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Everything posted by selfish_meme
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Northrop Grumman B-21 Flying Wing (and others)
selfish_meme replied to CrisK's topic in KSP1 The Spacecraft Exchange
Now I see why you were looking for help with KerbPaint, I'm sure we could fix up those cockpit masks if you wanted though being black sorta fits in with the whole Hotblack Desatio aesthetic -
A new era of interplanetary warfare has begun! I would like to claim credit for originally developing the BFG round, but it seems I developed it independently after @Mad Rocket Scientist had used something very similar as a mortar round on his Jeep. And now you have expanded upon it again for space warfare! Good stuff.
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You can rebind your rover keys to the translation keys
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totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
That looks awesome -
These are all stock craft, and thus using the Hermes mod is out. Adding mod craft adds dependancies, complexities and support. Anyone can play this, even on a potato laptop, the part numbers have been ruthlessly optimised. It's not quite finished yet, though playable, I was waiting for 1.1 to come before christmas, but it never did, and now looks to be a month or two away.
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Selfish Meme's Hangar o' Stuff
selfish_meme replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
Holy crap @rbray89 and @blackrack this is looking awesome- 47 replies
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- packs
- planes inventions
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totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
You should do Inigmas contract pack -
Selfish Meme's Hangar o' Stuff
selfish_meme replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
Livestream from last night, trying to fit a mk1 Laythe ascent behicle into a mk2 lander annd have a tilt mechanism Mucking around after thelivestream- 47 replies
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- 3
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- planes inventions
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W.I.P. Duna Ion SSTO Thing
selfish_meme replied to The Optimist's topic in KSP1 The Spacecraft Exchange
Will it fly on Laythe,I used to have one that worked -
I mean the entry I found
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I'll run it again later and check the logs for you, the input stack lock looks like a development one, someone put it there to test looks like.
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Tried the input stack thingy, all I got was one input lock that looked like grrrbuzzzzz a scene change fixes it, but it does not happen with just EVE and scatterer.
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So I re-installed to test, had between 800mb-1gb of memory free while playing with SVE UR installed, still had the grass in the SPH issue, and this time the oceans disappeared, you can see the clouds and everything but it's like scatterers ocean shaders got turned off. I am using the latest scatterer dll with the SVE configs copied over the top. When it's just EVE and scatterer I don't get these issues. Functionally just playing in OpenGL should be the same as using Linux. Thats all @blackrack does
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I have removed the modded parts, just the stock parts were hard enough to reorganise with my limited time. The way I have it structured whoever wants to add support for a mod can just add a separate config file and masks to the KerbPaint folder. They don't need to touch the stock stuff at all. Stretchy Tanks was folded into procedural parts and the others have gone through big changes, I don't know if they work anymore, I have not tried. If someone wants to do it they are welcome.
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I would really like this effect by @BahamutoD to come into the jet engines, that would be fantastic, I don't think he ever released it, but real plume is where it should go. https://www.reddit.com/r/KerbalSpaceProgram/comments/3asn9a/working_on_heat_refraction_for_exhaust_wip_mod/
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Doing some Live Streaming if anyone is interested
selfish_meme replied to selfish_meme's topic in KSP Fan Works
Also not sure if it is working, oh well -
Not sure where to announce it anymore so if I am in the wrong place let me know where it is going and move it.