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KSP2 Release Notes
Everything posted by linuxgurugamer
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Recommended Mod Layout Discussion
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
Both -
Mod licensing and "etiquette"
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mods Discussions
No one is saying that permission is required or needed. What @Wyzard said was: Again, asking permission is not required or needed. However, it is courteous to ask. The courtesy does multiple things: Lets the original author know that a fork is being contemplated Allows the new person to find out if the software is still being worked on Gives the original author a good feeling that somebody cares enough to contact him I know that there are some people out there who feel that there is no need to be courteous. They feel that if the license allows, they can do anything they want. Legally, they are correct. Morally, it's a grey area. And courtesy is the oil that lets society continue to work. -
Need a part modeled
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Modelling and Texturing Discussion
Whatever you can and are willing to provide. Dropbox is fine. Thanks -
Small Falcon 9 Challenge
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
Actually, the Falcon 9 uses 3 engines for landing -
I believe that is to commerate the first moon landing by Apollo 11
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KSP VAB/SPH Merge Button?!
linuxgurugamer replied to max17's topic in KSP1 Gameplay Questions and Tutorials
If you are running Editor Extensions, you will need to disable the ReRoot function in the EEX settings in order for the reroot to be able to work ona ghosted assembly -
[1.12.x] NovaPunch Rebalanced - Out of Beta
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That is correct, but it is being worked on -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I wasn’t thinking of that at all. It is definitely something to think about. If you were to provide a complete update, including the atmospheric and velocity curves, I would definitely consider it, most likely as an upgrade -
Ground Effect Development Thread
linuxgurugamer replied to Capital_Asterisk's topic in KSP1 Mod Development
Ummm, isn't that what I suggested here: -
[KSP 1.5.1] Panel Party [1.0.0] Nov 23, 2018
linuxgurugamer replied to JadeOfMaar's topic in KSP1 Mod Releases
It's done -
[KSP 1.5.1] Panel Party [1.0.0] Nov 23, 2018
linuxgurugamer replied to JadeOfMaar's topic in KSP1 Mod Releases
You want B9 Part Switch to depend on this? or this to depend on B9? Never mind, I just read the OP -
I have a beta release, I'd appreciate some people trying it out: Changed: Changed license to MIT Moved all settings into stock settings page, both to reduce code and to have the settings persist on a per-save basis Note: Existing settings are not migrated https://jenkins.spacetux.net/job/M-S/job/StageRecovery/7/artifact/StageRecovery-1.9.0.1.zip
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[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That changes the engine dramatically. Not all jet engines have afterburners. I'm not sure about adding this to the mod at this time