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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. As long as the mod itself isn’t hosted on any of Squad’s servers, the eula is meaningless. It applies to the forum posts, not the game itself, which is covered by a different license.
  2. Why wait, a lot of people are going to be staying on 1.3.1 for several months while mods get updated. Including myself, Imight add. It is doable with a bit of code, I’m doing something like that in another mod. PM me if you want details
  3. miniavc is the dll included with the individual mods. It is designed to chekc the version of the mod it is included with. KSP-AVC is a more powerful, stand alone version. They both do the same thing, if the full KSP-AVC is installed, then the miniAvc wont run.
  4. Like many powerful tools, it takes time to learn. I assume you have the dependencies installed, otherwise you wouldn’t be seeing the menus. Read the OP, read this doc from Google Docs: https://docs.google.com/document/d/1wR9IozZbwceVek2KA2Qro2SBOZPJwzWUrBPATyoffT0/edit?usp=sharing and ask questions.
  5. New release, 0.6.8.2 Removed custom text and added code to use the data in the EXPERIENCE_TRAIT config nodes
  6. I am already using the localized title for stock traits. And thanks, i see what I need to do now.
  7. If you are referring to Interstellar Fuel switch, no, I am not doing that mod. I don't remember, did you install it via CKAN or manually? Try this: If CKAN, delete the mod with CKAN, then delete the remaining directory by hand If not CKAN, delete the entire directory. then start the game, see if it comes up again. If it does, then you have an extra .version file somewhere. You can find this by looking into the output_log.txt file,and finding lines which look like the following (this is from the current version of PatchManager): KSP-AVC -> https://raw.githubusercontent.com/linuxgurugamer/PatchManager/master/PatchManager.version NAME: PatchManager URL: https://raw.githubusercontent.com/linuxgurugamer/PatchManager/master/PatchManager.version DOWNLOAD: NULL GITHUB: NULL VERSION: 0.0.14 KSP_VERSION: 1.3.1 KSP_VERSION_MIN: NULL KSP_VERSION_MAX: NULL CompatibleKspVersion: True CompatibleKspVersionMin: True CompatibleKspVersionMax: True CompatibleGitHubVersion: True Very specifically, find lines which begin with KSP-AVC -> One of those will be the culprit. The line will show you where it is. If it doesn't happen, then reinstall the mod and try again.
  8. Actually, it can. If a mod, such as TRPHire, wants to show the name of the trait somehow (TRPHire does), it can only use the trait name. Would be nice if there was user-facing strings available. Maybe have a standard way to define a string, so that a localization tag can be built from the name. Maybe I'm overreacting here, because I just had to manually put in a whole bunch of "if" statements to do the localization manually in TRPHire. But that means if a new trait showed up, then it won't be localized. I'm thinking like this: Where "Name" is the trait name: Localization { en-us { #CTI_Name = localizedName } } @RoverDude has a customized version of TRPHire, but either he's already done his localizations inside his mods or they aren't localized, I just don't know.
  9. New release, 0.6.8.1 Fixed localization for Traits Added custom text for traits from the Community Trait Icons @flart Please verify the russian text
  10. You can test with this, this has the localization code: https://www.dropbox.com/s/b1gxguzssw29i1y/TRP-Hire-0.6.8.1-beta2.zip?dl=0
  11. Yup, thanks How about the following, can you do translations for them (or point me : Colonist Geologist Miner Mechanic Technician Biologist Farmer Medic Quartermaster Kolonist Scout Here is the code you can update: #TRPHire_Settings_Colonist = Colonist #TRPHire_Settings_Geologist = Geologist #TRPHire_Settings_Miner = Miner #TRPHire_Settings_Mechanic = Mechanic #TRPHire_Settings_Technician = Technician #TRPHire_Settings_Biologist = Biologist #TRPHire_Settings_Farmer = Farmer #TRPHire_Settings_Medic = Medic #TRPHire_Settings_Quartermaster = Quartermaster #TRPHire_Settings_Kolonist = Kolonist #TRPHire_Settings_Scout = Scout
  12. Has anyone thought about localizing this? I got asked about it in TRP-Hire, i'm having to do local string compares to do my own localization, would be much better if the mod could do it. I'd be happy do to the initial work, but I don't want to do it and not get it accepted.
  13. @flart If you want to do the Russian, here are what you will need: #TRPHire_Pilot = Pilot #TRPHire_Engineer = Engineer #TRPHire_Scientist = Scientist
  14. Ok, I'll look at it some more Actually, it looks like it's getting those directly from KSP, so I'll have to add some code to interpret them. They aren't localized when I get them from KSP
  15. Please stop telling me what to do. Or else I might get liquided and just stop doing this.
  16. One minute here, one minute there. And then when the URL changes, I get bogged down with changes. I'm supporting over 130 mods. All my mods are available via CKAN, if nothing else you can use CKAN to download the files and install them manually
  17. And this is why I don't like putting the links into the .version, because they can change Try this: https://jenkins.spacetux.net/job/A-F/job/FilterExtension/
  18. Did you try the version I posted: https://www.dropbox.com/s/249vk4p5voqfqob/TRP-Hire-0.6.8.1-beta.zip?dl=0
  19. Please be a bit more specific, I'm not sure what I'm looking for Actually, try this: https://www.dropbox.com/s/249vk4p5voqfqob/TRP-Hire-0.6.8.1-beta.zip?dl=0
  20. I rarely add those to my .version files, sorry
  21. What "IFS folks"? Always look in the first post
  22. New release, 2.3.2.3: Thanks to forum user @Arivald Ha'gel for the following: Invalid conversion from uint to int fixed Added support for the Click Through Blocker. ClickThroughBlocker is now a requirement
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