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theJesuit

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Everything posted by theJesuit

  1. Yea, I'm not sure that a simple patch that woukd go through and replace node names qith equivalents is possible for this situation. It might have to be a manual change.. and I need to play some KSP. Burnt out on getting some other stuff done tbf. I'll add it to the list when I do a big big upgrade.
  2. That was great. I wished for more. Tension, great cuts. Nice internal fun. More please!
  3. Oh my. KSPIE was such a headache. I'll need to think what to do about this.
  4. What may be better would be a way of 'shrinking' like zooming the parts within the VAB and then expanding them to the correct size upon launch. That would be a whole different mod which doesn't yet exist. Peace.
  5. Cool. It maybe that i support from my end instead. When o get a chance to play with it i will.
  6. This is still a place! Lol. Peace. Also... will the ground floor stuff be made to work with the 1.12 ground tethers? And... do you plan for the 3d printer to be a material kits maker or support OSE/ sandcastle or something else to make the parts for thing,
  7. A NearFuture Spaces folder? Or bundled into the NearFutureProps folder? It is a good idea! TBH I only use part mods that include IVAs so how would you have the IVAs work if someone didnt install them? That isnt just for visuals but to find where kerbals are in space stations and such. Peace.
  8. Forgot the fix - see it as a feature. Update 3.1 Fixed consumables and rearranged some ISRU stuff internally. Apparently it seems that with SimplexResources, NearFuture Electrical is now behaving itself. I should note that you need Simplex Resources, but not CRP. If people want NF Electrical with Simplex Resources please request. Peace.
  9. Looks great. I'd like to see a top down map view please. Also, will there be a launchable helipad (not rocket) launch site, perhaps in a building the would be destroyed? Should this go in suggestions? Peace.
  10. All the multimeters i buy come included with a suspended mini kraken. Peace.
  11. I think i have that in Simplex and Tetrix tech trees. Peace.
  12. And yet some people do... Flags and footprints my friend, flags and footprints. Peace.
  13. This looks great! Looking forward to an animation. I notice some stock clamps on the bottom of the rocket though. Is this just a visual part, or is it connected to the rocket in some way (even as a decoupled at the bottom of the rocket)? Peace.
  14. Its not a bug... its a feature! No actually, that wasnt intentional, but it is great. But I'll look jnto it to fix it. Found so many issues. I think i have found the dump issue for the nuke reators of near future electrical. This appears to also be affecting ISRU. But i may have found the solution. Yes the containers seem to not have Consumables in them. This was a mistake in a reversion that getting the release done. I hope to have this sorted today. Update then tonight or tomorrow morning.
  15. Ah... found so many issues. I think i have found the dump issue for the nuke reators of near future electrical. This appears to also be affecting ISRU. But i may have found the solution. Yes the containers seem to not have Consumables in them. This was a mistake reversion in getting the release done. I hope to have this sorted today. Update then tonight or tomorrow morning.
  16. I now have NF Electical working with vanilla kerbalism. With simplex the dump option wont allow itself to be configured. I've found a mistake with the dump options in the support file for the reactors but it still wont ket me configure it. Still... Progress! Yes I still need to look at the containers issue. Hopefully tonight.
  17. Okay, the Near Future Electrics (specifically the nuclear reactors) I can't seem to get going even with vanilla kerbalism. Assume its not compatible for now. I want to update Simplex Resources (which standalone DOES work well with NF Electric nuclear) then I 'll look at the Consumables issues.
  18. That sounds great. If you are happy for me to do so, may l please include them in the next edition? Peace.
  19. Oh.... maybe restock is the issue. Okay. I'll be checking this in a few hours.
  20. Okay, had a crack at the Kerbalism stuff at 2.30am - it is showing up, but not showing in the kerbalism planner. Needs more investigation. Works well without kerbalism though. Still hoping for a weekend release. Will probably spend some time this evening waiting for the super blood moon!
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