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Everything posted by linuxgurugamer
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Does anybody know if this works in 1.3.1? OP still says 1.3.0 Thanks
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[1.12.x] Bolt-On Screenshot System (BOSS) Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 3.1.1 Updated for KSP 1.3.1 -
[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
Thanks, I will. Good to know you are still around,hope things are good with you. If you ever do come back, just let me know. -
Has anyone gotten IFILS (Life Support) Working in 1.3?
linuxgurugamer replied to Synthesis's topic in KSP1 Mods Discussions
Not breaking any rules, the mod is GPL licensed. I might take a look at it when I finish all my mod updates -
Old but good mod from @kball, original thread here:https://forum.kerbalspaceprogram.com/index.php?/topic/146568-122-maneuverqueue-v042/& ManeuverQueue ManeuverQueue is an add on that allows you to sort and filter objects displayed in the Tracking Station list. Installation Source: https://github.com/linuxgurugamer/ManeuverQueue Download: https://spacedock.info/mod/1541/Maneuver Queue License: GPLv3 . Usage When the add on is installed you will see a small toolbar at the top left of the Tracking Station. Switching modes will sort and filter the list in the tracking station. MET - Shows the default Tracking Station list MNV - Shows only those ships with maneuvers nodes - Sorts ships by next maneuver node time, earliest first - Ships with maneuver node times in the past will appear at the top of the list - A ship is only listed once even if it has multiple maneuver nodes - Color coding - Yellow - Two ships' next maneuver nodes are less than 15m apart - A ship's next maneuver node is less than 15m away - Red - The ship's next maneuver node is in the past A-Z - Shows the default list, sorted alphabetically Time Warp - Time warp will slow to 1x when a maneuver node is 15m away. Very high speed warps can lag up to a few minutes when slowing Vessel Type Filters - Switching to MNV mode will unset all vessel type filters. Returning to MET or A-Z mode will restore filters set in those modes. Known Issues - Certain tracking station operations such as untracking an object, terminating a vessel, or switching vessel filters causes the list to flicker momentarily
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@DennyTX has come back and resumed development and control of this mod. Please move all discussion to the original thread here: Reviving a mod written by @DennyTX, which hasn't been updated for almost a year. Original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/124475-122-docking-camera-kurs-18may17/ Once upon a time there was LAZOR mod from famous Romfarer, which included a useful docking camera, that displays the videostream a small window in the main flight scene. However, it has not been updated for a long time, and refused to work in recent versions of the game (or I could not start it). Nevertheless, I like it output style of information and I was bored without this service. That in turn has led me to attempt to revive the aforementioned docking camera. And YES, i know about Docking Port Alignment Indicator, HullCamVDS, cameras for RasterPropMonitor etc. But i do not know about any working cameras in window. Availablity Download: https://spacedock.info/mod/1542/ Source Code: https://github.com/linuxgurugamer/DockingCameraKURS License: CC-BY_NC_SA-4.0 New shaders example: So, what we have here. Docking-camera itself, which can be integrated to any part (MM patch enclosed for the docking port modules). It looks ahead by the vertical axis of the vessel's and displays a minimum of necessary info for the docking maneuver - namely, range, speed, angle, alignment and when the correct trajectory occured - time prior to docking with the mark that such trajectory will lead our vessel to dock without additional actions (small lamp will become green and will show time to docking). camera window has three size presets. It also has three viewing modes: color, Black and white and infrared. Powered zoom function. Also, there is a button to remove flight data from the screen. Furthermore, effect of television interference can be added. The range of the camera,parameters of night vision (RSMA) and presence of noise - can be configured through CFG. Camera requires a target to operate. In addition the ugly external camera enclosed. It can show videostream only and also has three modes of vision and is able to rotate on two axes. For cameras, installed under the belly of the aircraft (which gets inverted upside down) there is the mode of rotation of the image. In the CFG of the partcamera some meshes could be configured for use with other camera model. All cameras have a title with its number, and also can work a few pieces at a time. Docking camera reporting its target on its window title. There is an experiment on part camera - a try to reproduce a surveilance (spy) activity. You need to be at a distance less than 1000 m near any targetable thingie, catch it on camera's screen and targeted. press "⦿" button. A ray will be shoot. If all requirements have met and there are no obstacle on ray's path - you'll should get experiment results, if something wrong - you just spend one bullet. Experiments is limited by bullets (4 yellow balls around cam, dissapearing one by one each time). I thought it will be interesting if contracts. Camera has 3 presets of shaders (noisy TV 1960th style, TV 1980th style and standart (color, b/w and nightvision). available via button, appearing when blizzy toolbar is installed. Also, by toolbar button you could find info about nearby cameras installed on other vessels in transmission range. If camera has been activated on some vessel, but you drive other one - a new window from distant camera will appear when distance from first one will become less than 2500 (or 10k (customizable)). If you want you can use "look at me" mode by activating it on distant camera. "Targetcam" and "follow me" modes on your active vessel (set camera position using scrollers). The cameras can transmit the videostream to nearby vessels, but only at a distance of up to 2 500 meters. You can change this unload range via toolbar button. Configuring examples
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[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
I'll look into it when I'm done with all my updates -
You are disrespecting me, by ignoring my stated wishes. I am updating them as fast as I can, but if I start getting bogged down with support requests for mod updates which I didn't do, then I'm not sure if I'll continue
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[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
Not right now, I just did a simple recompile for 1.3.1, am rather busy with all my other mods I need to get updated. How does it break the stock category_name localization? -
No it isn't. Please post a log file
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For anyone interested, here is a clean recompile of the mod for KSP 1.3.1: https://github.com/linuxgurugamer/PartAngleDisplay/releases/tag/0.3.3 I've contacted @Padishar to see if he would like me to continue the mod This is a totally unofficial recompile, please contact me if you have any issues with it.
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[1.9.x] Hangar Extender Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You really should WAIT for an update before complaining. ================ New release, 3.5.2: Updated for KSP 1.3.1 -
[1.12.x] Automated Screenshots
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.8.2: Updated for KSP 1.3.1