Jump to content

selfish_meme

Members
  • Posts

    3,059
  • Joined

  • Last visited

Everything posted by selfish_meme

  1. Of course there are other parts, would using some radiators instead of wings improve the drag?
  2. Is the plume on the wheasley a taboo subject? Persoanlly I don't like it, its easy enough to get rid of, just wondering if there is a wheasley plume fan club?
  3. The whiplashes have square holes, exposing them the right way would be the trick
  4. It needs ModuleManager to work Make sure you download from about a page back and not the front page, in vab/sph mouse over part on craft and press p Not all parts will work yet
  5. From my filiming last night, which I have to do again because @BahamutoD released an awesome new version of Camera Tools!
  6. It looks a bit different now, it has the BDArmory nose cone and some air to air missile and centreline tank, it's just a prop for a cinematic though, when flying it has an evil tendancy to flat spin. Wow, that's a plastic kit!
  7. Kerbpaint uses a config and a Mask to paint parts, he was making a Mask and config, he has not shared them though. I have made configs for most parts but not all the Masks, so the whole part just gets painted. It's a laborious process making masks and I wanted to cover off a lot of parts, it doesn't matter with things like fuselages, but obviously cockpits are not good.
  8. That was months ago when the forums moved, last time I said anything about it to a moderator I was told the posts were too old to remove, funny huh. I did get told not too post too much though so it was a good response at the time
  9. He was just showing his progress he has not sent any files yet to add to the masks, right now it just has a placeholder config that colors everything I can only say, make sure you don't download from the first post, come to the last page, or second last page and look for my download link. The original and lots thereafter had a module manager dll in it that will stuff up your game. There are currently no mods parts in it, no one has made masks for them. It works fine on my mac
  10. 1. OP is dead as far as I know has been for years 2. Download above has the majority of parts, I'm still working on completing, nothing fancy, it was a big job just to restructure it. 3. The original OP has said the source is not distributable, even if we had it and then has been gone so long that I would not think he is ever coming back. 4. Will it work in 1.1? It might, depending, I heard they did not go to the new shader for various reasons so the old ones should still work. I have heard if you use -forcedx11 or some such in Windows the parts are just black, dx11 might be the default in 1.1. It should be fine in dx9 and OpenGL.
  11. Put a linux partition on it and run 64bit natively
  12. If you look exactly 6 posts before your first post you will see a big dowload link
  13. I took a look at the first few pics in the albums and my meme voice in my head said Looks great, I wish I could run it at something approaching glacial speed (actually it might not be that bad I had a 300 part plane that seemed to run OK)
  14. Since the last time the OP posted was almost a year ago, I don't think you are going to get a response. necked thread
  15. I have a core i5 overclocked to 4.5ghz, and a GTX570 and 8GB of RAM, Don't fret my craft spawning needs have overwhelmed the machine anyway. I just decided I need to cut back my inner Michael Bay.
  16. Actually most people launching from 7-8000m is pre 1.0, the dV requirement dropped from like 12kms dV to about 7kms dV with the new atmosphere, still it's always awesome to see new Eve vehicles. Make an account on imgur, its the best integrated picture sharing site, KerbalX is really good for craft sharing
  17. c'mon Bill get in the bus already we'll be late for the next scene! Out on the tarmac
  18. Hey @Nhawks17 first off just wanted to appreciate the work you and @pingopete have done. I wish I didn't have anything bad to report, but I do, so I have been testing out the latest version and had to revert to just the latest EVE, Kopernicus and scatterer because of the big FPS loss using SVE. I am not sure what is causing it, I am on Linux 64bit OpenGL UR version of SVE. I have copied the SVE scatterer configs over the top of the default scatterer (latest version) configs. It all seems to work OK, occasionally when reverting to the Hangar I would get the grass floor, but that's no biggie. It's just the FPS hit really. Anyway with the stock mods (see what I did there) I don't have the framerate hit. Love the work you guys have done and I wish I could use it, but I am doing a cinematic and I already have an FPS mountain to climb with the number of craft I have spawned. Keep up the good work I am sure it will get better.
×
×
  • Create New...