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KSP2 Release Notes
Everything posted by Poodmund
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To get rid of them, create a shortcut of the game executable and then right click > properties, then on the target URL of the executable add the following at the end: -nyan-nyan -ncats
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@CobaltWolf just told me that "euros are barely even people so it doesn't count" so I have that on good authority that it starts in a few hours time.... as a 'euro'.... I don't know if I should be offended. I redact that statement.
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2016 2017 2013 2013 2015 Hmmmm, okay I mean I'm not knocking the threads for their weight in importance to the community... but like, this is not relevant news.
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What the hell? What is this garbage nomination?
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[1.12.5] Restock - Revamping KSP's art (August 28)
Poodmund replied to Nertea's topic in KSP1 Mod Releases
Yeah but the single Boar engine is a ReStock Plus part so it is entirely within scope to balance this part. It seems the 12,000 funds may be a bit pricey, yes, when comparing it to the dry cost of the Twin Boar of around 14,000 funds. It would probably make sense to re-cost it down to around 7,000 funds. Please raise an issue on the GitHub tracker, @boccelounge, so that this issue does not get forgotten. :D -
KSPedia is now available at our website! [DISCUSSION]
Poodmund replied to Paul Kingtiger's topic in KSP1 Discussion
Phew, it would be a crying shame if KSPedia functionality was removed from in-game as its really the only platform supported by KSP to allow for modders to implement documentation for their mods. -
Some things i dont understand with mod and CKAN
Poodmund replied to GoonFather's topic in KSP1 Mods Discussions
You most likely installed "Near Future Solar - Core" and not the "Near Future Solar" mod. The "Core" mod is just the plugin that allows for the solar panels in the NF:Solar mod to function, the actual NF:Solar mod, listed separately, is the mod that has the solar panel parts. Nertea does support CKAN listings and has slowly been propagating the NetKAN metadata for his mods to be hosted and managed by himself and not by the community NetKAN maintainers. -
Change the 'landscape' factor value in the config that you are using, for example: https://github.com/Galileo88/Rescale/blob/master/RESCALE_64/GameData/RESCALE_64/6.4xKSP.cfg#L13 The value basically is a multiplier on the terrain height so any value between 0 - 1 acts as a 'flattener'.
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I assembled the first two station core modules, docked up together, in low Kerbin orbit. Coincidentally, I don't think there is a single bit of stock SQUAD artwork in this entire screenshot.
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Just made a pull request to add in 0.625m and 1.875m variants of the KW Rocketry fairings. Thank you Blowfish for the best fairing mod in KSP!
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Poodmund replied to Paul Kingtiger's topic in KSP1 Mod Releases
@Paul Kingtiger, not sure if its been mentioned yet or not but the version file hosted on the AVC site references the latest version as v1.6.0.9 http://ksp-avc.cybutek.net/version.php?id=591 but the .version file bundled in the latest downloadable release states the mod as v1.5.1.9. Not an issue as so far as KSP-AVC pops up the dialog box every start telling you that there's a new version of the mod when in fact there is not.- 1,581 replies
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New user needs help with mod installation
Poodmund replied to The_evil_martians's topic in KSP1 Mods Discussions
@The_evil_martians it is worth reading this thread to get to grips with how mods are installed for KSP: Please read the entire first post to become familiar with the process. Also, if you, for some reason, cannot seem to get the hang of the folder locations or something, there is always the possibility you can use CKAN to install this mod for you: Whilst you are having trouble installing ReStock for your game, this thread is not intended for discussion as to how to install KSP mods, being intended for the discussion for the development of ReStock. Please refer to the Modded Support section of the forum if you require further help from the community as to how to manage your install of KSP: https://forum.kerbalspaceprogram.com/index.php?/forum/70-technical-support-pc-modded-installs/ -
[1.12.5] Restock - Revamping KSP's art (August 28)
Poodmund replied to Nertea's topic in KSP1 Mod Releases
Take the parts off the vessel in the editor and delete them, save the vehicle, then pick a new copy of the part from the part list and add it to the vehicle. Resave the vessel, then create a subassembly from it. This should in effect flush any erroneous modules or part modifiers from the parts affected by removing and deleting them. -
[WIP] Restock: KSP Part Art Revamp (Released March 06)
Poodmund replied to Nertea's topic in KSP1 Mod Development
@iAmJimmyHoffa, @Avera9eJoe, this is because the game is being started forcing DirectX11 over DirectX9. Nothing to do with ReStock, Near Future, OPM, SVE or EVE. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Poodmund replied to Nertea's topic in KSP1 Mod Releases
My guess is that you have Missing History installed. There are several parts in that mod that are no longer required if ReStock is installed. Delete the following folders from your install: GameData/MissingHistory/files/PorkjetParts/Engine/ GameData/MissingHistory/files/PorkjetParts/FuelTank/ Once deleted, restart you game and see whether the issue is resolved. If you have RealPlume install too, you can also delete these following files to fix the plumes: GameData/RealPlume-Stock/MissingHistory/liquidEngineLV-303.cfg GameData/RealPlume-Stock/MissingHistory/liquidEngineLV-909.cfg GameData/RealPlume-Stock/MissingHistory/liquidEngineLV-T15.cfg GameData/RealPlume-Stock/MissingHistory/liquidEngineLV-T30.cfg GameData/RealPlume-Stock/MissingHistory/liquidEngineLV-T45.cfg -
[1.12.5] Restock - Revamping KSP's art (August 28)
Poodmund replied to Nertea's topic in KSP1 Mod Releases
https://github.com/PorktoberRevolution/ReStocked/blob/master/CKAN/ReStock.netkan Nope, they're fine. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Poodmund replied to Nertea's topic in KSP1 Mod Releases
I was just about to comment, it seems as though the Blacklist plugin is working fine, hence the part assets being blocked from loading, but the paths to the new ReStock assets are not getting patched in, which would suggest that Module Manager is not present to do this task. -
Why Don't A Lot of People Use Making History?
Poodmund replied to Johnster_Space_Program's topic in Making History Discussion
Kerbal Space Program is a sandbox game, right? Where the player is able to tackle their objective from many multiple angles using a massive catalogue of parts and contraptions to achieve many solutions to their own imposed goals. Now introduce the Mission Editor and Missions... imposing strict limitations on the player to play within the boundaries of the imagination and competence of the mission creator in a much more linear fashion. Errr... I thought KSP was a sandbox game? I think this is the predominant reason as to why the Mission Editor is almost unanimously unused. Its almost the antithesis of KSP's genre. I think it's quite telling the most praised additions of MH are the VAB/SPH switcher and Launchpad Selector. These are not new gameplay modes, new parts or new fangled features in the most part. They are just well implemented, streamlined QoL additions that augment the gameplay we are accustomed to.- 24 replies
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