-
Posts
24,947 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by linuxgurugamer
-
Hi, need some help. The following two patches are generating errors: @PART[CST-100?Heat?Shield?(Brown)]:HAS[!MODULE[ModuleCargoPart]]:Final { MODULE { name = ModuleCargoPart packedVolume = 11410 } } // ---------------------------------------------------------------------- // CST-100 Starliner/Parts/cstHeatShield/cstHeatShield/CST-100 Heat Shield (Black) // Bounding Box Size: 10372.55 liters // Volume adjustment: 10% // @PART[CST-100?Heat?Shield?(Black)]:HAS[!MODULE[ModuleCargoPart]]:Final { MODULE { name = ModuleCargoPart packedVolume = 11410 } } The errors are: [ERR 18:19:47.534] Error - node name does not have balanced brackets (or a space - if so replace with ?): /partVolumes/@PART[CST-100?Heat?Shield? [ERR 18:19:47.535] Error - node name does not have balanced brackets (or a space - if so replace with ?): /partVolumes/@PART[CST-100?Heat?Shield? Is it because of the parantheses? If so, then if I replace the parens with questionmarks, it should work, right? Edit: I tried replacing the parens with questionmarks, didn't change the error
-
It would also help to know the mod that you are using. Is this happening as a result of having this mod (PartVolumes) installed? If so, I definitely need to know the mods. Log helps, but sometimes there can be too much data there. And not just the ModuleManager log, the full Player.log
-
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
These mods have absolutely nothing to do with that. They don't even do anything if no other mods are referencing them. Remove those mods and try again, and post in a general thread. Just an FYI, you also have at least one mod from Sigma installed, as well as the expansions -
New release, 0.1.8.5 Fixed build Updated KSP min version to 1.11.2 Added dependencies to NETKAN New Dependencies Click Through Blocker ToolbarController SpaceTuxLibrary CKAN is being updated to reflect the dependencies now
-
Yes, the build was bad, been bad for a while. Fixing it now, will release update soon
-
I've been able to replicate the problem,working on a fix now
-
It does, but I'd like to see what happens in flight as well, as well as the KIS test
-
Oops! Done
-
Ummm, wow. That site is nothing I'll ever connect to again, it seemed to be somewhat malicious, tried to download multiple things without my consent You didn't go into the flight scene at all. Please get me another log, this time go into the flight scene Also, a screenshot of the game at the MainMenu and in the FlightScene Also, try installing KIS. It shouldn't make a difference, but since it does interface with KIS, would be helpful to see if having it installed will make a difference. Please use a different site to upload your files, I will not connect to sendspace again
-
I still need a current log file.
-
[1.12.x] Improved & Updated Chase Camera
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Install ZeroMiniAVC to automatically remove all the MiniAVC.dll files that you have, then try again -
[1.12.x] Improved & Updated Chase Camera
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Without any logs, I can't say anything else -
I think it tells the mod which way the vessel will be entering
- 981 replies
-
- 2
-
-
- atmosphere
- trajectories
-
(and 2 more)
Tagged with:
-
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The code is pretty simple, if someone supplies a model (or reskin the existing models for this), I can probably do it in a day or so -
[1.12.x] Improved & Updated Chase Camera
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
you are hitting tab? It changes the way it works depending on when you activate it -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Neither. He is using liquid boosters, wants them to decouple as automatically when thrust goes 0, either because of throttle or fuel -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Maybe use the timer?