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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Once this is done, and it's very close now, I'll be starting to think about habitats. I don't intend to add any parts, there are sufficient habitat mods around, but I will be writing configs for them, starting with the Tokamak Refurbished Parts. So I'm looking for some ideas as to what you think various habitats should do regarding life support. I've identified the following minor issues which need addressing, all related to the status display window: Fix status display of EVA kerbals to status window using EVA values for the status, currently using vessel values for the status For eval kerbals, don't' show sludge or slurry if no recyclers, don't show recycle rates Beyond this, I have nothing else for the initial release; unless I hear more, I expect to be able to reelase this over the coming weekend
  2. Read the OP, it seems you have not read the OP in full. I'll quote the relevant section:
  3. The problem is that we are trying to calculate and angle of multiple bodies not disturb and we are getting very strange results
  4. So, I was thinking about this, and think you have a point. So I added an option in the settings to display the OrganicSlurry and Sludge in the resource panel, so, if you don't want it, you can disable it.
  5. Yes, going to take a few days, I send him that message back in August, when I had time.
  6. Did someone say my name? Here @RoverDude
  7. Why did you necro a 2 year old thread? After 2 years with no activity, do you really think the model author is going to come back and updated?
  8. That is what classic mode is. It does make sense to have an abbreviated panel. Sluyr and Sludge tanks arent needed if syffucient recyclers are attached to the vessel in question, but if someone wants to do an extended mission without the recyclers, but to be able to recycle eventually, they will need the tanks.
  9. I'll probably add support for this in the Tokumak Industries hab pack eventually, but I need to figure out what it's going to do, beyond the current recycling
  10. If anybody is interested, I just got permission form @Kommitz to revive this and the FTNM Atomic Rockets mod of his
  11. Days remaining is if there is no recycling. It's the amount of days remaining of LS only. Rate is the rate at which the recycling is done, per day of that particular resource No status at VAB at this time, sorry. The OrganicSlurry and Sludge are there in the advanced modes. If you go to classic mode, then they won't show up. Read the OP of the release thread, it goes into the reasoning in more detail.
  12. Not sure about habitation, but it is now in beta, release will be soon if no issues show up I know there are some generic habitation mods out there, I may eventually add configs for things like those. But the whole idea behind this is KISS - Keep It Simple Stupid, and whatever I end up doing, has to stay simple
  13. I noticed that last night, thanks for reporting it. I'll have to look at it over the next day or so
  14. Curious how long it takes to do each episode?
  15. I just released the first beta, we are out of alpha. Details in the release thread, but you can get it here: https://github.com/linuxgurugamer/IFI-Life-Support/releases/tag/3.4.0.4
  16. New release, Beta-1: https://github.com/linuxgurugamer/IFI-Life-Support/releases/tag/3.4.0.4 Updated status page to have columns dynamically sized Added process rate to status display Added Auto Warp Cancellation lead time to settings Updated texture for radial tank
  17. No, not the radial tank (which, btw, I'm only including the LS since it is a 1 unit tank) but the IFITank (it's a 2.5m round tank): Parts/Storage/IFITank
  18. Well, I'm pretty sure that body.getPositionAtUT just calls that, but I tried it anyway: foreach (CelestialBody rock in FlightGlobals.Bodies) if (rock.name == "Mun") Hire.Log.Info("currentUT: " + Math.Floor(Planetarium.GetUniversalTime()) + ", UT of 86400: " + ScaledSpace.LocalToScaledSpace(rock.orbit.getPositionAtUT(86400))); at UT= 3: Hire: currentUT: 3, UT of 86400: [42.4405393536052, 0.269453529015138, 1942.66814631748] At UT = 16415 (next day): Hire: currentUT: 16415, UT of 86400: [-1914.88357933297, 0.269453529015138, 48.9601178307615] These should be the same, since it's asking for the same UT in the future. So what's wrong?
  19. I havent changed that, but is easy enough to do so. Ill add a choice on 1, 2, or 3 days
  20. Check the settings for PDPN, there should be a setting which says whether to use the Blizzy toolbar or not
  21. New release, 0.1.4: Fixed nullref spam if KaptainsLog is disabled at start
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