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Everything posted by theJesuit
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Yea, I'm not sure that a simple patch that woukd go through and replace node names qith equivalents is possible for this situation. It might have to be a manual change.. and I need to play some KSP. Burnt out on getting some other stuff done tbf. I'll add it to the list when I do a big big upgrade. -
totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
theJesuit replied to Halban's topic in KSP Fan Works
That was great. I wished for more. Tension, great cuts. Nice internal fun. More please! -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
I'm happy for a suggested patch to be applied. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Oh my. KSPIE was such a headache. I'll need to think what to do about this. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Awesome find thanks! I'll post an update this evening. -
What may be better would be a way of 'shrinking' like zooming the parts within the VAB and then expanding them to the correct size upon launch. That would be a whole different mod which doesn't yet exist. Peace.
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[WIP] Nert's Dev Thread - Current: various updates
theJesuit replied to Nertea's topic in KSP1 Mod Development
A NearFuture Spaces folder? Or bundled into the NearFutureProps folder? It is a good idea! TBH I only use part mods that include IVAs so how would you have the IVAs work if someone didnt install them? That isnt just for visuals but to find where kerbals are in space stations and such. Peace. -
Forgot the fix - see it as a feature. Update 3.1 Fixed consumables and rearranged some ISRU stuff internally. Apparently it seems that with SimplexResources, NearFuture Electrical is now behaving itself. I should note that you need Simplex Resources, but not CRP. If people want NF Electrical with Simplex Resources please request. Peace.
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Looks great. I'd like to see a top down map view please. Also, will there be a launchable helipad (not rocket) launch site, perhaps in a building the would be destroyed? Should this go in suggestions? Peace.
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[1.12.5] Restock - Revamping KSP's art (August 28)
theJesuit replied to Nertea's topic in KSP1 Mod Releases
All the multimeters i buy come included with a suspended mini kraken. Peace. -
Need a New Mod Before A Kerbal Pays the Ultimate Price!
theJesuit replied to Probus's topic in KSP1 Mods Discussions
I think i have that in Simplex and Tetrix tech trees. Peace. -
And yet some people do... Flags and footprints my friend, flags and footprints. Peace.
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Needs Moar RocketParts
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Electron strong back erector mod (for KSP 1.8.x-1.10.x)
theJesuit replied to Kion's topic in KSP1 Mod Releases
This looks great! Looking forward to an animation. I notice some stock clamps on the bottom of the rocket though. Is this just a visual part, or is it connected to the rocket in some way (even as a decoupled at the bottom of the rocket)? Peace. -
Its not a bug... its a feature! No actually, that wasnt intentional, but it is great. But I'll look jnto it to fix it. Found so many issues. I think i have found the dump issue for the nuke reators of near future electrical. This appears to also be affecting ISRU. But i may have found the solution. Yes the containers seem to not have Consumables in them. This was a mistake in a reversion that getting the release done. I hope to have this sorted today. Update then tonight or tomorrow morning.
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Ah... found so many issues. I think i have found the dump issue for the nuke reators of near future electrical. This appears to also be affecting ISRU. But i may have found the solution. Yes the containers seem to not have Consumables in them. This was a mistake reversion in getting the release done. I hope to have this sorted today. Update then tonight or tomorrow morning.
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I now have NF Electical working with vanilla kerbalism. With simplex the dump option wont allow itself to be configured. I've found a mistake with the dump options in the support file for the reactors but it still wont ket me configure it. Still... Progress! Yes I still need to look at the containers issue. Hopefully tonight.
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Okay, the Near Future Electrics (specifically the nuclear reactors) I can't seem to get going even with vanilla kerbalism. Assume its not compatible for now. I want to update Simplex Resources (which standalone DOES work well with NF Electric nuclear) then I 'll look at the Consumables issues.
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Looks so good. Will you put the decals on it or will we be able to name the ship for ourselves?
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
That sounds great. If you are happy for me to do so, may l please include them in the next edition? Peace. -
Oh.... maybe restock is the issue. Okay. I'll be checking this in a few hours.
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Okay, had a crack at the Kerbalism stuff at 2.30am - it is showing up, but not showing in the kerbalism planner. Needs more investigation. Works well without kerbalism though. Still hoping for a weekend release. Will probably spend some time this evening waiting for the super blood moon!