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theJesuit

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Everything posted by theJesuit

  1. Hi everyone, One part I've wanted for a LONG time is an inline parachute. Ideally one that was hollow to fit bweteen the Mk1-3 capsule and a 1.25 docking port. But alas, the closest is the Ven's Stock Revamp with the its docking port and parachute combo. But i don't want the lot. So in the same manner as the trusses I'm trying a few different techniques. Tried with stretched separtors with the radial parachute. That was a nope. The top attach node seems off I tried simply putting the parachute modules in the docking port using the welder. That was a nope. Chute part is too big and resizing the base part causes the chutes to be funny shapes. I've got a couple more variations to try before I give up.
  2. Actually, coupling this as a light late game addition to the ground anchor perhaps.
  3. Sounds like a great idea for a geothermal thermocouple with a specialised drill bit.
  4. So good having lightweight props engines. So pretty too. I'm going to add these into the Quartix TechTree to allow a lower RAM load than having Breaking Ground installed.
  5. Awesome idea! Thanks for the implementation. Peace.
  6. After the Station Parts release I've just started my JNSQ save over again without Near future. I was just about to start harvesting ores and had craft just visited Eve. Always restarting!
  7. @Mitokandria Can I recommend playing in Career Mode with AngleCan Progression? This would remove all contracts except World Firsts, keep the costs of upgrades and purchasing kerbals in, but that is all. You can treat it like a Science mode with some spice. This Achievements mod works a treat with it.
  8. 1.2 Update The Simplex Printshop that was created for the Sandcastle Mod is removed if KDVA is installed.
  9. Updated. Also, tech trees have been updated as well.
  10. Carrying on from above, I'm considering using a combination of the small adapter truss to .625 that I have already used rescaled. Using these mixed to create a nice truss scaffold. But this is a longer work in progress for after next update. The crew pathway trusses are done and look pretty good IMHO. I'm now in the process of properly standardising the titles and descriptions and such - no breaking of saves but I'm using localisation for this and aligning with the Community Part Titles mod.
  11. The payload truss is having some conceptual issues. I though scaling the octo strut up so that the squares sat nicely to have a cross of internal connection points of 1.25m spacing. I found x9 scale too big but 7.25 to be right. So that's the base. I then thought a structure that was as tall as the tallest 3.75 round tank, but the side scaffolds gave me some pause. Using multiple models is complicated with the texture variants and so many of the structural parts have awesome texture and model variations so as not to be practical.
  12. Looking at an update soon. I'm remaking the crew hubs using stretched models of the radial attachment points rather than the structural fuselage. There will be two more hubs, a crew T intersection and a crew L intersection. I think I'll also put in crewed trusses as well. There will also be a 2.5m hub as well. This will be a little different, but using the Restock 1.875m radial attachment point gave me the idea for the changes above. I'm still considering a payload bay truss. This wouldn't be 5m in diameter, but would function well to hold lander craft within a stack in a vacuum, and allow for those craft like a space plane to be able to sit through the centre of mass.
  13. Thanks for giving it a go! Don't be despondent. Even Nertea wasn't a modeller when he started but have much releasing and practice he got to the point of ReStock and NearFuture.
  14. While in IVA mode I think the stock game allows this by pressing V.
  15. Why yes! I did use Ubio Welding in the latest KSP1. I think you need LinuxGuruGamer's Click through Blocker and Toolbar Controller as well but for the welder mod.. https://github.com/net-lisias-ksp/UbioWeldContinuum/releases use the UbioWeldContinuum-2.6.0.9.zip download https://github.com/net-lisias-ksp/KSPe/releases use the KSPe-2.5.2.3.zip download https://github.com/net-lisias-ksp/ModuleManager/releases use the ModuleManager-4.2.2.6-122.zip download. the third one is a module manger fork. Don't use the regular Module Manager that has the version number. that comes bundled with everything else. Delete it. Lisias' version I don't think does everything but it does load MM patches for textures and restock etc, and has extra has the tweaks to make the Ubio work.
  16. Updates for all three. All three have had SIMPLEX Station Parts added or updated All three have had location tweaked of 1.875m engines for Making History and ReStockPlus
  17. Is this a dirty look that everyone gives the pilot?
  18. I too want to see the jump and whether it will be final step towards SCIENCE! but this won't be known from the update, but rather the developer response to the feedback
  19. I'm ready for release, but I'm having a issue with placing into the TechTrees with some of the parts replicating within the TechTree nodes. I may release anyway this evening NZ time - before Strange New Worlds drops for me! I'm not sure about the large trusses. I looked at scaling up the cubic octo strut 9x which creates a octagonal structure which is 5m in diameter - so good for those size 4 tanks and skipping the 3.75 meter size. This may be a longer term consideration as I am unsure how I intend it to be used, or how the ends would come back into standard connections. Other possibilities include having multiple nodes, or a sandwich style with a thinner central truss to allow other parts to be able to attached within the truss itself The ReStock has the end truss lines which don't quite correspond to other truss parts that I've scaled up.
  20. My recommendation is the Simplex suite of mods... with ReStock, ReStockPlus, Kerbalism Simplex and Simplex Resources to have a stockish feel to ISRU, also Simplex Station Parts. Use either Simplex TechTree or Quartix TechTree. Simplex Propulsion is also good as it will add a strong end game Ion Engine to het you to the final locations. ScanSat is recommended with this as well... Breaking Ground with the prop engines is totally up to you with Quartix TT. If the focus is on visiting every planet and not having to grind funds, try AngleCan Progression. It gives a feel of Science mode but having to upgrade facilites and buy kerbals (and only pay for fuel!) The only contracts are the world firsts. Also Progression Plus to see what you have achieved in the Tech Tree.
  21. It's the part we agreed to have appear with Simplex Colonies, but works better with the new Simplex Station Parts.
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