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KSP2 Release Notes
Everything posted by linuxgurugamer
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Smallest SSTO Challenge
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
Thank you, greatly appreciated. -
[1.12.x] Kerbal Launch Failure Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I have absolutely no idea, I do not use Kos. I look forward to hearing your report as to whether it works or not. -
Game migration
linuxgurugamer replied to vossiewulf's topic in KSP1 Technical Support (PC, modded installs)
You were the victim of either some windows Oddities, or an anti-virus attack. Glad that it's working for you -
Game migration
linuxgurugamer replied to vossiewulf's topic in KSP1 Technical Support (PC, modded installs)
Would be best to zip it up, copy the zip file over, and then unzip it By not running it from either the Steam folder or Program Files folder. When setting up a new install, I'll either unzip the original release file from the KSP site, or copy the Steam filder somewhere else. -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
linuxgurugamer replied to SuicidalInsanity's topic in KSP1 Mod Releases
It's a parts mod, no reason wby it wouldn't- 1,519 replies
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Not disagreeing, but until then, these are some possible solutions
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Smallest SSTO Challenge
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
Thanks, I've updated the rules -
You can always try writing your own autopilot using KoS Try looking at Smart Parts
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Game migration
linuxgurugamer replied to vossiewulf's topic in KSP1 Technical Support (PC, modded installs)
If the game is on the desktop, or in the Programs folder, you will have problems. Also, it could be your antivirus -
[1.2] Engine Ignitor continued. (23 oct 2016)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
@TheRagingIrishman Do you still have this? -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
Just an FYI, your instructions still refer to 1.5.0:- 7,371 replies
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Ok, so I made my first skybox. but, I see banding once I get it into KSP, see the attached link (not posting as an image because Imgur will mess it up): https://www.dropbox.com/s/f3q3nlepuaba7n6/screenshot0.png?dl=0 This was exported from SE using 4K mode, no alpha. What did I do wrong, or, what do I need to do to fix it? Thanks
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- guide
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New release, 0.0.7: Fixed problem where button was shown even when no patches available
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I'll take a look, thanks.
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[1.3.x] MacLuky Space Solutions [0.4]
linuxgurugamer replied to MacLuky's topic in KSP1 Mod Releases
Could you add a .version file to this, please? -
The Space X launch went off well this morning. So I'm sure that SpaceX is also battening down the hatches in preparation for the storm.
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I miss my mods
linuxgurugamer replied to SpaceFox's topic in KSP1 Technical Support (PC, modded installs)
What are your system specifications? -
Smallest SSTO Challenge
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
Your correct, and I just fixed it. Now the cost is linear, but the mass is exponential (ie: squared) -
[KSP 1.6.1] "Streamline" Engines, Fueltanks and RCS
linuxgurugamer replied to NESD's topic in KSP1 Mod Releases
@NESD I've fixed the CKAN entry for this, waiting for it to get merged. In the meantime, it would be nice if you could add a .version file so that AVC can keep players updated about new versions Feel free to contact me if you have any questions about it -
I've recently been working on my first SSTO. Now, it's not your everyday SSTO. This one is tiny. And, it's an open-cockpit SSTO, not something you see everyday. So this got me to thinking, what's the smallest SSTO that you can make which takes off from the runway, horizontaly, with wings, which can get to orbit, and then return safely. So here is the challenge: Make the smallest winged, wheeled, SSTO that you can, get it to orbit and then return. Rules: Stock engines must be used Tweakscale can be used to make parts SMALLER, not bigger, except for crewed parts. Crewed parts cannot be made smaller Stockalike mods are allowed (ie: the open cockpit is from the MK-1 Stockalike Open Cockpit mod). No parts can be jettisoned. No solid fuel rockets. At least one kerbal MUST be on the vessel. More if you like The craft may not lose any parts in flight, no decoupling allowed. The craft must lift off horizontally, reach orbit (PE > 70,000m) and land intact (on Kerbin) ready for 'refuelling'. All fuel tanks, wings (ie lift generators & aerodynamic environments) and engine parts must be stock, for fairness. Autopilot mods are allowed No cheats, such as increasing the amount of fuel in a part using a MM script, etc. If you have a question as to whether something is a "cheat", then it probably is, but feel free to ask. Scoring Smallest ship (by weight, weight info required). Minimalist record. Largest ship (by weight, weight info required). Maximalist record. Score = PassengerModifier * (cost / (wetMass^2) * ScoreModifier wetMass is the mass of the vessel with a full fuel load in ktons Score Modifiers The landing modifiers are exclusive of each other PassengerModifier = 1 if only one crew, if more than one crew, then the PassengerModifier = (#passengers - 1)*5 ScoreModifier +1 for each minute of full-powered flight after reentry. Note that powered flight does not mean straight and level, the powered flight can be used to extend a glide If you use 1/2 power, then +0.5 for each minute of 1/2 powered flight +10 if you land it back at KSP under power +5 if you land it back at KSP under power, but damage the plane on landing +5 if you land it back at KSP with parachutes So, if you reenter too far from the space center, but still have fuel, turn on the engines and fly for as long as possible. For example, the ship that I show above has the following: Cost: 24082 Mass: 13937 Crew: 1 Flew for 12 minutes under power after reentry Landed at KSP with parachutes So, plugging in the numbers: Final score: 1 * 24082 / (13.937^2) * (12 + 5) = 2107 The entries must have: A craft name (Untitled Space Craft is not allowed) and a brief description. Craft file uploaded to KerbalX (or shared via link) Images of all relevants phases of the flight Calculated score (to 4 decimal places, please)