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Everything posted by linuxgurugamer
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[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
linuxgurugamer replied to DMagic's topic in KSP1 Mod Releases
For anyone looking for a fix for the missing textures for the FlexoDocking adapters in 1.12, I have a patch here: The problem happened because Squad moved the old docking port textures into a zDeprecated directory. Unzip this into you game (it has a GameData in the zip file) and then follow the instructions in the file: Texture import README.txt https://www.dropbox.com/s/0hndpskc9dficw8/FlexoDocking1.12Patch.zip?dl=0 -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
He only had your changes in it (I went through all his code line by line, what a pain since he had reformatted it extensively). Only other changes I've done is a bit of formatting and commenting out some unused code- 1,555 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
I have the following unofficial patches which I've gleaned from the past year or so in the thread: Most important, from @610yesnolovely, the fix for the NRE A zip file from @Gordon Dry with a bunch of Kerbalism fixes A list of errors from @grylliade with some errors listed in various config files A fix from @jefferyharrell with a fix for the TACLS A patch from @Sandriell which expands fuel optoins and support to the fuel tank wedge for some resources added by Cryotanks From @Starseeker, a description of errors on some issues with localization strings for some parts Except for the first one, I haven't done anything with the others yet, waiting to hear back from @Daishi before investing any more time. When I do, assuming it's good news, I will definitely be asking for testers If there are any other patches, cfgs, etc, which you think should be included, please let me know so I can add it to my collection of unofficial patches (for now)- 1,555 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
I've been in touch with @Paul Kingtiger about this mod, and have reached out to @Daishi about getting permission to package/distribute the models in an adopted version. What I intend to do is to consolidate all the patches listed above, and fix any open bugs, will also provide it on Github along with an Issues list where things can be tracked. Won't happen for a little bit, I'm busy with my life support mod, but I can get started once I hear from @Daishi (assuming it's good news)- 1,555 replies
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[1.12] SOC: Simple Orbit Calculator
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It's been fixed. But the problem wasn't in this mod, it was a bug in SpaceTuxLibrary. Update SpaceTuxLibrary to 0.0.8.3 and it should be fixed -
[1.12] SOC: Simple Orbit Calculator
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I don’t do RSS, so I will need the log file, if for nothing else than to get a list of mods you have installed. Better yet, if you use CKAN, an exported list fromCKAN would be very useful. Not needed, I've been able to replicate the problem Beyond that, do you have any idea what the value should be? Edit 2: I'm wondering if that should be minutes instead of seconds -
Stamp O Tron is not working
linuxgurugamer replied to Minmus Taster's topic in KSP1 Gameplay Questions and Tutorials
This video should show you how to use it: -
[1.2-1.7] Blender (2.83+) .mu import/export addon
linuxgurugamer replied to taniwha's topic in KSP1 Tools and Applications
@taniwhaAny chance to get this updated for the latest version of Blender? -
[1.12.x] Soundtrack Editor Forked
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Added to the OP -
The ActionsEverywhere just adds things that are in the PAW to an action group, not sure if that's what you are looking for.
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There's an old mod called Actions Everywhere, not updated since KSP version 1, I can take a look at that soon
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[1.12.x] CRFP - CarnationRED Flexible Parts Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Try this, it's a small update, the source is uploaded, but built locally: https://www.dropbox.com/s/ji4wn8iwdnyqivo/CarnationREDFlexibleParts-0.7.0.1.zip?dl=0 -
[1.12.x] CRFP - CarnationRED Flexible Parts Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I've confirmed the problem will see what's wrong, looks like a bad release packaging -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not a glitch, it depends on if it can download the latest version of the version file. I'll see if I can push an update soon just to fix that -
[Airships in 1.12.3] HooliganLabs Mods
linuxgurugamer replied to JewelShisen's topic in KSP1 Mod Releases
@JewelShisen There are a lot of people who would like to get this mod updated. The license situation is totally messed up, since you changed the original license (not sure if that was legal, but whatever). There are several good modders who would be willing (including myself) to take this over and update it for the latest version. The only holdup is your license. Could you change the license to something more permissive, please? MIT would be good since the original mod was MIT licensed, and that would avoid any issues with conflicting licenses. Other than that, GPLv3 would also be good, along with one of the permissive CC licenses Please consider the players who are frustrated by the current situation and do something. If you don't want to make that decision, you can publicly turn the mod over to another modder with the explicit permission to change the license to whatever he/she would want to use. Thank you for your consideration Linuxgurugamer -
Craft flipping on duna reentry.
linuxgurugamer replied to Cloakedwand72's topic in KSP1 Gameplay Questions and Tutorials
Yes, but that can cause other issues, during launch, etc -
Craft flipping on duna reentry.
linuxgurugamer replied to Cloakedwand72's topic in KSP1 Gameplay Questions and Tutorials
Moar drag at the top, or more weight at the bottom