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Everything posted by selfish_meme
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TOP DOG - The best craft in KerbalX
selfish_meme replied to Castille7's topic in KSP1 The Spacecraft Exchange
I suggest you rename it to Top KerbalX Downloads Showcase and make no mention of 'best', limit it to 1.05, 1.1 and make a list at the top of the downloads and maintain that list as people add their craft. Reasoning: Older craft will have more downloads, take for example your craft, it was built in 1.04, a 1.05 craft would be at a serious disadvantage because it has not been up as long, also it means people can download and test the craft if it is restricted to current builds.- 15 replies
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TOP DOG - The best craft in KerbalX
selfish_meme replied to Castille7's topic in KSP1 The Spacecraft Exchange
Grabs popcorn...- 15 replies
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totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Have you got that destruction mod? -
[1.0.3] Editor Extensions v2.12 - 23 June
selfish_meme replied to MachXXV's topic in KSP1 Mod Releases
Thank you for your great work -
Are you going to split up the cabin into sections with hatches, seats etc? I don't know why but I really want to try this mod.
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Grumble grumble, I have several hours of footage that now needs to be redone....because this is awesome!
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totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
My small landing gear became large landing gear, not sure why -
I'm pretty sure they pushed back the new shader, but the new engine will have updated DirectX and OpenGL capabilities anyway, which is why we probably get the effect forcing DirectX11 gave. Maybe Chris would be up for a texture realignment on the mark 3 and 2 parts as well so we could paint the bottoms black...crosses fingers.
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1.1 is out!!! what are you building?
selfish_meme replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
Been working on a reduced part count shuttle system for 1.1, when the actual high part count one I have been testing actually works at a reasonable frame rate.