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Everything posted by Dman979
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A *Thank You* to all the helpful people on these forums.
Dman979 replied to sKotty's topic in Welcome Aboard
Hi @sKotty, and welcome aboard! Normally this type of post would go in the Welcome Aboard subforum, but the mods will fix that for you. As for your computer- we're all waiting for 1.1 to come out. We've been told that the game will run better. It's an entirely different engine, altogether. P.S. INB4 @Starhawk! -
Space Shuttle and Reusable Centaur G
Dman979 replied to Dman Revolution's topic in KSP1 The Spacecraft Exchange
Looks awesome! I like your name, too. -
Who are the newest moderators?
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No, that could be solved by removing the radiation from the machine. Better yet, don't use it, or even let the gel mention it. That way, we wouldn't have to wait for it to start smoking, and the N-body system could be replaced by the hydrodynamic influence of the electromagnetic capacitor on the polyvinyl chloride vectors.
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And now you're wrong! @Felbourn, I choose you!
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@Starhawk Thanks for the concern. I am indeed able to read the comics. Not sure if that is intentional on Kuzzter's part, but a big thank you to him anyway. On that note, if you dropped Dongun from a plane, would he land butter side up or butter side down?
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HA! @DuoDex!
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[Stock Craft] WWII Consolidated B-24J "Liberator" Bomber
Dman979 replied to Columbia's topic in KSP1 The Spacecraft Exchange
Yeah, and it had a weird hydraulics system, too. There was a comic in The Wild Blue that showed a pilot with an overdeveloped left arm because the controls were unwieldy. But it looks good! -
Who? Ok, I know Samantha, but who is the Gregmore? WHO IS THIS MAN!?!?!
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Ok, great! Let me know in the PM what mods it needs. Ullage motors don't count. The problem I'm having right now with using SRBs is that sometimes one doesn't light, and then you have an uneven force, making the rocket go bye bye. With LF engines, if one doesn't light we can program in a "cut all engines" command, and then abort away without worrying about aerodynamic forces too much.
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Hi Sequinox! I'm Dman979, Booster Systems Engineer. I'm in charge of collating and managing all the launch vehicles, as well as issuing specifications, mating payloads to boosters, and managing the console during launches. Right now, we could use a dedicated 3 tonne lifter. It must have a core stage radius of 2 meters, and be able to lift 3 tonnes to a 28o 180x180km orbit from Cape Canaveral Space Center. It can't exceed more than 3G during launch, because this is for a manned capsule. Ideally, this should be a 2 stage launcher, excluding any boosters (maximum of 1 strap on booster staging event). All engines should be liquid fueled. Obviously, you will need to use the standard RO/RSS install, but you may also use Ven's Stock Revamp, Procedural Parts, and Procedural Fairings. Any other mods should be cleared with me and ZooNamedGames before use.
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Looks like they also skipped the part where he says "Why climb the highest mountain? Why, 20 years ago, fly the Atlantic? Why does Rice play Texas? We choose to go to the moon and do the other things..." Or they skipped the second 2 sentences. Which is unfortunate, because it's my senior quote.
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It was, you're right. I confused the imperial with metric measurements. Don't worry, there's a precedent!
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Very nicely done! Is this actually going to happen?