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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I've pushed a PR back to the original, in the meantime, you can use my TOTALLY UNOFFICIAL version here, the ONLY change is the support for the ClickThroughBlocker: https://github.com/linuxgurugamer/ksp_notes/releases/tag/0.14.2.2 I will remove this as soon as an official version is released
  2. I wasn't planning on it. And the ToolbarController is supposed to deal with the icon spam for the mods that use it
  3. Following up, I took a look, it's 5 minutes work to add CBT to it, I'll see if I can do it and submit a PR this evening
  4. CBT is a dependency for the ToolbarController. AFAIK, Notes isn't yet using CBT
  5. @TimeforAction this is really for you: Make sure you have BOTH the ClickThroughBlocker AND the ToolbarController installed If you still can't get it working, then please post a log file
  6. I've finished the design of my MUN STS-1. The research facility is entirely enclosed in the shuttle bay, needed a shoehorn to get it in. From this point on I'll be launching the traditional way, with the shuttle on the outside instead of on top. I spent a whole stream 2 weeks ago just learning how to launch this way, and while not a veteran, I'm now doing ok. I expect to be doing the mission on Sunday night, at 7PM EDT, would love to have you all come and watch (twitch.tv/linuxgurugamer)
  7. ****** New BETA ******* This is a major update to provide an override capability to tell AVC that certain mods and version should be considered compatible. Thanks to @4x4cheesecake for doing 98% of the work. https://github.com/linuxgurugamer/KSPAddonVersionChecker/releases/tag/1.3.0 This is a BETA, I need feedback, please
  8. New release, 1.4.5.6 Added #if/#endif around the AssemblyVersion lines Replaced KCT_TechItemIlist Ilist with an ObservableList, thanks @MikeOnTea for the suggestion Moved initialization of the TechList into a method, which is called when the list needs to be initted or cleared Changed hard-coded #if false in KST_UpdateChecker with an #if !KSP1_4 Removed old code per RO requests There is a build for KSP 1.5.1 available here. Note that MagiCore is not included, you need to get it as well: https://github.com/linuxgurugamer/KCT/releases/download/1.4.5.6/KerbalConstructionTime-Stock-1.5.1-1.4.5.6.zip https://github.com/linuxgurugamer/MagiCore/releases/download/1.3.1.5/MagiCore-1.5.1-1.3.1.5.zip
  9. It's not trivial to back port, but I could probably recompile this version for 1.5.1
  10. That's a good idea. I'll be doing final tests and probably some minor modifications this evening on my stream, please feel free to stop by and comment I like it
  11. It's rather hard to say, it depends on many different factors. Have you tried using the UI in the VAB/SPH (right-click the ftl drive and select Show/Hide possible destinations). It currently only works with beacons in orbit, but the UI has a slider with which you can vary the test altitude, as well as the test body for the vessel. Keep in mind that this is experimental stuff, so you don't know how the different values interact
  12. A final beta before release. 1.4.5.6 Added #if/#endif around the AssemblyVersion lines Replaced KCT_TechItemIlist Ilist with an ObservableList, thanks @MikeOnTea for the suggestion Moved initialization of the TechList into a method, which is called when the list needs to be initted or cleared Changed hard-coded #if false in KST_UpdateChecker with an #if !KSP1_4 Removed old code per RO requests https://github.com/linuxgurugamer/KCT/releases/tag/1.4.5.6
  13. That's off. @IgorZ, any ideas? @Espatie could you list the specific parts which you are having trouble with?
  14. Yes. If anyone wants to suggest any additional instructions to make it easier, please either post them here or PM me. Sometimes what's obvious to a modder is not obvious to a user, so all input is encouraged and welcomed
  15. I'll take a look, but if it's just not resizing to a smaller size, then that's extremely minor. I'll look at this tomorrow
  16. No idea, the last update was minor. How about providing a log file, and the craft file?
  17. Then say so when you post. If you had said that, I would merely asked you to post more details when you get home Look at it from my point of view. I have limited time to support lots of mods. I am not going to chase down a vague report without a good reason, it can take a lot of time to do that. Once @StevieC identified it, I was able to start looking at it.
  18. Did you try to put in the patch which was in the post right above yours?
  19. As of now, with the Prerelease, I don't have any reports of any issues. The localization issue I saw must be local, since I can't replicate it in anything other than one install. If I don't get any feedback by tomorrow (Sunday) afternoon, I'll be releasing the current version as a full release, and not a beta
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