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jediKatana

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Everything posted by jediKatana

  1. Minor problem here, but I don't have the mental energy to search 304 pages for the answer. How do you edit all instances of a node? I'm trying to alter multiple copies of RCS modules (Bluedog Design Bureau often has more than one RCS per part) but the handbook just doesn't seem to explain it, or maybe I'm just too oblivious to comprehend.
  2. Found out how to work it - turns out my dumb self didn't know that you could make interstages with stock fairings. Whoops. Thanks for the help, though, I got it now.
  3. Maybe a stupid question, but I'm trying to attach the Salyut stations to Proton rockets and I can't for the life of me find what would work as a proper interstage. I had to use the DCSS interstage from Bluedog Bureau. Which parts do that uniquely Soviet job of having part of the craft expose dwhile the other parts are covered by fairings and such?
  4. i have small brain, I did in fact mean KSP 1.12.1 I do have the Near Future series, so that may well be the problem. The issue happens at all timewarps. I'm not sure what's going on, but it likely does have something to do with NFE and its timewarp compensation method. I think.
  5. Removed BDB, issue arises with KAS. Removed KAS, KerbinRover throws an issue. Removed KerbinRover, issue emerges with MechJeb. Removed MechJeb, breaks on Modular Rocket Systems. Removed Modular Rocket Systems, breaks on Near Future Construction (extraneous bits afterwards snipped). Removed all Near Future mods, as well as SSPE and DSEV. Continuing to troubleshoot now. The rabbit hole runs deep, or maybe I just have too many mods, as usual. EDIT: Breaks on SpaceY. Removed SpaceY, breaks on VANILLA PARTS. Log indicates issues with Cryogenic Engines, so removed. EDIT 2: Breaks on actual vanilla. See spoiler: Problem appears to be KSP Recall, removing which breaks TweakScale, which I consider a personal necessity. Nonetheless, tested without KSP Recall and associated mods - no dice. The final log file has two relevant exceptions, which are listed here: That's it. I think I found the issue. Trying with zero mods now, though. update: TCA runs, but only with exactly zero other mods than itself, and I do not currently have the time to troubleshoot that exception further. Will probably come back to this. Update 2: TCA loads fine with Bluedog and a smattering of other mods (somehow?). Now debugging to see what causes the problem as I add mods back on.
  6. Conclusively broken in 1.12, or at least with Bluedog Design Bureau. Here's the pertinent log portion, I can upload the full log if necessary - but it completely breaks during loading and just does not start at all.
  7. Sorry about that. KSP version 1.12.9, KSPIE version 1.29.2. As for how - objects with solar panels and electric charge storage drop to 0.00 electric charge when in flight, as in 0.00 being the maximum, even though they're listed properly in the hangar. This is in the Kerbol system. Disabling the MM patch by manually commenting that segment out made it work fine.
  8. Got a minor/major issue where parts that have solar panels and electric charge storage break. This completely fries Bluedog Design Bureau's many single-part probes, like Vanguard 1, and is kind of a pain in general. Any idea why this happens?
  9. This link is busted, but the fix is still needed - does anyone have a copy? EDIT: The version in CKAN doesn't auto-install the upgrade script DLL fix, but it's still there. Manually fixed.
  10. So getting 0.68 seconds of lag on takeoff makes it pretty unusable with a biplane I built out of Firespitter parts, and it seems to break on high update-per-tick numbers. Any suggestions? Lowering authority doesn't really help much of anything as is. EDIT: Found the problem. Other aircraft have 0.68 seconds of lag BRIEFLY on startup - but for some reason my Firespitter biplane keeps that 0.68 seconds. Probably some kind of staging issue, as I can hear the click repeated.
  11. No, it just says it's stiffening/relaxing the parts on the ship, and at some points it says in all caps "CHECKING BUBBLE 3".
  12. I get a massive amount of lag whenever i try to go to any significant warp factor. Around 3,000 m/s I start seeing some noticeable lag and if I try to jump to full throttle, the game goes down to somewhere around 1 frame per 5 seconds.
  13. I still use the old version with Astronomer's Interstellar pack. KSP looks like something out of 2001 without it.
  14. Wait, I just came upon this. Does this mean EVE is actually getting an update for 1.0 in the future? I thought it was abandoned and that was why the only version out was still for 0.24.
  15. Would it even be possible to program a switch that toggles between FAR and the stock model for specific craft?
  16. You saved my mods, every last one of them. Thank you so much. By the way: Guess what! Use KSP x64, just for launch, so ATM can churn through your mods with no limit. It may crash once or twice, but it sure saved me.
  17. Cockpits have monopropellant. This engine uses monopropellant. Therefore, I can actually probably get this into space without a single fuel tank. Or not.
  18. 54. I didn't think to take pics. I may be able to reproduce the incident. Also, I don't know how to make pics appear. Yet.
  19. KRAKEN. Well, it was weird. I was flying the B9 Kornbluth with MechJeb spaceplane guidance on at 3000 meters. I decided to timewarp to get up there faster. For a millisecond, all of the individual parts of my plane were scattered across the screen and then I was flipping through space. I believe this is a recognized kraken. I stayed, watching it for a while, and then the screen went black. The altitude meter was blank, the speedometer said NaN, and the navball literally went dark. I'm traveling so fast Jeb is screaming in horror, and he doesn't do so lightly. I'm not joking. Jeb was screaming. All the RPM displays went totally dead too. I tried to eva and the game crashed with a crash log. Wow. Thank you so much, kraken. You've just added a few more pounds of totally worthless mystery to my life.
  20. I actually use the repulsors in all the spaceplanes I make. They're far superior to landing gears. I can barely wait for the beta! EDIT: I just realized none of the wheels work. They just say low charge.
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