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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. There is a problem with this release, causing an exception and preventing offsets from working I have it fixed, just need to do some testing with this and another fix to eliminate the issue of typing in the editor boxes (ie: disable hotkeys)
  2. OK. I'm about done with some other work, so I hope to be able to look at this in the next few days. Thanks all for your patience
  3. @gomker Thank you very much. I hope you took my post in the way it was meant I don't need any more mods at this time, really appreciate what you do for the community
  4. Very sad about this. Hey. Maybe somebody could adopt it? I wonder who would do that? @Papa_Joe is still around, so is @gomker, can either of you get a 1.3.1 compile? I see that the last commit to the repo was on July 6, and there is another PR waiting
  5. Well, when AVC tells you it's out of date, did you even think to check to see if it was updated? AVC is a tool, if you don't use it, it won't do anything for you
  6. The counterbalance is that the game is great on the PC, so when they finally do get to re-release it, I'm sure there will be a lot of people who will hear about it from the PC side, and if it's reasonable and gets good reviews, it should be ok. I'm very sorry to hear that, but apparently the game was broken at a very fundamental level and essentially required a complete rewrite for the consoles.
  7. This is a continuation of the abandoned Through the eyes of a kerbal - 1st person EVA (a.k.a. Force IVA) mod by @Chronothan,continued by @Ser and then by @Virindi Original thread here (by @Ser):https://forum.kerbalspaceprogram.com/index.php?/topic/150599-122-through-the-eyes-of-a-kerbal-1st-person-eva-continued-111-apr-1-2017/ Previous thread (by @Virindi): https://forum.kerbalspaceprogram.com/index.php?/topic/160104-13-through-the-eyes-of-a-kerbal-2002-20170620/ Since @Virindi seems to have abandoned this (I tried several times to contact him), I contacted @Ser and got permission to revive it. @Ser requested that if I stop supporting the mod that I give it back to him for maintenance Supported KSP version: 1.3.1 Usage Settings page contains the following, these used to be in the settings.cfg file: forceEVA showSightAngle forceIVA disableMapView The ThroughTheEyes/PluginData/options.cfg contains the following, you can change them with a text editor: toggleFirstPersonKey EVAKey recoverKey reviewDataKey Default Keys When in First-Kerbal-View mode: The throttle controls the power of the EVA thrusters. Make sure it isn't zero, it defaults to 100% The WASD keys are used to rotate the Kerbal using the EVA thrusters Command Key Rotate forward w Rotate backward S Rotate left A Rotate right D The translation keys are used to move the kerbal using the EVA thrusters Command Key Translate down I Translate up K Translate left J Translate right L Translate forward H Translate backward N Settings are available via the stock settings page, either when creating a new game or in-game from the space center or flight scenes. To access the settings in-game, get to either the Space Center or Flight scenes, hit the escape key, click the Settings button, then click the Difficulty Options button to get to all the settings pages Availability: CKAN preferred Download: https://spacedock.info/mod/1560/Through The Eyes of a Kerbal Source: https://github.com/linuxgurugamer/Through-The-Eyes License: GPLv3 By default, the in-game "Camera Mode" (i.e. "C") key is used to switch to first person view while on EVA. Besides that, the mod enables you to restrict view to IVA and disable Map view when restricted to IVA. For those options see the configuration file in the PluginData folder of the mod. If using those features the Part Commander mod is recommended to have access to right-click menu actions from within IVA or first person EVA.
  8. What version were you running? Too bad the log is gone, it would have told me exactly what was wrong
  9. Ignore it. It is looking for Action Groups Extended
  10. Tracing back was difficult, so many people have worked on this. Ill get the OP updated
  11. Not really, although I haven’t seen any significant issues with 1.3.1. Rather busy now, but I’ll keep it in mind
  12. Cool. Well, let me know how it goes. I don't really use it, but I like the idea to have it available for other people.
  13. This mod was originally written by @Tabakhase and then picked up by @Virindi original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/61250-104wipivaplugin-probecontrolroom-10-beta10a-iva-all-the-things-notsoshaky/ @Virindi's thread is here:https://forum.kerbalspaceprogram.com/index.php?/topic/160014-122-probe-control-room-continued-1226-20170501/& Since the most recent maintainers seem to have decided not to continue this mod, I have gone ahead and updated it. This mod adds a "Mission Control" IVA to unkerballed vessels. -Supports either standard RasterPropMonitor MFDs or the ASET versions. -Configuration option to force control room only for probe vessels (no external view). Requirements: -Module Manager -RasterPropMonitor -ToolbarController -ClickThroughBlocker -[Optional] ASET Props -***NOTE*** If you are using ScanSat, you currently need the dev version of ScanSat to avoid a problem with RPM displays going unresponsive. ***NOTE*** Download: https://spacedock.info/mod/1558/Probe Control Room Recontrolled Source: https://github.com/linuxgurugamer/KSP-ProbeControlRoom License: CC-BY-NC-SA-3.0 This mod is a continuation of the work of: @Tabakhase, @icedown, @Albert VDS, @MeCripp, @Nils277, @JPLRepo, @Dexter9313, @Z-Key Aerospace, @jlcarneiro.
  14. For anyone interested, I've PM'd the author about this. I can't adopt it until the license is changed.
  15. You seem to have a number of "wants", phrased almost as demands. Just a friendly word of advice, That is a very good way to discourage a mod author from doing anything. It's not going to happen.
  16. I dont use it because I have too many other mods installed. please see if you can reproduce it in 1.3.1 and post logs, and please do ping me when you do.
  17. Which version are you using? I recompiled it for 1.3.1 last week
  18. New release, 0.6.12: Added new government, North Va'ar, Thanks to @OrbitalBuzzsaw Updated deploy and build scripts
  19. New release, 1.3.2: Added ability to rotate the docking camera Added zoom to docking camera
  20. New release, 1.6.1: Modified EvaFuelManager.onEvaStart to look up KerbalEVA.propellantResourceDefaultAmount and apply changes proportionally I.e. if that amount is equal to 5 (default value as per https://kerbalspaceprogram.com/api/class_kerbal_e_v_a.html#a7ce0916b13d2c62ac0e130a8aec2a33c), then full value of EvaTankFuelMax as configured in CustomSettings will be requested, or if this amount is 2, then only 2/5 * EvaTankFuelMax will be requested. This was needed to support another mod
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