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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.4.3 Updated ISP of the chemical part of the Taurus Nuclear engine to match the ISP of the Twitch engine Fixed syntax error in PatchManager files Add optional patch to convert the chemical engines of the Taurus Nuclear engine back to nuclear Updated maxthrust of the chemical part to be about 8x larger than the Twitch engine, since the engines are larger than the Twitch engine -
Wish I was that young
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Well, how about letting the user decide on the desired precision? Also, based on some tests I've done, Stringbuilder is much slower than somple concating, which can be a issue in a heavly modded game. Finally having to toolbat function as a separate dll is wasteful, if you want to hide to button, set a flag
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[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Minor update, 0.1.4.1 Updated description of the Taurus Nuclear Engine Note, the Taurus capsule has a bug where you cannot reenter the command pod -
[1.12.x] Interstellar Flight Inc. Life Support
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, I'll look at it. When in orbit, you don't need to rerun for each biome, but you DO need to rerun for low orbit vs high orbit. -
Leaving community, dropping mod support.
linuxgurugamer replied to RealGecko's topic in KSP1 Mods Discussions
Understandable. Thank you -
Leaving community, dropping mod support.
linuxgurugamer replied to RealGecko's topic in KSP1 Mods Discussions
Thanks Sorry to see you go, if you ever come back, just let me know and I will release them all back to you as the official maintainer -
[1.12.x] Interstellar Flight Inc. Life Support
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Try the update, the science experiments should now be correct. If it still doesn't work, then please post both the log file and the save file(s) for me to look at. Thx -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.4 Added NAU's OrgamiFoldableAssets -
[1.12.x] Interstellar Flight Inc. Life Support
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 3.4.4 Fixed technology level of science parts Added info display to tech tree and in editor -
Originally by @BahamutoD, original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/74412-10-bdynamics-retractingvectoring-engines-etc-v120-may-6/ There have been many requests over the years to get the Critter Crawler working again. Your requests have now been answered. Together with @Starwaster, the Critter Crawler is crawling out of the woodwork again. My thanks to @Starwaster, who responded to a request for a little help with a LOT of help This includes the following parts: XJ-48k Vector - 1.25m powerful turbojet with thrust vectoring. Critter Crawler - hexapod rover body built to be able to go places that wheeled rovers can not. MJ-88 Mini Vector - 0.625m turbojet with an advanced thrust vectoring system. R-RCS-B5 Retractable RCS Block (Flat) - Flat retracting RCS block VTx-202 Retractable Engine - A retractable dual nozzle, liquid fuel and oxidizer powered rocket engine. ILX-40 Retractable Engine - a small Retractable rocket engine ICU-360 Spotlight Turret - A spotlight which follows the mouse TRR-1 Tiny Retractable Radial Engine Cluster Availability Download: https://spacedock.info/mod/1641/Retracting/vectoring engines, Critter Crawler Source: https://github.com/linuxgurugamer/CritterCrawlerRetractingVectoringEngines License: CC-BY-SA Available in CKAN Dependencies BDAnimationModules KSPWheel (version 0.10.5.22 or later) Featured in StarMod https://web.archive.org/web/20240607083236/https://forum.kerbalspaceprogram.com/topic/182632-starmods bdynamics-retractingvectoring-engines-critter-crawler/#comment-3551659 The Critter Crawler needs the KSPWheel mod, the engines need the BDAnimationModules mod And of course, a picture is worth a thousand words, have a few below:
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This mod started as the Throttle Limit Action Groups, and was listed as discontinued. A forum user, @Errol, requested that I revive it and add a new feature. The new feature was significant enough that I decided to totally rename the mod. Originally suggested by Kofeyh of KSPTV, this super simple mod allows players to assign levels of throttle limiting to an engine on their craft through the magical power of action groups. These action groups work like any of the stock ones, meaning they will also copy to symmetry counterparts. Note that users of AGX will have to abide by AGX's cooldown periods and cannot simply spam a button. Plan your groups accordingly. Additionally, the mod now puts a minimum throttle setting on (currently) stock engines. What this means is that , for example, the Rapier which has a minimum throttle of 20%, will throttle from 100% down to 20% (using the full range of the throttle), and then to 0%. New functionality Added toolbar button and window for controlling the Thrust Limiter Can change the following: All active engines All inactive engines All RCS and can also select specific engine types Remembers window position Added settings window with the following options: Enable Throttle Limits Enable Global Thrust Limit Window Use Alternative Skin It is not totally safe to use both the Throttle Limits and the Global Thrust Limit Window together, it seems to confuse other mods which don't expect this behaviour. Availability Download: https://spacedock.info/mod/1640/Throttle Limit Extended Source: https://github.com/linuxgurugamer/ThrottleLimitExtended License: GPL V3 Also available via CKAN Toolbar button The toolbar button is used to open up the Thrust Limit window Action Groups Thrust Limit Window This mod now has the ability to change the thrust limits of various types of engines. Click the toolbar button (which looks like a throttle): Settings Window
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
linuxgurugamer replied to stupid_chris's topic in KSP1 Mod Releases
Huh? Where did kOS come from? And waht do you mean about the “state”? what it says is that the ModuleTweakableParachute will NOT be installed if either RealChute or FAR is installed