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Everything posted by selfish_meme
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I use what I call my BFG (Big Friendly Greeting) rounds, they can range up to 6km on the surface accurately, never tried them in space, you can see them and in action in my tank thread, at peak speed they can vaporise structural plate, they are small, light and accurate, you could adapt them into your gun there.
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No, it's another guy who is making a mod to use the Firespitter texture swap to change the textures on parts. I think it has mk1 LF fuselages, also trying some changes to the Whiplash, it paints the whole thing and I only want to paint the grey part and leave the nozzles and cutouts black. It has the larger landing gear and a couple of small changes elsewhere.
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totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
The Matroyska project is coming along well, pretty much added some struts and shifted some things around. First time turning the engines on. It's utterly awesome and absurd at the same time, but when the rear cargo bays open and the nukes fire up it is just awesome, 89 parts so far -
totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
So I had a couple of ideas and thought about integrating them into an easy to use Duna/Laythe mission vehicle. I wanted it to be relatively low part count, easy enough for a newbie to fly and sort of cruise in style without a lot of muss and fuss. It should be able to land - at a chosen location, so a range extending winged shuttle vehicle seemed a good way to get down. The crew should be able to get back to orbit to rendevous with the mothership. They should be able to come home and land, not in a capsule but by gliding down all plush style. So this is what I came up with, an SSTO mothership with interplanetary drive in the rear cargo bay. In the middle cargo bay is a mk2 shuttle descent vehicle, which will have some small engines to extend flight and rove a bit on the surface. Inside IT's cargo bay is a mk1 ascent vehicle that either rises on VTOL jets, or maybe a landing leg tilt to takeoff angle. I almost spent more time writing this than I did building this rough prototype, what do you think? Edit: Oh I was thinking of calling it the Matroyska! -
[WIP] Improved Non-Atmospheric Landings v0.2 (2016/02/25)
selfish_meme replied to timchap's topic in KSP1 Mod Development
Man I could have used this doing the Tylo SSTO challenge- 12 replies
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The RoidMover-WS Mk I. More thrust, less wobble!
selfish_meme replied to mrtauntaun's topic in KSP1 The Spacecraft Exchange
I understand pullers are better than pushers for this? -
you could use a cargo bay as a snowplow on the front
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Selfish Meme's Hangar o' Stuff
selfish_meme replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
So this is what has been happening lately, a little Vietnam era cinematic, I'm sharing these images as a bit of a teaser, also one is exclusive to this forum because I love it. http://imgur.com/a/JgUpF- 47 replies
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totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Like everyone else I was playing with Wing Commander, sorry about the dark shot, I was actually flying most of the time from a different airfield that was in full daylight, then I came back to mess with Wing Commander and just did not worry about the lighting. The AI is experiencing the flat spins, but it can recover and I never do, does that mean it's a batter pilot than me? -
totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Theres a Cloaking Device mod! check in CKAN -
totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
to stop capsizing you have to spread the buoyancy across the width, like with the ironclads, some empty liquid fuel tanks placed at strategic places will give you more in water stability. The sinking part is another thing, I think the differences in cargo bay buoyancy is minimal and the ship must be close to sinking anyway. -
Interplanetary lander request! (No Refueling!)
selfish_meme replied to Heckspress's topic in KSP1 The Spacecraft Exchange
Do you want the lander to take off again and go back to Kerbin? Do you want anything with it, like a rover? -
totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
These are specifically Vietnam era though, and deployment gear, not airport gear, though I think a well stocked airport should have some vehicles, they make the craft screenshots so much better, like Majorjim's x-37 with all the little vehicles -
totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Just found this, not sure if you already know -
totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
On the next post picture you can see the fuel truck in the background, these steps are for the SR-71 and so are a bit high for the F-4 in the picture. I'm going for Vietnam era so the pilots might just drive up in a jeep. Selfish Meme: sorry about the bad pun -
totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
That looks incredible, I think the problem would be the gravity curve. @BahamutoD probably has a calculation of a shell dropping over it's flight due to gravity and thats why the AI shoots in front of where your craft is, it simply needs the addition of local gravity into the calculation. (simply being codeword for much more complex than I think). I know I was just joking, I know Rune likes more...stuff that goes to space -
totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
One more, setting the scene Apparently the fuel truck is a M49A2C, never heard of it, but I can copy pictures, Vietnam era aircraft refuelling truck -
totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
You laugh now, but what happens next time you forget a ladder? Do you think this is Spacecraft Friday material @Rune ? Can you believe that is 35 parts! They are actually modelled after these, a little...... -
I'd just like to let you know, thanks for making this, and I think I found a mod incompatibility, when you use VesselMover to move a craft with command seats, when you exit the seats and click follow me the Kerbal runs off in the direction of where the craft was originally. This may be due to VesselMover not updating the landed property properly, I am not sure, @BahamutoD might have a clue as well. Here is a video to demonstrate, note this does not happen with pods
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l wondering how you make custom procedural fairing textures
selfish_meme replied to RoketMan's topic in KSP1 Mod Development
You can use ImageMagik to open .dds files and then save them to .png for editing in Gimp, and then reverse them back -
Will the craft load Ok in stock? It actually changes textures not paints using a shader right? Is it easy to add to? Can we add our own textures? I've just spent a lot of time on KerbPaint, mainly because painting can add an extra element, but also because it does not effect the stock craft, I think you could integrate KerbPaint like functionality into this probably.