Jump to content

linuxgurugamer

Bug Hunter
  • Posts

    24,969
  • Joined

  • Last visited

Everything posted by linuxgurugamer

  1. No. It isn't. You need the correct version. However, @magico13 replied in the old thread. You also need to provide a full log file, otherwise those lines are useless
  2. Link to curse, link to source, license, and pics are needed
  3. Yes, there are lot of mods I haven't adopted
  4. Do you have any mods installed? Do you have a reaction wheel installed? Do you have any EC?
  5. You have a lot of other errors in the log file, to the point that I can't isolate FMRS from those, it appears most are related to ContractConfigurator
  6. CKAN updated with 0.5.26.2, I've fixed that version on Spacedock and just uploaded 0.5.29.4 for 1.5.1 I've tested the 0.5.26.2 on a test 1.3.1 system, so this is finally all done
  7. New release, 0.5.26.2, for KSP 1.3.1 Fixed cfg window for the RP-0 aka KSP 1.3.1 build Once this version is indexed by CKAN, I'll push out another to get 1.5.1 current
  8. For now, I'm going to have to rebuild it again for 1.3.1 (which is also going to force me to do yet another rebuild for 1.5.1), will get to that tomorrow morning. The bug isn't that significant, it just means the cfg window in the spacecenter doesn't show up
  9. Ok, CKAN updated so it now has 0.5.26.1 as the newest one for KSP 1.3.1, and 0.5.29.3 as the newest one for 1.5.1. No changes in the 1.5.1 release, the 0.5.26.1 has all the latest changes EXCEPT for the ClickThroughBlocker and ToolbarController
  10. I just released an updated version of KRASH for 1.3.1, version 0.5.26.1 it's on Spacedock and CKAN should also have it later today
  11. Fair enough. Would you be willing to add more individual, specific patches for 1 & 2 man pods in other mods?
  12. TC does more stuff than BTW. To a certain extent, it's probably more accurate, but you pay for that with complexity. If you set the Lossless physics option, then all the warps will be done lossless, but you will most likely get lag
  13. New release, 2.3.11 Bug fix for lossless physics causing issues, both after warp is done and while warp was in progress Removed max version from .version file Please note: The lossless physics is experimental, use at your own risk. If you do use it, please let me know of any issues
  14. Ummm, there WAS a problem which I've fixed, but not yet released. What I need to do now is to disable the stock phywarp since this will override it. Look for an update in the next day or so
  15. No, it directly modifies the standard warp, essentially duplicating the stock phys warp
  16. I know, that was my mistake, sorry. I hope the updated post is more explanatory
  17. Hmmm, that's difficult. I'll have to think about that, never had anyone ask about that before (the color-blindness issue) Not sure about the solar panels from Near, I'll see what I can do
×
×
  • Create New...