TAImatem
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Everything posted by TAImatem
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It's impossible to install/update it via CKAN now : When I select this mod it tells me that "VesselViewerUI is provided by more than one available module", shows me 2 identically named options (RPM-only and Toolbar-only, I suppose) and asks me to choose 1 of them (Continue button is not clickable). Then regardless of what I choose it predictably throws an exception that I basically chose 2 mods that are doing the same thing. Can you fix it, please?
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
TAImatem replied to rbray89's topic in KSP1 Mod Releases
Or suffocate -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TAImatem replied to Thomas P.'s topic in KSP1 Mod Releases
It seems to be a stock bug. I've noticed something similar when I went to the nearest monolith by foot without any mods installed -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TAImatem replied to bac9's topic in KSP1 Mod Releases
If you want to use it for VTOL with more than 1 engine, I recommend you to use TCA (Throttle Controlled Avionics)- 4,460 replies
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[1.2] NavHud - a NavBall inspired Heads Up Display - 1.3.3
TAImatem replied to Ninenium's topic in KSP1 Mod Releases
Can you fix it on ckan, please? Version is 1.3.2, but it says it's for KSP 1.1... Also headline here, on forums, is a bit confusing -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TAImatem replied to bac9's topic in KSP1 Mod Releases
Do you have B9 plugins installed? Look into Blowfish's Github repositories, but it doesn't look like those are ready yet (Part switch is clearly being worked on though)- 4,460 replies
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Any news regarding Kerbol Origins compatibility?
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if you're low on RAM, you should consider win 10, it has a neat compression function, I managed to run heavily modded game (more than 6Gb RAM usage) with 6Gb of RAM without any major slowdowns
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
TAImatem replied to TriggerAu's topic in KSP1 Mod Releases
What are those special developer's techniques that can make the forum do weird stuff? -
Tried it and indeed it works as miracle, thanks I think you should put it into Q&A/Manual, though
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Tried to make pentacopter from USI parts (Honeybadger + radial turbines), seems like this plugin bad at stabilizing with engines that don't change their thrust instantly (moving them higher makes job easier, but still it stabilizes slowly). How can I make it to not try to stabilize with engines and use just reaction wheel(s)?
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TAImatem replied to bac9's topic in KSP1 Mod Releases
Which (types of) parts depend on km_Gimball? (This plugin looks dead)- 4,460 replies
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I got weird bug: new asparagus button appears almostly everytime I enter SPH (haven't tried VAB)
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[1.3/1.2/1.1] [Kopernicus] Other_Worlds star/planet pack - v1.0.2
TAImatem replied to Pkmniako's topic in KSP1 Mod Releases
Have anyone tried this mod with 1.1?- 211 replies
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- planet pack
- kopernicus
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(and 1 more)
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KW Rocketry Community Fixes, for 1.0.5 and below
TAImatem replied to linuxgurugamer's topic in KSP1 Mod Releases
I suppose that I don't need the fixes if I install KWRredux, am I right? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TAImatem replied to bac9's topic in KSP1 Mod Releases
prerelease, although I tried to load only HX + plugins it bundled with- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TAImatem replied to bac9's topic in KSP1 Mod Releases
miracles didn't happen, loading stops somewhere at loading bundle... (can't remember the name of the stage) Partswitch and animation modules I downloaded from github- 4,460 replies
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Seeing this I think it will be nice if devs will allow changes to KSPedia
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TAImatem replied to bac9's topic in KSP1 Mod Releases
I asked because devs wrote that some mods may work on 1.1. I will try it anyway when I will return home, though. btw, I'm mostly interested in using HX parts.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TAImatem replied to bac9's topic in KSP1 Mod Releases
Anyone tried to run it on 1.1?- 4,460 replies
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Kerbal Space Program 1.1 Hype Train Thread.
TAImatem replied to Whirligig Girl's topic in KSP1 Discussion
I should've said about it beeing substantional (my first thought was about heating up like on reentry) Oh, and by space I mean deap space -
Kerbal Space Program 1.1 Hype Train Thread.
TAImatem replied to Whirligig Girl's topic in KSP1 Discussion
I just had a thought: Is it possible to gain so much speed that you will start heating up in space? PS it's probably not the best place to ask it BTW HYPE! Let me clear my throat It's the only way I know -
I remember that in older versions was cheat-mode (building not requires resourses, etc). Can you, please, add cheat-mode for instant building that not requires any resourses? Maybe to make it less chity, make it available only in sandbox mode. Thanks.