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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12] Community Parts Titles (2024-07-04)
linuxgurugamer replied to flart's topic in KSP1 Mod Releases
Not by me, sorry -
[1.12.x] Soundtrack Editor Forked
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ah nuts. Looks like the icon is missing. I'll get it fixed this evening -
[1.12.x] Soundtrack Editor Forked
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Possible. Since CKAN can't handle this, you have to put the files in the correct spot yourself. Please verify that the files are in the correct locations, and if still doesn't work, a log file (Player.log) will be needed -
[1.9.x] OSE Workshop Reworked - KIS Addon
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thank you, fixing now -
And I just remembered that Mechjeb can do the same thing, just limit the top accel.
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Varying Music on Exoplanets
linuxgurugamer replied to Delfino42's topic in Prelaunch KSP2 Discussion
Not difficult at all: -
Kerbal visible throughout parts
linuxgurugamer replied to jackdown's topic in KSP1 Technical Support (PC, modded installs)
Don't do 1x1, do half at a time. And then half of half, etc -
Nothing available
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Ask the Mods questions about the Forums!
linuxgurugamer replied to Dman979's topic in Kerbal Network
Ditto -
Take this over to the Tweakscale thread, I don't support that
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[1.12.x] Soundtrack Editor Forked
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No, it's for Linux and Macs -
It's probably so nothing in the .mu file, but I'm not positive. Maybe ask @stupid_chris
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This can't override Mechjeb. If Mechjeb is controlling the throttle, then you are stuck with that. And this wasn't written to control the max thrust, rather different internally
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Kerbal visible throughout parts
linuxgurugamer replied to jackdown's topic in KSP1 Technical Support (PC, modded installs)
Do you have the mod PWB Fuel Balancer installed? I am aware of an issue with it which looks like this. -
Create a file anywhere in the GameData directory, give it the name SolarCharge.cfg Put the following into it and save it: // Set chargeRate for solar panels to 50% of original @PART[*]:HAS[@MODULE[ModuleDeployableSolarPanel]]:FINAL { @MODULE[ModuleDeployableSolarPanel] { @chargeRate *= 0.5 } } Be sure that the file isn't saved as a .txt file; if you use NotePad, you will have to change the file name from a command prompt
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Extra tech tree difficulty option
linuxgurugamer replied to Noud's topic in KSP1 Suggestions & Development Discussion
My dream is to have a self-modifying/balancing tech tree, based on what's available in the game. It's a pet project of mine which I've been doodling with for a few years, so don't expect anything soon. -
Extra tech tree difficulty option
linuxgurugamer replied to Noud's topic in KSP1 Suggestions & Development Discussion
Its a good mod, but doesnt go far enough. This needs to be added to it. Please go ahead with this, I am going to need them regardless of whether i use the Achievements mod or not -
Extra tech tree difficulty option
linuxgurugamer replied to Noud's topic in KSP1 Suggestions & Development Discussion
I'll look, will consider it for adoption Edit: I've PM'd @malkuth about the mod, I'm willing to adopt it and continue it forward. I see no reason to reinvent the wheel -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, QuickSearch 3.3.0.9 Fixed white/purple button on toolbar -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It would help if you tell me which icon this is happening to -
Extra tech tree difficulty option
linuxgurugamer replied to Noud's topic in KSP1 Suggestions & Development Discussion
I was merely listing what the accomplishments would be. I intend to have the icons clickable to view the specifics, which would include: Kerbal date Real date/time Vessel name All kerbals on mission Possibly a screenshot Really, the specific information is trivial. That sounds great. This way I might even be able to make it resizable, similar to what I did for the Blizzy Toolbar -
Extra tech tree difficulty option
linuxgurugamer replied to Noud's topic in KSP1 Suggestions & Development Discussion
Oh, and I would need a 38x38 image for the toolbar