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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I can see it now. Kerbals from KSP 1 meet Kerbals from KSP2, each runs screaming from each other
  2. I'd like to know what the balance problems are, I should be able to fix those as well
  3. Please post a log file, needed to diagnose and fix. While sometimes useful, snippets don't necessarily show the complete story
  4. No problem, thanks for getting back to me. I’ll leave it be.
  5. Hi @Beale First. The github link is returning a 404 And second, I'd be willing to adopt this to keep it current, if you are willing. If @Beale is ok with my adopting this, would you still have those files around?
  6. And that's what I love about the game. Even with all the new stuff, you can still concentrate on the exploration, or go deep into the engineering. Your game, your play style
  7. Don't get me wrong, I understand what you are doing, and for yourself, it's fine. And you aren't pushing your stuff elsewhere, so there's no problem. I was expressing an opinion as to things in general, didn't mean for it to come off as an attack. One thing though, and maybe you already have this, but I think you should have a README which is explicit as to the changes, so that someone else coming across it will at least have a chance of doing the right thing.
  8. No, but if a problem occurs, the first question is, what version of mods are you running, and, if not running the latest, the answer is to get the latest before asking for help
  9. These are just some debug lines, easy to remove Not sure what that is. It's KSP code, maybe it's something funny in your station. I'll get the first one fixed today Edit: The BurstAtomicThrustModule has been updated to remove the log spam
  10. @girka2k and others As you can see from my previous message, I have gotten this to work in KSP 1.9.1 with the current version of ModuleManager. I'm currently trying to see if I can get it to actually call ModuleManager to load the new part. The version I started with was a fork by @Lisias. Right now, it works, but you have to manually reload the database using Alt-F11 in the SpaceCenter. Not a big deal, but I'd like to see if I can work with MM to load the new part, either while in the editor or automatically upon returning to the SpaceCenter. What I can say is that the 1.8.0 which is currently available does not work if the current version of ModuleManager is installed. It apparently does work if an older version of MM is installed, but that's not a great idea since anything which takes advantage of bug fixes and improvements in the current MM won't work properly. Either way, I certainly do not need another mod to maintain, especially one which I don't really use. So, assuming I can get this working, would you like me to submit a PR to your repo?
  11. It will be on Github, although there is a small chance I would adopt it in a maintenance mode
  12. Ummm, when it's ready? I posted that message only 2 hours ago. Patience, and don't feed the bears
  13. I am working on making it work with the official MM. While I understand what and why you did that, I disagree with it. You run the risk of having diverging versions of one or more mods, and the potential is there for someone to bring up an issue in the official thread. of a problem in the fork.
  14. I disagree. There is only one cryonics mod, and it only has 3-4 parts. I dont think it is worth making a mode for one mod. If there were more, then maybe
  15. The problem was that you really need to do the dump after ModuleManager has run, to pick up any changes to the parts
  16. I found out it actually calls MM via Reflection. I have a version of UBIO Welding that is compiled against KSP 1.9.1, and works, with the current version of ModuleManager. Right now the only issue is that you have to manually reload the MM database after returning to the Space center I'll have to see if I can get it to reload automatically before I release this, even in a very unofficial manner
  17. I have a version of UBIO Welding that is compiled against KSP 1.9.1, and works, with the current version of ModuleManager. Right now the only issue is that you have to manually reload the MM database after returning to the Space center I'll have to see if I can get it to reload automatically before I release this, even in a very unofficial manner
  18. Can anyone explain why, if it doesn't use any patches, that it doesn't with with any newer version of MM?
  19. Last version that I know that UBIO worked on was 1.4.5
  20. Ok. You may have mods installed, please confirm. Also, please read the following link, which will tell you what we need to help you: Read this BEFORE asking for support:
  21. New beta, 0.0.0.2 Fixed window not resizing properly when options changed Available here: https://github.com/linuxgurugamer/ResourceMonitors/releases
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