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KSP2 Release Notes
Everything posted by linuxgurugamer
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
linuxgurugamer replied to _Zee's topic in KSP1 Mod Releases
For now, use the full KSP-AVC mod, the MiniAVC is broken. Remove all MiniAVC.dll files by installing ZeroMiniAVC -
Oh, thanks, I'll look at that. I am well aware these are for the KSPU stuff, but thanks for the mention. What I'm looking for are changes which should be incorporated into my branch I can't look at source code, I'm using Github's PR mechanism to generate and show me the differences. You have a lot of branches, but none of them indicates they are the branch for that release, so which branch should I use?
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It would be great if you could make new atmospheres for them. No rush, but I'd like this to be working again. I've commented out the staticPressureASL in the files he mentioned, if you could provide more realistic values, that would be great. I code, dealing planet packs is something I don't have any experience with, and really don't have time right now. Thank you @OhioBob I've pushed all the changes I made to this repo and branch: https://github.com/linuxgurugamer/New_Horizons/tree/1.8
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So, about this idea I would like to say that, although I would probably not use such a release after fixing all these issues by myself, I would very much like to see something like this happen, because I think New Horizons is a great mod and it deserves to be taken care of for everyone to enjoy it with as few bugs as possible A bit late, but I would be interested in merging your changes into my version. If you still have them, could you send them to me? Thx
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[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
linuxgurugamer replied to OhioBob's topic in KSP1 Mod Releases
Most likely. Be sure to follow the instructions for GEP_JNSQ. And MAKE A FULL COPY OF THE GAMEDATA before you start -
Do We Really Need Paint To Cover Vehicles?
linuxgurugamer replied to Spacescifi's topic in Science & Spaceflight
Also protects against ultraviolet radiation -
New release, 1.2.11 Added 1.875m size Fixed category being set to none when RealChute is installed Reduced size of 0.625 version attach nodes Changed the tech required node of the 4 largest ballutes Release 1.2.11.1 Updated drag values of all Ballutes (they were all set to 500) Release 1.2.11.2 Thanks to @zer0Kerbal for these: Fixed bulkhead profile for the 1.875 size Removed extra "scale" in the 1.875 size All extra "scale" lines were removed from the other parts as well
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
linuxgurugamer replied to theJesuit's topic in KSP1 Mod Releases
Ok. I'll let you know when I have something @theJesuit where do the 1.875 parts go? Oh, just saw it. Cool -
It will have code to prevent it from running on 1.7.3
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Don't bother. ZeroMiniAVC still works, and doesn't have any dependencies
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
linuxgurugamer replied to theJesuit's topic in KSP1 Mod Releases
@theJesuit I can't believe I never saw this before. You seem to have a good set of rules to apply when adding a new mod to the tree. Would you care to share them? There are a number of mod which aren't supported yet, but which I could probably do without too much trouble if I had a set of rules to follow -
[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I hope to get this updated to 1.8.x on Wednesday during my New Year's stream -
MiniAVC is not a dependency of anything. Period. It is a dll included in mods to check the version file. And if you follow my logic properly, you will see that there will never be a name collision. Once the MiniAVC.dll files are gone, this won't do anything, but if somehow an older mod is installed with the old MiniAVC.dll (quite possible), then this will catch it before it causes a problem. It's not needed. And would just make CKAN that much more problematic to use, because it would then be changing mod files
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Inline Ballutes Update thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
Try this (untested): https://github.com/linuxgurugamer/InlineBallutes/blob/master/GameData/KermangeddonIndustries/InlineBallutes/Ballute1875.cfg