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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
I've done it many times- 5,225 replies
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That must be new. When I looked at his version history, it says that the parachutes were added in and, according to his Jenkins server and Github, that was built on March 10 of this year. So, forgive me for not knowing instantly that another mod added this feature. I wonder if he added that because of 1.4?
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[1.12.x] Part Commander Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Fixed and updated -
[1.12.x] Part Commander Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
weird. I'll get it fixed -
RCS input control/editing in the VAB
linuxgurugamer replied to Harcust's topic in KSP1 Mods Discussions
And regarding CKAN, download and install the latest version, 1.24 -
Help me prioritize 76+ mod updates - Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
Which is why I put the smiley at the end. No problem, was just indulging in a bit of teasing -
Help me prioritize 76+ mod updates - Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
Hmmm. KWRocketryRebalanced, Recycled Parts, Munar Industries Fuel Tank Expansion, Mk 2.5 Spaceplane parts. All mine, all updated. Should be enough for a decent career. -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Well, yes, of course. The OP still says 1.3.1, why don’t you WAIT for an update?- 302 replies
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Help me prioritize 76+ mod updates - Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
All my mods will get updated, except for those that are totally obsoleted by new features, such as PDPN. Contributions are always welcome, however. I guess you didnt bother to read the OP, where I specifically say and ask for a list of 3-4 mods that you most miss/would like/feel absolutly necessary. Spamming with a list of 40 is not helpful and will be ignored. -
I should point out that this works fine in KSP 1.3.1, so I would suspect something with Unity. these are ver small png files, for window decorations I found this post which seems to be relevent:https://forum.unity.com/threads/d3d11-failed-to-create-2d-texture.392286/ but not sure how to fix it yet. Is KSP trying to compress an image which incompressable? I suppose I can just rewrite the code to load from the file rather than the database, but would like to understand this for the future, and for anyone else who may come across this.
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All of a sudden, when testing a mod for 1.4.1, I'm getting the following errors when loading: Load(Texture): PartCommanderContinued/textures/aero_off (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) d3d: failed to create 2D texture id=2435 w=10 h=10 mips=4 d3dfmt=894720068 [invalid call] Load(Texture): PartCommanderContinued/textures/aero_on (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) d3d: failed to create 2D texture id=2437 w=10 h=10 mips=4 d3dfmt=894720068 [invalid call] Load(Texture): PartCommanderContinued/textures/az_off (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) d3d: failed to create 2D texture id=2439 w=10 h=10 mips=4 d3dfmt=894720068 [invalid call] Load(Texture): PartCommanderContinued/textures/az_on It's not even at the code yet, so I have no idea what's going on. Can someone give me a clue?
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For those waiting on this for 1.4.1, it depends on Firespitter, which isn't yet available. Please be patient, I believe that @RoverDude is nearly ready to release an update
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Help me prioritize 76+ mod updates - Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
Lol. I found some time, and it was an easy one to do I am counting the repeated mods to find which are most popular, trying to do those first -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Notify the mods, it's the forum- 5,225 replies
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I've adopted this mod for 1.4.1, it's now using the new stock texture changer, new thread here:
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- structural
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Placeholder for new release in progress A forum user, @DrunkenKerbalnaut, made this wonderful set of structural tubing with many switchable textures. He hasn't been around since November, 2016, someone mentioned he had been injured. The original thread is here:https://forum.kerbalspaceprogram.com/index.php?/topic/152597-12x-structural-tubing/ I've updated it for KSP 1.4.1, replacing the old FireSpitter texture switching code with the new stock texture switches. DK Salvage is proud to present Structural Tubing. This mod adds a few structural components for ruggedizing your various crafts. Download Link: Spacedock: https://spacedock.info/mod/1753/Structural Tubing Restructured Source: https://github.com/linuxgurugamer/StructuralTubingRestructured License: CC-BY-NC-SA 4.0 Available via CKAN Features: 24 different tube sections, etc. Stock Texture Switch support. Tweakscale support. Agency and Flag. KottabosGames Review of v1.0: License: I've changed the license from the original as permitted. It's still very open Credit: @SpannerMonkey(smce) for modeling, making sweet rovers, and including FSTextureSwitch support. He did pretty much all the important stuff, really. @BureauJaeger for the addition of new textures for Firespitter users. The USI-alike one is my new fave.
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Help me prioritize 76+ mod updates - Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
is now done -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release 0.1.5.2: Fixed AddLeftRightClickCallbacks call 0.1.5.1 Filled nullref when first called Fixed bug when a mod called SetTrue or SetFalse, the button would be set true/false, but the texture wasn't being changed -
Help me prioritize 76+ mod updates - Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
Will be done tomorrow.