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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New release, 0.2.6.1 Added AssemblyFileVersion Updated version file for 1.12
  2. New release, 0.0.3.1 Added AssemblyFileVersion Updated version file for 1.12
  3. New release, 1.2.0.1 Added AssemblyFileVersion Updated version file for 1.12
  4. New release, 0.5.2.1 Added AssemblyFileVersion Updated version file for 1.12
  5. New release, 0.2.0.9 Added AssemblyFileVersion Updated version file for 1.12
  6. New release, 1.7.1.7 Fixed AirPark module starting part upon scene entry (left over code)
  7. Try this, let me know. The vessels load ok, and I think the rest works as well, but would like confirmation: https://www.dropbox.com/s/1vml27hknbz53d4/AirPark-1.7.1.6.zip?dl=0 Speed was possible due to the excellent report you made
  8. This is the type of information I need, a really, great report. I can't promise anything but this makes it much easier to test
  9. If you could provide a basic vessel with a bare minimum number of parts to replicate, I'll take a look at it
  10. I need some of you to test this, please, it's a combined package of all (including those I missed) cupolas for the StationCore. Delete the file: ContractPacks/KerbinSpaceStation/StationMissions/StationCore.cfg and add this in it's place Please let me know how it goes, I don't have time right now to test it Edited to update parameters
  11. Unfortunatly, no. REQUIREMENT is a prereq, I need to do this on a PARAMETER, Which, nicely enough, also has the ANY
  12. Is it possible to have a NEEDS on a single line, like this: part = ht2_moduleCupola:NEEDS[HabTech2] I tend to doubt it, but figured I'd ask. Assuming that doesn't work, how can I have several PartValidation parameters, and only require 1 of them?
  13. @benjee10 Got confused when CKAN only had the original habtech. Any chance to get CKAN updated for this?
  14. Due to a limitation in CC, this breaks the contract. I'm going to have to redo it, having multiple entries for each. Hope to have it out soon
  15. I realize that, and will have to do that, but would be nice if CC could ignore those errors
  16. A problem has been reported to me about parts being referenced in a contract which don't exist: Can this be fixed?
  17. Thanks, I'll let him know. and I'll see if I can split this up into multiple entries
  18. New release, 1.6.5.4 Thanks for github user @RA2lover for these changes: Add level flight AoA marker for dry craft Implement anti-aliasing to line drawing routine Added AssemblyFileVersion Updated version file for 1.12
  19. I would appreciate some feedback, when you get a chance
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