Jump to content

linuxgurugamer

Bug Hunter
  • Posts

    24,969
  • Joined

  • Last visited

Everything posted by linuxgurugamer

  1. Was not intended to be rude, sorry if it came over that way.
  2. I'm sorry, the tin hat I'm wearing prevents me from psychically knowing anything about you, your computer, the game installed on your computer, the log files which are available on the computer, the mods installed on the computer, etc Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  3. Is it possible you activated the Blizzy toolbar without realizing it? If so, you need to open the Blizzy toolbar to enable the icon there Please try to replicate this with as few mods as possible. The thing about the AutoAsparagus seems to indicate there may have been an underlying issue with KSP I've found the problem, a workaround is to use the Blizzy toolbar until I release a fix.
  4. New release, 2.3.11.3 Fixed log spam caused when saving game settings Thanks to @Tivec for reporting this
  5. It takes CKAN a few hours to get updated. I just checked, it's now available
  6. New release, 0.3.4.8 Added some more checks for null refs Found a few more while testing this morning, sorry for the quick update
  7. New release, 0.6.14.4 Deleted old commented out blizzy code Fixed incorrect initialization of variables
  8. New release, 0.3.4.7 Fixed incorrect initialization of constants in ModFilterWindow Added check for null in GetButtonTexture No new features, but should eliminate most if not all of the NullRefs it has been generating
  9. A quick update: I've found the problem with the excessive garbage collection in the editor. It's not a critical error, so I'm not going to push another update right now. One way around it is to use the Blizzy toolbar for KCT
  10. Just an FYI, unless any other bugs show up, I'm going to be looking into both the memory usage and garbage collection while in the editor. Lots of room for optimization there
  11. For the 10 or $11, I'll get it. Looks interesting will see how it goes . I'll even start contributing to them on Patreon for a bit
  12. New release, 1.4.6.1 Fixed rockets turning 90 degrees at launch, result of an over-enthusiastic fix for the previous bugfix Sorry about the new bug. I had tested everything EXCEPT for launching. I've now tested that as well, all seems good
  13. First, please remove that and try again. Second, either way, open an issue. It's possible the code I had to touch to fix the other problem was being used by this as well.
  14. Correction: Memgraph IS working and is showing you a problem which was found to be in the Kerbalism mod
  15. Ok, so you can go the that thread. It's a massive mod and is doing a lot. I'm currently looking into the same issue with KCT Most laptops have a virtual numpad, accessed with a fn key. Open an issue, I'll see what I can do
  16. For anyone interested, I adopted this a while ago, new thread is here:
  17. Ah. So it's one of those mods which is causing your problem. Could you try to isolate it a bit further ?
  18. Just wondering if you are going to be doing this
  19. I looked at the KSP.log, you have quite a number of mods installed. Could you please do the following two tests: Create a totally clean install, install MemGraph, and see how it is in the editor Copy your current install, remove the following mods and test: Kerbalism EVEManager ContractConfigurator KIS
  20. The output_log.txt locations have moved, see this for more info: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  21. @DennyTX Let me know if you aren't interested in continuing support for this. I have a working version for 1.6, but would need a bit of help with the shaders. Would also be helpful to have the entire Unity project
  22. No problem @vardicd, I'm glad you found the issue. Can you post your solution for others to see?
×
×
  • Create New...