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Poodmund

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Everything posted by Poodmund

  1. For anyone ( @Diddly Feelerino ) trying to hack this into working order on their 1.7.* installs, the following change to the planetMaps.cfg is required to get the Gas Giant base textures working again, as I know some have wondered how to resolve this: @Kopernicus:AFTER[OPM] { @Body[Sarnus] { @cacheFile = PoodsOPMVO/Cache/Sarnus.bin @Rings { @Ring { @texture = PoodsOPMVO/Textures/sarnusRing %longitudeOfAscendingNode = 0 } } @ScaledVersion { @OnDemand { @texture = PoodsOPMVO/Textures/poodSarnus.dds } } } @Body[Urlum] { @cacheFile = PoodsOPMVO/Cache/Urlum.bin @Properties { @rotationPeriod = 20000 } @Rings { @Ring { @texture = PoodsOPMVO/Textures/urlumRing %longitudeOfAscendingNode = 0 } } @ScaledVersion { @OnDemand { @texture = PoodsOPMVO/Textures/poodUrlum.dds } } } @Body[Neidon] { @cacheFile = PoodsOPMVO/Cache/Neidon.bin @ScaledVersion { @OnDemand { @texture = PoodsOPMVO/Textures/poodNeidon.dds } } } } @Kopernicus:NEEDS[SigmaOPMTilt]:AFTER[SigmaOPMTilt] { @Body[Urlum] { @ScaledVersion { @OnDemand { @texture = PoodsOPMVO/Textures/poodUrlumTilt.dds } } } } Basically replace the current planetMaps.cfg with that shown above. Secondly, this mod is still not really in working order with all the latest versions of mods like Scatterer etc. Maybe at some point this mod will be updated but it is not in my current plans to update it in the near future. For reference, Stock Visual Enhancements has a 'visual' pack for OPM if you install that visual mod that may be of you liking.
  2. Do they function without AVP installed? If so, then it's probably another issue with how AVP is set up assigning some things. If they don't work when AVP is uninstalled either, then it is an OPM-VO issue and therefore could you log it as such.
  3. Why not ask over in the AVP thread? EDIT: Oh I see you have... well, I guess we'll have to wait for themaster401 to take a look(?) EDIT EDIT: AVP doesn't just mess up the gas giants, it also turns every OPM body back into the body it is templated on. EDIT EDIT EDIT: I've found the culprit and informed themaster401 of the issue, oh which he will release a hot fix to AVP in due course. Having the DLC should have no effect on OPM. It should work all fine and dandy.
  4. Can you only list strings and values in those drop downs or can you insert more submodules within them? Also, this certainly should be taken as criticism. Criticism is very helpful when as constructive and we'll presented as this with a good amount of analytical thought on the issue.
  5. @James Kerman this thread deserves a Thread of the Month nomination for sure!
  6. Two months. Of solid. 14hr days work. You fancy giving that time and effort for implementation, Starwaster? These are neat parts, I'm liking the GUI.
  7. If the OP is talking about the Add-On Development sub-forum, currently there are 5 threads on the first page about 'Planet Pack' mods that have no actual content. This is all due to the fact that the same user is semi-necroposting in all these threads, ergo, bumping them all to the front page. I think it has more to do with that specific user's posting behaviour rather than the issue of dev-threads being posted before content is released.
  8. Such as....? Its developed against 1.7.3. With the v2.2.5 update, it won't function on any other version of 1.7.* Please refer to my post on the previous page:
  9. Just to reiterate, the functionality was already in Kopernicus and being used by OPM but the way in which it is implemented config side has changed slightly which required the update.
  10. Unfortunately this will not affect and performance issues relating to EVE or Scatterer. For the time being whilst OPM-VO is not updated, SVE provides visual enhancements for OPM if you are willing to give it a try.
  11. Intelligently handles memory usage with respect to textures and the like. Simply put, it improves performance.
  12. v2.2.5 pushed! Please note, this new update uses Kopernicus' new OnDemand functionality so if you are using KSP 1.7.0, 1.7.1 or 1.7.2 this update will not work. If on 1.7.*, you will require 1.7.3 as Kopernicus for this version is the only one that supports this new feature. If using an older version of KSP i.e. 1.3 or 1.4 etc, please use the latest backport version of Kopernicus available.
  13. You mean when playing KSP with OPM or just to open the texture files in an image editing client?
  14. Correct. It is due to the 1.7.1 versions of Kopernicus using new syntax for the OnDemand texture loading and that was only added on Kopernicus 1.7.1-1 onwards. This change gets backported to the 1.3.1, 1.4.5, 1.5.1 and 1.6.1 versions of Kopernicus but not to Kopernicus for the KSP version 1.7.0... so yeah... your understanding was correct. I want to make sure, that before I push the update out, that any user that doesn't read this forum will not update the mod without knowing about this issue so I will wait for AVC and CKAN to implement new behaviour before I push. Hopefully it won't be *too* long.
  15. To expand on this, the update I plan to push out next will not function on KSP 1.7.0 as it will include changes that Kopernicus has implemented in its 1.7.1-* releases. It will however function on the latest Kopernicus backports for 1.3.1, 1.4.5, 1.5.1 & 1.6.1. Some changes are required to KSP-AVC and CKAN before I can handle this behaviour properly to limit people from installing the update with KSP 1.7.0 through CKAN or otherwise... and to avoid this issue arising I am stalling pushing the update until this time. You can see the issue and discussion regarding this over on the KSP-AVC thread.
  16. In my case I think it would be more useful that way anyway as it's only a small amount of versions to be compatible with. ... and there's no rush. I've got a small performance update to push out but everyone's been coping up until this point so it's not mission critical, for me. I'll be happy to see any progress whenever you get a chance to give it some time.
  17. Could the same be done for an include as you have suggested for exclude?
  18. Thanks guys for even glossing over my post however prominent it may be for a backlog. I was going to post about this in the CKAN thread once LGG had given some feedback but it seems you guys are already sparking a discussion.
  19. @linuxgurugamer is there a way in which I can specify in my AVC version file specifc versions of KSP that a mod can work with. In this particular case, being a planet pack it requires Kopernicus and due to Kopernicus backporting current development for very specific versions of KSP, I would need a way in KSP-AVC to be able to say something like: Only work for these versions: 1.3.1, 1.4.5, 1.5.1, 1.6.1 & 1.7.1 and onwards (specifically disallowing 1.7.0). Disallowing 1.7.0 is also critical as there was functionality added to Kopernicus from 1.7.1 onwards that causes this planet pack to fail on 1.7.0 versions of Kopernicus due to syntax changes. To reiterate the requirements would be: 1.3.1 1.4.5 1.5.1 1.6.1 1.7.1 - 1.7.99 Does KSP-AVC allow for this kind of pick and choose nature of versioning whilst also allowing for ranges of versions to be specified alongside? For reference, the current version file in question: https://github.com/Poodmund/Outer-Planets-Mod/blob/master/GameData/OPM/OuterPlanetsMod.version
  20. You could also try adding the OPM planets to this tool and plot the transfers that way: https://alexmoon.github.io/ksp/
  21. I will be pushing a 2.2.5 update soon but I just wanted to ensure that any development of Kopernicus for 1.7.1 is resolved beforehand as there was a lot of activity in this regard yesterday.
  22. H*R is a bit of a welcome throwback.
  23. In the mod download .zip, open the folder, 'Optional Mods' and the Final Frontier ribbons are included in there if you wish to use them. With regards to extra bodies, probably not. Surface features would have to be something that Kopernicus would be able to integrate into the game and as far as I am aware, Kopernicus has no plans to integrate itself with any DLC content. If there is another way, in the future, that these could potentially be added then maybe but until that time it is not possible. Also, you guys all realise that pretty much all the OPM bodies all have ground scatter enabled for them?
  24. Like... ? However... if you have any ideas or suggestions feel free to table them here on as issues on the GitHub repository. It doesn't mean they will get implemented by suggesting them but it can always open discourse for consideration.
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