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Everything posted by linuxgurugamer
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Camera Science Experiment
linuxgurugamer replied to NSEP's topic in KSP1 Suggestions & Development Discussion
No idea, been a long timesince I last used it. -
ModuleDecoupler woes
linuxgurugamer replied to linuxgurugamer's topic in KSP1 C# Plugin Development Help and Support
In a future version I'd like to be able to add a number of separtrons to the top of the tank, and then I'll have this problem. But for now, I just want to have the module functioning properly -
[1.3.1] Docking camera (KURS) (14.feb.18)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
For anyone interested, here is a test rebuild of the decompiled version for 1.3: https://www.dropbox.com/s/uqluoa13ivefebc/OLDD.zip?dl=0 Please let me know of any problems. Thanks -
ModuleDecoupler woes
linuxgurugamer replied to linuxgurugamer's topic in KSP1 C# Plugin Development Help and Support
The decoupler references a node, which is known. I'm not creating a part, just adding a part module -
ModuleDecoupler woes
linuxgurugamer replied to linuxgurugamer's topic in KSP1 C# Plugin Development Help and Support
Weird! My issue is that I have the first part module which has a PAW, in the editor, which, when you click, creates the module decoupler. So, I guess that would run in the on GUI event, maybe I need to change that to set a flag and then run during the update. At least it's something to try. Thank you -
Camera Science Experiment
linuxgurugamer replied to NSEP's topic in KSP1 Suggestions & Development Discussion
Also,HullcamVDS has a number of cameras -
Making Kerbals a Multiplanetary Species
linuxgurugamer replied to CommanderSpork's topic in KSP1 Mission Reports
But can it take off from Eve? -
This has been revived here, updated for 1.3:
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Mk2 Lightning Cockpit for B9 Aerospace v1.3 (FAR drag fixed)
linuxgurugamer replied to BahamutoD's topic in KSP1 Mod Releases
This has been revived in the following mod/thread: -
[1.0.5] Atomic Age - Nuclear Propulsion - Red Hot Radiators
linuxgurugamer replied to Porkjet's topic in KSP1 Mod Releases
This mod has been revived in the following thread: -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Good idea, thanks -
KSP Comets
linuxgurugamer replied to Super Cat Elvis's topic in KSP1 Suggestions & Development Discussion
I already did that without a comet. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
Stock scale games are ok?- 7,371 replies
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The New End-User License Agreement is Unacceptable
linuxgurugamer replied to T.C.'s topic in KSP1 Discussion
I still doubt that number. Not counting patches which a person wrote for themself, I stand by my original number. look at Spacedock, Curse, and this forum. -
The New End-User License Agreement is Unacceptable
linuxgurugamer replied to T.C.'s topic in KSP1 Discussion
You are joking, i hope. The number of mods is in the low to mid thousands, not hundreds of thousands. and it is possible to write mods without decompiling the code. I should know, I do it. -
I am trying to add a ModuleDecouple to a part programmatically to a part. It's not working, but I don't know why. This is a new part module I'm writing, which will add a ModuleDecouple at edit time based on the user's input. What I'm doing is adding the ModuleDecouple component to the part gameObject, and then adding the new module the the part.Modules. It appears to work, but staging isn't updated, and when I trigger it in flight, I hear the decoupling sound but nothing happens. Suggestions are welcome (obviously). The code I'm using follows. It is probably trying to do too much, but I've been trying everything I can find: decouplerModule = this.part.gameObject.AddComponent<ModuleDecouple>(); this.part.Modules.Add(decouplerModule); decouplerModule.enabled = true; decouplerModule.ejectionForce = ejectionForce; decouplerModule.explosiveNodeID = explosiveNodeID; decouplerModule.overrideStagingIconIfBlank = true; decouplerModule.stagingToggleEnabledEditor = true; decouplerModule.staged = true; decouplerModule.SetStaging(true); decouplerModule.UpdateStagingToggle(); decouplerModule.stagingEnabled = true; this.part.UpdateStageability(true, true);
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[1.3.1] Docking camera (KURS) (14.feb.18)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
Danny hasn't been around for about a month. That's not enough time for me to consider adopting the mud. However, I am keeping my eye on this. Just an FYI for everyone, the code on GitHub is not the latest, it doesn't match what's on spacedock. This will make the job of potentially Reviving this mod and updating it to 1.3 that much more difficult since Denny seems to have decided to ignore the requirements of squad. -
[Released][1.3.1] Antenna Helper [v0.90] (27 Feb 2018)
linuxgurugamer replied to Li0n's topic in KSP1 Mod Development
Ok, let me know when it's ready, I'll be happy to add it