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Everything posted by linuxgurugamer
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Once this is done, and it's very close now, I'll be starting to think about habitats. I don't intend to add any parts, there are sufficient habitat mods around, but I will be writing configs for them, starting with the Tokamak Refurbished Parts. So I'm looking for some ideas as to what you think various habitats should do regarding life support. I've identified the following minor issues which need addressing, all related to the status display window: Fix status display of EVA kerbals to status window using EVA values for the status, currently using vessel values for the status For eval kerbals, don't' show sludge or slurry if no recyclers, don't show recycle rates Beyond this, I have nothing else for the initial release; unless I hear more, I expect to be able to reelase this over the coming weekend
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Need some help with Vector3d & planet positions
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
The problem is that we are trying to calculate and angle of multiple bodies not disturb and we are getting very strange results -
[20/05/2015] LV-2N & LV-4N Nuclear Engine Clusters
linuxgurugamer replied to Kommitz's topic in KSP1 Mod Releases
Yes, going to take a few days, I send him that message back in August, when I had time. -
Did someone say my name? Here @RoverDude
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[1.0.4] YongeTech: Great Big Sky Tech Tree (v1.1)
linuxgurugamer replied to yongedevil's topic in KSP1 Mod Releases
Why did you necro a 2 year old thread? After 2 years with no activity, do you really think the model author is going to come back and updated? -
That is what classic mode is. It does make sense to have an abbreviated panel. Sluyr and Sludge tanks arent needed if syffucient recyclers are attached to the vessel in question, but if someone wants to do an extended mission without the recyclers, but to be able to recycle eventually, they will need the tanks.
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[20/05/2015] LV-2N & LV-4N Nuclear Engine Clusters
linuxgurugamer replied to Kommitz's topic in KSP1 Mod Releases
If anybody is interested, I just got permission form @Kommitz to revive this and the FTNM Atomic Rockets mod of his -
Days remaining is if there is no recycling. It's the amount of days remaining of LS only. Rate is the rate at which the recycling is done, per day of that particular resource No status at VAB at this time, sorry. The OrganicSlurry and Sludge are there in the advanced modes. If you go to classic mode, then they won't show up. Read the OP of the release thread, it goes into the reasoning in more detail.
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Not sure about habitation, but it is now in beta, release will be soon if no issues show up I know there are some generic habitation mods out there, I may eventually add configs for things like those. But the whole idea behind this is KISS - Keep It Simple Stupid, and whatever I end up doing, has to stay simple
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KSP HORIZON - A Kerbal Space Program Series
linuxgurugamer replied to sandroxil's topic in KSP Fan Works
Curious how long it takes to do each episode? -
[1.12.x] Interstellar Flight Inc. Life Support
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, Beta-1: https://github.com/linuxgurugamer/IFI-Life-Support/releases/tag/3.4.0.4 Updated status page to have columns dynamically sized Added process rate to status display Added Auto Warp Cancellation lead time to settings Updated texture for radial tank -
Need some help with Vector3d & planet positions
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
Well, I'm pretty sure that body.getPositionAtUT just calls that, but I tried it anyway: foreach (CelestialBody rock in FlightGlobals.Bodies) if (rock.name == "Mun") Hire.Log.Info("currentUT: " + Math.Floor(Planetarium.GetUniversalTime()) + ", UT of 86400: " + ScaledSpace.LocalToScaledSpace(rock.orbit.getPositionAtUT(86400))); at UT= 3: Hire: currentUT: 3, UT of 86400: [42.4405393536052, 0.269453529015138, 1942.66814631748] At UT = 16415 (next day): Hire: currentUT: 16415, UT of 86400: [-1914.88357933297, 0.269453529015138, 48.9601178307615] These should be the same, since it's asking for the same UT in the future. So what's wrong? -
[1.12.x] Interstellar Flight Inc. Life Support
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I havent changed that, but is easy enough to do so. Ill add a choice on 1, 2, or 3 days -
KSP HORIZON - A Kerbal Space Program Series
linuxgurugamer replied to sandroxil's topic in KSP Fan Works
Love them, when is the next episode? -
New release, 0.1.4: Fixed nullref spam if KaptainsLog is disabled at start