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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Or you use a migration program which will copy the entire disk over to the ssd. Quick google search provided the following: https://www.minitool.com/partition-disk/data-migration-software-008.html Then it's merely a matter of copying the data,depends on how much data you have on the disk
  2. Flatten Ocean mod? Updated the drivers 2 days before, because it was suggested
  3. An SSD will allow the game to load faster, and, if you have the setting set to write to log file immediately, will let it run smoother (depending on the system specs). Disk space by itself will do nothing for the speed.
  4. Kopernicus is version locked. I am running on KSP1.8.1. Unless there is a kopernicus update which isn't in CKAN. I have the correct one. You c as n verify by looking at the log file Also, I was told by others that they had the same problem
  5. I'm having a problem with JNSQ, not sure if it is JNSQ or Kopernicus. The problem is that when in flight view, close to the surface of MInmus, there is a graphical issue where it appears that the oceans are doing a z-clash. Here is a video showing the problem: https://www.dropbox.com/s/mgzfz5ab9d2uhho/BadJNSQvid.mp4?dl=0 Log file doesn't show anything that I can point to. This log file is had the problem occur during the flight. I hyperedited a vessel into low orbit around Minmus, verified it was happening and exited. https://www.dropbox.com/s/ttrbjzhf3qgdnmj/JNSQBug.zip?dl=0 Not sure if it is Kopernicus or JNSQ
  6. Let me add that I installed it into VS 2017, and have the same issue. No rush for me, I've survived long enough with out Appreciate all you do
  7. Then you have another problem. Log files are needed Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  8. I installed it on VS2019, got an error (I posted an issue about it). https://github.com/TriggerAu/VSToolsForKSP/issues/3 I'm not sure if the issue is the problem, but when I right-click over a string, I don't see anything related to this. I did verify that it was installed
  9. Ever forget to open your solar panels, and then find out you ran out of EC while time warping? Ever run out of fuel while in the map view and not seeing the fuel gauge? Have no fear, the Alert Monitors is here :-) This mod will allow you to set monitors on any resource in any/all vessels in the game. An alarm will sound if the level is passed, any time warping will be safely stopped and you will be transported to the vessel in question. Optionally this will interface with the Haystack Continued mod, if it is installed. The following windows are used to set up and configure the alerts. Main window The top two buttons will only be there if the Haystack Continued is available. Click the Haystack button to open the Haystack window; when opened, the filters will be set to only show valid vessels. After selecting a vessel in Haystack, click the Get Vessel From Haystack button to switch to the desired vessel Main Window with Haystack The following is what will be shown (with different vessels, of course) when you click the Haystack button Sound Selection Window Click the Alarm button to open the Sound Selection window. In the Sound Selection window, the selected sound will be green, while the others will be red. To hear the sound, select the Preview Enabled toggle, and then click the sound you want to hear. The following are the options available in the stock Game Settings screen, accessible from the Game Paused window. Availability Download: https://github.com/linuxgurugamer/AlertMonitors/releases Source code: https://github.com/linuxgurugamer/AlertMonitors License: MIT
  10. New release, 0.5.6.4 Fixed localized vessel names Added API for AlertMonitors to access last selected vessel & open/move the window
  11. New release, DatedQuicksaves 1.2.4.3 Added leading zero's to the numbers to allow for proper sorting, may also fix a related bug when the numbers switch from D99 to D100, where the newer ones were being garbage collected
  12. Minor release, 1.8.3.2 Updated README with correct URL for download, and short OSX install section
  13. That is the latest, doesn't need a recompile. What happening with the "intuitive maneuvers" option? I don't use this mod, so am a bit unfamiliar with it
  14. Sorry. Not interested in this one, although I do use it. I don't play enough to do a good job of testing
  15. New release, 3.2.5 Thanks to user @leatherneck6017 for these: Aero: Filter out ModuleCommand from Wings subcategory Fuel: Add SSTUVolumeConatiner to checks ISRU: Add Radiators subcategory Lights: Filter out landing gear with ModuleWheelBase Solar Panels: Add SSTU solar panels to check. Filter out parts with ModuleCommand and ModuleDockingNode Fix typo in robotics Move antennae out of science and into their ow
  16. New beta release, 1.7.0.1 Fixed nullref when starting a sandbox (and possibly other) game
  17. The KW Fairings is not part of the mod anymore. You want this mod:
  18. I'd personally define it as: Full Atmospheric recycling Full waste product recycling Outside energy acceptable (ie: Sunlight, etc) Food independence Quite a hard level, I think a more acceptable definition would allow a certain level of outside inputs. Actually, I think defining it as not needing any outside inputs for a specific number of years may also be a good one
  19. 1.7.3 was probably before I put the dependency in. Yes, it is required, no it can't be removed, and no, I'm not going to change it. Glad it's working
  20. Do you have the dependencies installed? Log file would be nice
  21. Please elaborate. Is the button there? This might be a problem with the new camera system
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