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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New release, 3.3.19: Updated obsolete Linerenderer calls Fixed NoOffsetLimit code to NOT activate when a compound part is being moved with the offset gizmo Just fixed it.
  2. @iSquared Quick workaround is to disable the NoOffsetLimits, that's the code which is causing the problem
  3. You can't do that in stock, either I think he means the move gizmo, I'm checking that now And yes, in stock you can move each one with the gizmo. Now testing with EEX I see what he is talking about, the gizmo will only work on origin node of the struts when EEX is installed. This is a holdover from a few years ago when stock didn't allow it either. I'll just file it as an issue and get back to it later
  4. It probably is fine, it's only a parts mod The Quicks will probably be near the end, since I need to do some extra work for them, but this is added to m y list I tried that, wasn't happy with the result. I do accept PRs, but prefer to keep control of the builds, etc. I am, but there comes a point when I need to decide what to do next. This helps This isn't a list of who can think of something else to add. I'll be doing them all, but I'm trying to get an idea of the most popular ones (or the ones most in need)
  5. Kind of, but it's really low on the list. He never really finished it, so there are missing formats, it's not fully compatible with all other mods, it actually breaks some of them
  6. New release, 3.3.18: Changed resize of settings window from just before ClickThroughBlocker.GUILayoutWindow to after to toolbar, to avoid confusing the ClickThroughBlocker You will also need to install the latest version of the ClickThroughBlocker, now up to 0.1.5
  7. New release, 0.1.5: Changed check of UniversalTime to a tick counter in CBTMonitor, since time doesn't flow in the Editors
  8. I found the problem. it all came down to the fact that time doesn’t flow in the Editor, and some new code was added which was checking the time to see if a lock should be removed or not. Update coming soon, just need to do some more testing
  9. I've been able to isolate it down to the popup menu. If your inputs are locked, simply move the mouse over the toolbar button, and then move it sideways to another toolbar button and wait for the menu to go away. I'm looking at it right now
  10. This will be helpful, thanks. will work on it tomorrow, very late here now
  11. It's on my list, but is going to have to wait until I get all my current mods updated.
  12. The active PluginData folder is: RCSBuildAid/PluginData, it's been this way since I took the mod over The above nullrefs has been fixed with the update to the ToolbarController Should be fixed now Fixed now
  13. New release, 0.9.6.1 Fix for multiple buttons The Toolbar Controller was also updated to 0.1.5.1 to fix this bug, you must install that as well to have a complete fix:
  14. New release, 0.1.5.1 Filled nullref when first called Fixed bug when a mod called SetTrue or SetFalse, the button would be set true/false, but the texture wasn't being changed
  15. Ok I know what needs to be fixed, will get to it this evening
  16. Ok, a series of exact steps to reproduce this is needed, please. What do you mean by: "set some radially attached solar panels to be rigid" Please be as specific as you can, EEX is a strange mod internally, since it is really touching the internals of the editor.. I know the line of code, but need to reproduce this. I will put out a quick update in a few minutes, which might fix this, please try it both ways. Thanks
  17. These two mods have code which needs to be rebuilt, but good news on the others, I'll get to them ASAP since it's a very minor change Thanks
  18. I had been planning on keeping the ejectors and getting rid of the chutes, but it seems like I'll keep them both
  19. Typo due to being on mobile. Check your logs, you may be getting log spam. I just check CKAN, I see the latest version for KSP 1.3.1 is 1.23.3, and it is listed as being for 1.3.1. I suspect you may have told CKAN that mods for 1.4 are compatible with your 1.3.1 install, because you definitely have the wrong version, the correct versions are: KSP 1.3.1: 1.23.3 KSP 1.4.1: 1.24.0
  20. Just see how long it takes and subtract that from the final score.
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