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kerbiloid

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Everything posted by kerbiloid

  1. The more parts has your base, the more differently directed forces effect it. At some moment, at some place, the local tension between some parts exceeds their hardness, and you get a rain of parts flying around. Even "elastic" KAS struts are not the remedy. Due to such problem, Roverdude created "proxy logistics" mechanism in his "USI Kolonization System". Station buildings are not connected, but resources are being "teleported" from one module to another one.
  2. From ecological pov, "NH3...NO3" means "synthesized from ammonia" which means "synthesized from natural gas and polluting the atmosphere with NOx and COx when being produced" which means "to pollute the air not at the space centerm but at the chemical plant" which means "to sweep the rubbish under the carpet".
  3. From my pov, Mk 1-2 hatch would be over pilots' heads - as in any historical command pod with forward-looking viewports (Mercury, Gemini, Apollo). Also, side vieports would be much smaller, also as historical craft have. There's nothing to look at - so, why to weaken the hull? For example: as in FASA Apollo CM (it's almost perfect) or Super67 pods (except of its hatch placed aside). Also, pencil+finger retouch texture better would be replaced either with "white bacground + black lines" as spaceplane parts, or with "solid aluminium" as FASA and Tantares parts. Gemini-style 2-seat command pod looks very useful, btw. Not as a Gemini-style spaceship (it's trivial), but as an ejectable crew cabin for, say, orbital tug or interceptor. Being attached to an orbital station, carrying crew of a pilot and an operator, it usually returns to the station to refuel. But in emergency case can just eject the cabin and land. But a historical Gemini had a narrow nose filled with equipment. So, that would be not a historical Gemini replica, but a Gemini-style pod with wide nose with a pass-through to the space station.
  4. Maybe this archive could be useful http://www.sonicbomb.com/modules.php?name=Content&pa=showpage&pid=39
  5. So, Dres is an ideal place to store radioactive wastes and for life imprisonment. Nobody cares, relatively easy to reach and land, no atmosphere, no ocean.
  6. Btw, you can cheat the center of mass position in a part cfg: CoMOffset = 0, 2, 0
  7. "Heavy Ordnance". .50 cal turret... Got it: of course, you mean .50 cal with "californium bullets" !!!
  8. If the mining doesn't depend on vessel.status = "splashed".
  9. Btw, the reentry module itself is the same - 2m form factor, 2 seats (not scaled up). Orbital module (below the reentry one) has 3 m diamater  the same as MOL or the small diameter of TKS. Two seats in the reentry were placed not side-by-side (as in common Soyuz), but 69 - as in old Dark Star movie. Between there was an additional hatch in the reentry's floor and heatshield  also as in MOL and TKS.
  10. Soyuz VI (áþю÷-Ã’ÃËœ) cancelled project. https://www.google.com/search?q=Soyuz+VI&ie=utf-8&oe=utf-8 (According to this book https://www.google.com/search?q=%D0%9C%D0%B8%D1%80%D0%BE%D0%B2%D0%B0%D1%8F+%D0%BF%D0%B8%D0%BB%D0%BE%D1%82%D0%B8%D1%80%D1%83%D0%B5%D0%BC%D0%B0%D1%8F+%D0%BA%D0%BE%D1%81%D0%BC%D0%BE%D0%BD%D0%B0%D0%B2%D1%82%D0%B8%D0%BA%D0%B0&ie=utf-8&oe=utf-8 it had an option of a cannon mounted on top of the reentry module.)
  11. To protect the probe from rust, heat and frost - at a place with mild and relatively dry climate. So, no deserts, oceans, tundra, mountains, jungles. To investigate seasonal changes - somewhere not far from sea, but not on the shore. Not in a bog, but somehere on hills. To get diverse geological samples at the same place - in some region with complicated geological structure and without thick layer of soil. That means some ancient hilly meadows between 35°N and 50°N with multiple traces of geothermal activity. I.e. on some European spa.
  12. It's a multidimensional asynchronous cyclical fractal.
  13. Voyagers are 100 AU far from Sun ~= 1.5e-3 light years. A size of the observable Universe part is 13e9 light years. 13e9/1.5e-3 ~= 1e13 times. A human size ~ 1e0 m. 1e0/1e13 = 1e-13 m ~ 0.1 picometers Atom radius ~= 100 picometers. Nucleus radius ~= 0.01 picometer. So, "Our direct physical measurements" or "Our planetary system" / "Observable Universe size" ~= "Atom or nucleus size" / "Our own size". Do you really think that one atom can describe the total human body according to its minuscule observation? So, any current astrophysical theory is not even a "first approximation", but "before zero approximation". Nobody can measure gravity or optics at a galaxy scale distance, we just stare to sunsplashes on a ceiling.
  14. Also mipmaps generations is sometimes (or maybe always) critical.
  15. Trans-Keptuinan adds a Kuiper-like belt even outside the Outer Planets. http://forum.kerbalspaceprogram.com/threads/109125-1-0-x-Trans-Keptunian-Outer-dwarf-planet-pack-%28v0-4-06-07-15%29 Boris and Chani planet packs do not change the stock planets. Some of their planets are closer to the Sun than Moho, or placed between Kerbin and Duna. http://forum.kerbalspaceprogram.com/threads/70018-1-0-x-Kopernicus-The-Boris-System-%28new-planets%29-Updated-7-19-2015-creating-planets-on-Twitch http://forum.kerbalspaceprogram.com/threads/129073-1-0-4-Chani-Planet-Pack-%28Kopernicus-Pack%29-%28Version-1-0-1%29-Lots-of-pictures-added!
  16. Orion MPCV core module has 4. http://forum.kerbalspaceprogram.com/threads/85275-WIP-NASA-SLS-Released-Orion-MPCV-Core-Module-1-0-4-18-2015
  17. A smoking room. 1. Because "engineer" means "engine", and engines make a smoke. 2. Because engineers are serious and well-looking persons wearing smoking jackets. 3. Because engineers smoke in this room and play new gadgets instead of work.
  18. Settings → Gameplay → Show Space Center Crew = off http://wiki.kerbalspaceprogram.com/wiki/Settings Also you can switch off/decrease differnt video options such as Texture Quality and especially lights, shaders and other such things.
  19. There is Kopernicus mod which allows to have several planet systems at once. But any such system requires much RAM, etc. Also, some of them are not compatible because use similar orbits, change the same planets, etc. That makes to place them in different KSP instances. Seems to me, it would be nice if there were some "Multiverse" or "Interworld Exchange" mod: - to take a ship from one world and place it into another one. - to send a container of Tiberium from an outer world to the homeworld or a container of machinery from the homeworld for the outer world base. For example: just cut the vessel from a persistent.sfs in one KSP directory and place it into another persistent.sfs. ( Not between savegames in the same KSP, but between, say, KSP_OuterPlanets/saves/MyKolonization/persistent.sfs an KSP_NewHorizons/saves/MyKolonization/persistent.sfs ) So, you get your vessel in the destination world at the same place of space. Then you fly to the destination planet. And, obviously, this vessel disappears from the source world. As an example: a vessel contains a special "Hyperdrive" part. When you right-click it and press "Prepare to jump", you get a dialog with KSP instances and saves, choose the desired one and press OK. The vessel id is written somewhere. You exit the KSP_OuterPlanets and run KSP_NewHorizons, the mod checks if there are vessels to be jumped, and you get the vessel appeared somewhere and disappeared in the initial persistent.sfs. Maybe only a vessel with some part or some fixed coordinates as "portals" - not essential.
  20. Any explosive turns into a water steam, carbon oxides and nitrogen oxides when bursts. TNT give 4.2 MJ/kg which is equal to kinetic energy for sqrt(4.2e6*2) ~= 3 km/s speed. So, the ice worlds collision would look just like a burst, nothing special.
  21. It's a fake. The real one had a triple gun mount on bottom.
  22. And if you are a Linux/KDE user, you get two K-Syndromes at once.
  23. This looks more like atompunk, than steampunk. Steampunk would mean something like a steam catapult throwing a powder-fueled rocket with a steamputnik.
  24. Very nice mod, thanks for it! Created a remote refueling station using these pumps. http://forum.kerbalspaceprogram.com/threads/79588-1-0-4-USI-Kolonization-Systems-%28MKS-OKS%29-%280-31-4%29-2015-06-26?p=2073303&viewfull=1#post2073303
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