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KSP2 Release Notes
Everything posted by linuxgurugamer
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A picture or a better description would be nice, I don't have time to test every single "try this" post in the forums.
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Screen filling reentry effects
linuxgurugamer replied to Vorg's topic in KSP1 Technical Support (PC, modded installs)
Reentry effects is the mod -
[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Far left field, I'm sorry to say. It's not a config change it's a code change. You could try recompiling for 1.2.2, unfortunately I don't have any time to do it right now. Sorry -
[1.9.x] K2 Command Pod: Two Kerbal stock-alike pod
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
FYI, in the next release of this, there will be a patch installable via PatchManager to install this patch. -
[1.3.0] Launch Numbering 0.4.0
linuxgurugamer replied to Damien_The_Unbeliever's topic in KSP1 Mod Releases
Oh, I didn't realize you had bloc numbers already. I would suggest that you use something like: <<launchNumber>> and <<blocNumber>> or [launchNumber] & [blocNumber] Internally you should use the format string, but maybe have an easy mode where there are a few standard format strings to select from. -
Look at the settings page, you shouldn't need to change a config. Not that common, really depends on the settings.
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[1.9.x] K2 Command Pod: Two Kerbal stock-alike pod
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Did you do that in a MM patch or a direct edit? If a MM patch, could you send it to me please? -
Looks good
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[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks. I've updated CKAN, it should now allow both in a 1.2.2 install -
[1.3.0] Launch Numbering 0.4.0
linuxgurugamer replied to Damien_The_Unbeliever's topic in KSP1 Mod Releases
Why not use a very simple template, something like this: anytexhere<<#>>anytexthere Where you would replace the <<#>> with the number. The first would be how many leading zeros to put there. So for example: STS-<<0>> Would generate names like: STS-1 STS-2 etc. and: STS-<<1>> would generate names like: STS-01 STS-02 etc You could get fancy and start having two numbers, the first number being the major number, and use the minor number for variants. But that may be getting too far beyond what you want to do, cause then you have to start figuring out how to determine variants. -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Well, try reading my signature to start. Here, I'll help you: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ -
Not caused by my actions, but I did the Retro Solar Orbit rescue challenge in 99 days, using life support. Rescue ship had about 60,000 m/sec dV , the first if the two launch vehicles weighed over 20,000 tons
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Ill update the OP today
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Can't change part name? [1.3]
linuxgurugamer replied to UbuntuLinuxKing's topic in KSP1 Mods Discussions
Ok, so here is your problem: This is from the file: title = #autoLOC_500445 //#autoLOC_500445 = RE-M3 "Mainsail" Liquid Fuel Engine manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate description = #autoLOC_500446 //#autoLOC_500446 = A monster of an engine for heavy lifting purposes, the Mainsail's power rivals that of entire small nations. Anything following the two slashes is a comment. So what is really there is: title = #autoLOC_500445 manufacturer = #autoLOC_501637 description = #autoLOC_500446 Those strange autoLOC tags are localization tags, and reference strings elsewhere What you want to do is this: title = My Title Here manufacturer = My Manufacturer description = This is my new description Why did you say this? This is someone trying to be creative, and is using this part to learn. Change the values as I described will not hurt the game at all -
Can't change part name? [1.3]
linuxgurugamer replied to UbuntuLinuxKing's topic in KSP1 Mods Discussions
I'm on mobile right now, I'll take a look when I get home. -
Can't change part name? [1.3]
linuxgurugamer replied to UbuntuLinuxKing's topic in KSP1 Mods Discussions
Probably localization at work -
[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Well, there's a problem. KCT isn't listed on CKAN as being available for 1.3 I've contacted @magico13 about it -
[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
CKAN is being updated now, it should be available to install with KCT in a few minutes. Sorry for the wrong info earlier, I deal with so many mods, sometimes I forget what I've done with each one -
[1.12.x] Danger Alerts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.4.2: Fixed name of Terrain Warning (had extra t) Fixed collision alarm not sounding Changed all Debug.Log to Log.Info, & added logging class Renamed ResourceAlertCnt to ResourceAlertRepetation for better clarity