii Did you install from CKAN? Maybe remove kerbalism and kerbalism Simplex, and harmony and install manually from Spacedock. I dont know if the kerbalism simplex being outdated as well is a problem. Also try on a fresh save. Also, BackgroundProcessing which i think is there for Photon Sailer would cause problems woth kerbalism, maybe ODFC-Refuelled too? Try without these and Interstellar Fuel Switch and see what happens. KSPIE and its related mods haven't been tested with Kerbalism Simplex but anyghing that does background processing borks kerbalism itself. Peace.
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That is strange. Do you have Harmony and Kebalism Core (not Config) installed?
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